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doc: slowly switch over to sRGB.

Because PBR can't be done without being *correct*.
pull/470/head
Vladimír Vondruš 6 years ago
parent
commit
712dc32e48
  1. 6
      doc/snippets/MagnumTrade.cpp

6
doc/snippets/MagnumTrade.cpp

@ -257,8 +257,8 @@ for(auto&& row: data.mutablePixels<Color3ub>())
{ {
/* [MaterialAttributeData-name] */ /* [MaterialAttributeData-name] */
Trade::MaterialAttributeData a{ Trade::MaterialAttributeData a{
Trade::MaterialAttribute::DiffuseColor, 0x3bd267ff_rgbaf}; Trade::MaterialAttribute::DiffuseColor, 0x3bd267ff_srgbaf};
Trade::MaterialAttributeData b{"DiffuseColor", 0x3bd267ff_rgbaf}; Trade::MaterialAttributeData b{"DiffuseColor", 0x3bd267ff_srgbaf};
/* [MaterialAttributeData-name] */ /* [MaterialAttributeData-name] */
} }
@ -271,7 +271,7 @@ Float roughness = data.attribute<Float>(Trade::MaterialAttribute::Roughness);
// Optional access // Optional access
Color4 color = data.attributeOr(Trade::MaterialAttribute::BaseColor, Color4 color = data.attributeOr(Trade::MaterialAttribute::BaseColor,
0x3bd267ff_rgbaf); 0x3bd267ff_srgbaf);
if(Containers::Optional<UnsignedInt> texture = if(Containers::Optional<UnsignedInt> texture =
data.tryAttribute<UnsignedInt>(Trade::MaterialAttribute::BaseColorTexture)) data.tryAttribute<UnsignedInt>(Trade::MaterialAttribute::BaseColorTexture))
{ {

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