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@ -5398,12 +5398,16 @@ void PhongGLTest::renderMulti() {
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.setSkip({image->size().x()/4, image->size().y()/2, 0}), |
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image->format(), image->size()/2, image->data()}; |
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Vector3i size{image->size().x(), image->size().y()/2, 3}; |
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diffuseArray = GL::Texture2DArray{}; |
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diffuseArray.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge) |
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/* Each slice has half the height */ |
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.setStorage(1, TextureFormatRGB, {image->size().x(), image->size().y()/2, 3}) |
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.setStorage(1, TextureFormatRGB, size) |
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/* Clear to all zeros for reproducible output */ |
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.setSubImage(0, {}, Image3D{PixelFormat::RGB8Unorm, size, Containers::Array<char>{ValueInit, std::size_t(size.product()*3)}}) |
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.setSubImage(0, {0, 0, 0}, first) |
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/* Put the second image on the right half to test that the
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per-instance offset is used together with the layer */ |
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