diff --git a/src/Shader.cpp b/src/Shader.cpp index 8997a879e..3f7886e56 100644 --- a/src/Shader.cpp +++ b/src/Shader.cpp @@ -71,7 +71,7 @@ bool Shader::addFile(const std::string& filename) { GLuint Shader::compile() { /* Already compiled, return */ - if(_state != Initialized) return shader; + if(_state != State::Initialized) return shader; /* Array of sources */ const GLchar** _sources = new const GLchar*[sources.size()]; @@ -118,10 +118,10 @@ GLuint Shader::compile() { } if(status == GL_FALSE) { - _state = Failed; + _state = State::Failed; return 0; } else { - _state = Compiled; + _state = State::Compiled; return shader; } } diff --git a/src/Shader.h b/src/Shader.h index 98b13842d..5b51bc520 100644 --- a/src/Shader.h +++ b/src/Shader.h @@ -67,10 +67,10 @@ class MAGNUM_EXPORT Shader { }; /** @brief %Shader state */ - enum State { - Initialized, /**< @brief %Shader is loaded */ - Compiled, /**< @brief %Shader is compiled */ - Failed /**< @brief Compilation failed */ + enum class State { + Initialized, /**< %Shader is loaded */ + Compiled, /**< %Shader is compiled */ + Failed /**< Compilation failed */ }; /** @@ -120,7 +120,7 @@ class MAGNUM_EXPORT Shader { * or addFile(). * @see fromData(), fromFile() */ - inline Shader(Type type): _type(type), _state(Initialized), shader(0) { + inline Shader(Type type): _type(type), _state(State::Initialized), shader(0) { shader = glCreateShader(static_cast(_type)); } @@ -161,7 +161,7 @@ class MAGNUM_EXPORT Shader { * @see addFile() */ inline void addSource(const std::string& source) { - if(_state == Initialized) sources.push_back(source); + if(_state == State::Initialized) sources.push_back(source); } /**