diff --git a/src/Magnum/TextureTools/Atlas.h b/src/Magnum/TextureTools/Atlas.h index 5f0231980..57ac04e9d 100644 --- a/src/Magnum/TextureTools/Atlas.h +++ b/src/Magnum/TextureTools/Atlas.h @@ -26,7 +26,7 @@ */ /** @file - * @brief Function Magnum::TextureTools::atlas() + * @brief Function @ref Magnum::TextureTools::atlas() */ #include diff --git a/src/Magnum/TextureTools/DistanceField.h b/src/Magnum/TextureTools/DistanceField.h index a85a4607a..afe353e1f 100644 --- a/src/Magnum/TextureTools/DistanceField.h +++ b/src/Magnum/TextureTools/DistanceField.h @@ -26,7 +26,7 @@ */ /** @file - * @brief Function Magnum::TextureTools::distanceField() + * @brief Function @ref Magnum::TextureTools::distanceField() */ #ifndef MAGNUM_TARGET_GLES @@ -45,7 +45,8 @@ namespace Magnum { namespace TextureTools { @param rectangle Rectangle in output texture where to render @param radius Max lookup radius in input texture @param imageSize Input texture size. Needed only in OpenGL ES, in desktop - OpenGL the information is gathered automatically using Texture::imageSize(). + OpenGL the information is gathered automatically using + @ref Texture2D::imageSize(). Converts binary image (stored in red channel of @p input) to signed distance field (stored in red channel in @p rectangle of @p output). The purpose of this