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Shaders: fix MeshVisualizer test compilation on desktop GL.

pull/107/head
Vladimír Vondruš 11 years ago
parent
commit
7041ff95c9
  1. 2
      src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp

2
src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp

@ -63,8 +63,10 @@ void MeshVisualizerGLTest::compileWireframeGeometryShader() {
CORRADE_SKIP(Extensions::GL::EXT::geometry_shader::string() + std::string(" is not supported"));
#endif
#ifdef MAGNUM_TARGET_GLES
if(Context::current()->isExtensionSupported<Extensions::GL::NV::shader_noperspective_interpolation>())
Debug() << "Using" << Extensions::GL::NV::shader_noperspective_interpolation::string();
#endif
Shaders::MeshVisualizer shader(Shaders::MeshVisualizer::Flag::Wireframe);
CORRADE_VERIFY(shader.validate().first);

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