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@ -25,118 +25,6 @@
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#include "flextGL.h" |
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#undef glActiveShaderProgram |
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#undef glBindImageTexture |
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#undef glBindProgramPipeline |
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#undef glBindVertexBuffer |
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#undef glCreateShaderProgramv |
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#undef glDeleteProgramPipelines |
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#undef glDispatchCompute |
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#undef glDispatchComputeIndirect |
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#undef glDrawArraysIndirect |
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#undef glDrawElementsIndirect |
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#undef glFramebufferParameteri |
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#undef glGenProgramPipelines |
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#undef glGetBooleani_v |
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#undef glGetFramebufferParameteriv |
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#undef glGetMultisamplefv |
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#undef glGetProgramInterfaceiv |
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#undef glGetProgramPipelineInfoLog |
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#undef glGetProgramPipelineiv |
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#undef glGetProgramResourceIndex |
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#undef glGetProgramResourceLocation |
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#undef glGetProgramResourceName |
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#undef glGetProgramResourceiv |
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#undef glGetTexLevelParameterfv |
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#undef glGetTexLevelParameteriv |
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#undef glIsProgramPipeline |
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#undef glMemoryBarrier |
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#undef glMemoryBarrierByRegion |
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#undef glProgramUniform1f |
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#undef glProgramUniform1fv |
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#undef glProgramUniform1i |
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#undef glProgramUniform1iv |
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#undef glProgramUniform1ui |
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#undef glProgramUniform1uiv |
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#undef glProgramUniform2f |
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#undef glProgramUniform2fv |
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#undef glProgramUniform2i |
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#undef glProgramUniform2iv |
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#undef glProgramUniform2ui |
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#undef glProgramUniform2uiv |
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#undef glProgramUniform3f |
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#undef glProgramUniform3fv |
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#undef glProgramUniform3i |
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#undef glProgramUniform3iv |
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#undef glProgramUniform3ui |
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#undef glProgramUniform3uiv |
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#undef glProgramUniform4f |
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#undef glProgramUniform4fv |
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#undef glProgramUniform4i |
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#undef glProgramUniform4iv |
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#undef glProgramUniform4ui |
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#undef glProgramUniform4uiv |
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#undef glProgramUniformMatrix2fv |
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#undef glProgramUniformMatrix2x3fv |
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#undef glProgramUniformMatrix2x4fv |
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#undef glProgramUniformMatrix3fv |
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#undef glProgramUniformMatrix3x2fv |
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#undef glProgramUniformMatrix3x4fv |
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#undef glProgramUniformMatrix4fv |
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#undef glProgramUniformMatrix4x2fv |
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#undef glProgramUniformMatrix4x3fv |
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#undef glSampleMaski |
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#undef glTexStorage2DMultisample |
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#undef glUseProgramStages |
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#undef glValidateProgramPipeline |
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#undef glVertexAttribBinding |
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#undef glVertexAttribFormat |
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#undef glVertexAttribIFormat |
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#undef glVertexBindingDivisor |
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#undef glBlendBarrier |
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#undef glBlendEquationSeparatei |
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#undef glBlendEquationi |
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#undef glBlendFuncSeparatei |
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#undef glBlendFunci |
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#undef glColorMaski |
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#undef glCopyImageSubData |
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#undef glDebugMessageCallback |
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#undef glDebugMessageControl |
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#undef glDebugMessageInsert |
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#undef glDisablei |
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#undef glDrawElementsBaseVertex |
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#undef glDrawElementsInstancedBaseVertex |
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#undef glDrawRangeElementsBaseVertex |
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#undef glEnablei |
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#undef glFramebufferTexture |
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#undef glGetDebugMessageLog |
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#undef glGetGraphicsResetStatus |
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#undef glGetObjectLabel |
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#undef glGetObjectPtrLabel |
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#undef glGetPointerv |
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#undef glGetSamplerParameterIiv |
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#undef glGetSamplerParameterIuiv |
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#undef glGetTexParameterIiv |
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#undef glGetTexParameterIuiv |
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#undef glGetnUniformfv |
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#undef glGetnUniformiv |
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#undef glGetnUniformuiv |
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#undef glIsEnabledi |
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#undef glMinSampleShading |
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#undef glObjectLabel |
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#undef glObjectPtrLabel |
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#undef glPatchParameteri |
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#undef glPopDebugGroup |
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#undef glPrimitiveBoundingBox |
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#undef glPushDebugGroup |
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#undef glReadnPixels |
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#undef glSamplerParameterIiv |
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#undef glSamplerParameterIuiv |
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#undef glTexBuffer |
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#undef glTexBufferRange |
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#undef glTexParameterIiv |
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#undef glTexParameterIuiv |
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#undef glTexStorage3DMultisample |
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#undef glCopyImageSubDataEXT |
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#undef glGetObjectLabelEXT |
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#undef glLabelObjectEXT |
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@ -255,126 +143,6 @@
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void flextGLInit(Magnum::GL::Context&) { |
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/* GL_ES_VERSION_3_1 */ |
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#if GL_ES_VERSION_3_1 |
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flextglActiveShaderProgram = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glActiveShaderProgram); |
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flextglBindImageTexture = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)>(glBindImageTexture); |
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flextglBindProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(glBindProgramPipeline); |
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flextglBindVertexBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLsizei)>(glBindVertexBuffer); |
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flextglCreateShaderProgramv = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar *const*)>(glCreateShaderProgramv); |
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flextglDeleteProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteProgramPipelines); |
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flextglDispatchCompute = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(glDispatchCompute); |
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flextglDispatchComputeIndirect = reinterpret_cast<void(APIENTRY*)(GLintptr)>(glDispatchComputeIndirect); |
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flextglDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *)>(glDrawArraysIndirect); |
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flextglDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *)>(glDrawElementsIndirect); |
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flextglFramebufferParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint)>(glFramebufferParameteri); |
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flextglGenProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenProgramPipelines); |
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flextglGetBooleani_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(glGetBooleani_v); |
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flextglGetFramebufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetFramebufferParameteriv); |
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flextglGetMultisamplefv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(glGetMultisamplefv); |
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flextglGetProgramInterfaceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(glGetProgramInterfaceiv); |
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flextglGetProgramPipelineInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(glGetProgramPipelineInfoLog); |
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flextglGetProgramPipelineiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetProgramPipelineiv); |
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flextglGetProgramResourceIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(glGetProgramResourceIndex); |
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flextglGetProgramResourceLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(glGetProgramResourceLocation); |
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flextglGetProgramResourceName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetProgramResourceName); |
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flextglGetProgramResourceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)>(glGetProgramResourceiv); |
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flextglGetTexLevelParameterfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLfloat *)>(glGetTexLevelParameterfv); |
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flextglGetTexLevelParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLint *)>(glGetTexLevelParameteriv); |
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flextglIsProgramPipeline = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsProgramPipeline); |
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flextglMemoryBarrier = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(glMemoryBarrier); |
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flextglMemoryBarrierByRegion = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(glMemoryBarrierByRegion); |
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flextglProgramUniform1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(glProgramUniform1f); |
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flextglProgramUniform1fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform1fv); |
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flextglProgramUniform1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(glProgramUniform1i); |
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flextglProgramUniform1iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform1iv); |
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flextglProgramUniform1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(glProgramUniform1ui); |
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flextglProgramUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform1uiv); |
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flextglProgramUniform2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(glProgramUniform2f); |
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flextglProgramUniform2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform2fv); |
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flextglProgramUniform2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(glProgramUniform2i); |
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flextglProgramUniform2iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform2iv); |
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flextglProgramUniform2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(glProgramUniform2ui); |
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flextglProgramUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform2uiv); |
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flextglProgramUniform3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(glProgramUniform3f); |
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flextglProgramUniform3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform3fv); |
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flextglProgramUniform3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(glProgramUniform3i); |
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flextglProgramUniform3iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform3iv); |
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flextglProgramUniform3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(glProgramUniform3ui); |
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flextglProgramUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform3uiv); |
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flextglProgramUniform4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(glProgramUniform4f); |
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flextglProgramUniform4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform4fv); |
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flextglProgramUniform4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(glProgramUniform4i); |
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flextglProgramUniform4iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform4iv); |
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flextglProgramUniform4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(glProgramUniform4ui); |
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flextglProgramUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform4uiv); |
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flextglProgramUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2fv); |
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flextglProgramUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x3fv); |
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flextglProgramUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x4fv); |
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flextglProgramUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3fv); |
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flextglProgramUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x2fv); |
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flextglProgramUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x4fv); |
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flextglProgramUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4fv); |
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flextglProgramUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x2fv); |
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flextglProgramUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x3fv); |
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flextglSampleMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield)>(glSampleMaski); |
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flextglTexStorage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(glTexStorage2DMultisample); |
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flextglUseProgramStages = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(glUseProgramStages); |
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flextglValidateProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(glValidateProgramPipeline); |
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flextglVertexAttribBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexAttribBinding); |
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flextglVertexAttribFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLuint)>(glVertexAttribFormat); |
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flextglVertexAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(glVertexAttribIFormat); |
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flextglVertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexBindingDivisor); |
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#endif |
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/* GL_ES_VERSION_3_2 */ |
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#if GL_ES_VERSION_3_2 |
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flextglBlendBarrier = reinterpret_cast<void(APIENTRY*)(void)>(glBlendBarrier); |
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flextglBlendEquationSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendEquationSeparatei); |
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flextglBlendEquationi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(glBlendEquationi); |
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flextglBlendFuncSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(glBlendFuncSeparatei); |
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flextglBlendFunci = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendFunci); |
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flextglColorMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(glColorMaski); |
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flextglCopyImageSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(glCopyImageSubData); |
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flextglDebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(glDebugMessageCallback); |
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flextglDebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(glDebugMessageControl); |
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flextglDebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(glDebugMessageInsert); |
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flextglDisablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glDisablei); |
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flextglDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLint)>(glDrawElementsBaseVertex); |
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flextglDrawElementsInstancedBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)>(glDrawElementsInstancedBaseVertex); |
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flextglDrawRangeElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)>(glDrawRangeElementsBaseVertex); |
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flextglEnablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glEnablei); |
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flextglFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(glFramebufferTexture); |
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flextglGetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(glGetDebugMessageLog); |
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flextglGetGraphicsResetStatus = reinterpret_cast<GLenum(APIENTRY*)(void)>(glGetGraphicsResetStatus); |
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flextglGetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetObjectLabel); |
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flextglGetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(glGetObjectPtrLabel); |
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flextglGetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(glGetPointerv); |
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flextglGetSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetSamplerParameterIiv); |
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flextglGetSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(glGetSamplerParameterIuiv); |
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flextglGetTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetTexParameterIiv); |
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flextglGetTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(glGetTexParameterIuiv); |
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flextglGetnUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(glGetnUniformfv); |
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flextglGetnUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(glGetnUniformiv); |
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flextglGetnUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(glGetnUniformuiv); |
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flextglIsEnabledi = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(glIsEnabledi); |
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flextglMinSampleShading = reinterpret_cast<void(APIENTRY*)(GLfloat)>(glMinSampleShading); |
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flextglObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glObjectLabel); |
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flextglObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(glObjectPtrLabel); |
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flextglPatchParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(glPatchParameteri); |
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flextglPopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(glPopDebugGroup); |
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flextglPrimitiveBoundingBox = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)>(glPrimitiveBoundingBox); |
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flextglPushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glPushDebugGroup); |
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flextglReadnPixels = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(glReadnPixels); |
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flextglSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(glSamplerParameterIiv); |
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flextglSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(glSamplerParameterIuiv); |
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flextglTexBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(glTexBuffer); |
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flextglTexBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(glTexBufferRange); |
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flextglTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(glTexParameterIiv); |
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flextglTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(glTexParameterIuiv); |
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flextglTexStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(glTexStorage3DMultisample); |
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#endif |
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/* GL_EXT_copy_image */ |
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#if GL_EXT_copy_image |
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flextglCopyImageSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(glCopyImageSubDataEXT); |
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