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Mingw32's GCC 4.7 doesn't have std::to_string().

pull/278/head
Vladimír Vondruš 13 years ago
parent
commit
706560fb28
  1. 6
      src/Shader.cpp

6
src/Shader.cpp

@ -27,7 +27,7 @@
#include <fstream>
#include <Utility/Assert.h>
#ifdef CORRADE_TARGET_NACL_NEWLIB
#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(_WIN32)
#include <sstream>
#endif
@ -106,7 +106,7 @@ Shader& Shader::operator=(Shader&& other) {
Shader& Shader::addSource(std::string source) {
if(!source.empty()) {
#ifdef CORRADE_TARGET_NACL_NEWLIB
#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(_WIN32)
std::ostringstream converter;
converter << (sources.size()+1)/2;
#endif
@ -114,7 +114,7 @@ Shader& Shader::addSource(std::string source) {
/* Fix line numbers, so line 41 of third added file is marked as 3(41).
Source 0 is the #version string added in constructor. */
sources.push_back("#line 1 " +
#ifndef CORRADE_TARGET_NACL_NEWLIB
#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(_WIN32)
std::to_string((sources.size()+1)/2) +
#else
converter.str() +

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