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@ -36,20 +36,20 @@ |
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namespace Magnum { namespace SceneGraph { |
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namespace Magnum { namespace SceneGraph { |
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template<UnsignedInt dimensions, class T> Animable<dimensions, T>::Animable(AbstractObject<dimensions, T>& object, AnimableGroup<dimensions, T>* group): AbstractGroupedFeature<dimensions, Animable<dimensions, T>, T>(object, group), _duration(0.0f), startTime(Constants::inf()), pauseTime(-Constants::inf()), previousState(AnimationState::Stopped), currentState(AnimationState::Stopped), _repeated(false), _repeatCount(0), repeats(0) {} |
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template<UnsignedInt dimensions, class T> Animable<dimensions, T>::Animable(AbstractObject<dimensions, T>& object, AnimableGroup<dimensions, T>* group): AbstractGroupedFeature<dimensions, Animable<dimensions, T>, T>{object, group}, _duration{0.0f}, _startTime{Constants::inf()}, _pauseTime{-Constants::inf()}, _previousState{AnimationState::Stopped}, _currentState{AnimationState::Stopped}, _repeated{false}, _repeatCount{0}, _repeats{0} {} |
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template<UnsignedInt dimensions, class T> Animable<dimensions, T>::~Animable() {} |
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template<UnsignedInt dimensions, class T> Animable<dimensions, T>::~Animable() {} |
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template<UnsignedInt dimensions, class T> Animable<dimensions, T>& Animable<dimensions, T>::setState(AnimationState state) { |
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template<UnsignedInt dimensions, class T> Animable<dimensions, T>& Animable<dimensions, T>::setState(AnimationState state) { |
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if(currentState == state) return *this; |
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if(_currentState == state) return *this; |
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/* Not allowed (for sanity) */ |
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/* Not allowed (for sanity) */ |
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if(previousState == AnimationState::Stopped && state == AnimationState::Paused) |
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if(_previousState == AnimationState::Stopped && state == AnimationState::Paused) |
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return *this; |
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return *this; |
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/* Wake up the group in case no animations are running */ |
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/* Wake up the group in case no animations are running */ |
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animables()->wakeUp = true; |
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animables()->wakeUp = true; |
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currentState = state; |
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_currentState = state; |
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return *this; |
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return *this; |
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} |
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} |
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@ -70,67 +70,67 @@ template<UnsignedInt dimensions, class T> void AnimableGroup<dimensions, T>::ste |
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/* The animation was stopped recently, just decrease count of running
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/* The animation was stopped recently, just decrease count of running
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animations if the animation was running before */ |
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animations if the animation was running before */ |
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if(animable.previousState != AnimationState::Stopped && animable.currentState == AnimationState::Stopped) { |
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if(animable._previousState != AnimationState::Stopped && animable._currentState == AnimationState::Stopped) { |
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if(animable.previousState == AnimationState::Running) |
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if(animable._previousState == AnimationState::Running) |
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--_runningCount; |
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--_runningCount; |
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animable.previousState = AnimationState::Stopped; |
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animable._previousState = AnimationState::Stopped; |
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animable.animationStopped(); |
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animable.animationStopped(); |
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continue; |
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continue; |
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/* The animation was paused recently, set pause time to previous frame time */ |
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/* The animation was paused recently, set pause time to previous frame time */ |
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} else if(animable.previousState == AnimationState::Running && animable.currentState == AnimationState::Paused) { |
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} else if(animable._previousState == AnimationState::Running && animable._currentState == AnimationState::Paused) { |
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animable.previousState = AnimationState::Paused; |
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animable._previousState = AnimationState::Paused; |
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animable.pauseTime = time; |
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animable._pauseTime = time; |
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--_runningCount; |
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--_runningCount; |
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animable.animationPaused(); |
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animable.animationPaused(); |
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continue; |
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continue; |
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/* Skip the rest for not running animations */ |
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/* Skip the rest for not running animations */ |
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} else if(animable.currentState != AnimationState::Running) { |
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} else if(animable._currentState != AnimationState::Running) { |
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CORRADE_INTERNAL_ASSERT(animable.previousState == animable.currentState); |
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CORRADE_INTERNAL_ASSERT(animable._previousState == animable._currentState); |
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continue; |
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continue; |
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/* The animation was started recently, set start time to previous frame
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/* The animation was started recently, set start time to previous frame
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time, reset repeat count */ |
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time, reset repeat count */ |
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} else if(animable.previousState == AnimationState::Stopped) { |
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} else if(animable._previousState == AnimationState::Stopped) { |
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animable.previousState = AnimationState::Running; |
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animable._previousState = AnimationState::Running; |
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animable.startTime = time; |
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animable._startTime = time; |
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animable.repeats = 0; |
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animable._repeats = 0; |
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++_runningCount; |
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++_runningCount; |
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animable.animationStarted(); |
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animable.animationStarted(); |
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/* The animation was resumed recently, add pause duration to start time */ |
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/* The animation was resumed recently, add pause duration to start time */ |
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} else if(animable.previousState == AnimationState::Paused) { |
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} else if(animable._previousState == AnimationState::Paused) { |
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animable.previousState = AnimationState::Running; |
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animable._previousState = AnimationState::Running; |
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animable.startTime += time - animable.pauseTime; |
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animable._startTime += time - animable._pauseTime; |
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++_runningCount; |
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++_runningCount; |
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animable.animationResumed(); |
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animable.animationResumed(); |
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} |
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} |
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CORRADE_INTERNAL_ASSERT(animable.previousState == AnimationState::Running); |
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CORRADE_INTERNAL_ASSERT(animable._previousState == AnimationState::Running); |
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/* Animation time exceeded duration */ |
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/* Animation time exceeded duration */ |
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if(animable._duration != 0.0f && time-animable.startTime > animable._duration) { |
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if(animable._duration != 0.0f && time-animable._startTime > animable._duration) { |
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/* Not repeated or repeat count exceeded, stop */ |
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/* Not repeated or repeat count exceeded, stop */ |
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if(!animable._repeated || animable.repeats+1 == animable._repeatCount) { |
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if(!animable._repeated || animable._repeats + 1 == animable._repeatCount) { |
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animable.previousState = AnimationState::Stopped; |
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animable._previousState = AnimationState::Stopped; |
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animable.currentState = AnimationState::Stopped; |
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animable._currentState = AnimationState::Stopped; |
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--_runningCount; |
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--_runningCount; |
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animable.animationStopped(); |
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animable.animationStopped(); |
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continue; |
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continue; |
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} |
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} |
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/* Increase repeat count and add duration to startTime */ |
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/* Increase repeat count and add duration to startTime */ |
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++animable.repeats; |
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++animable._repeats; |
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animable.startTime += animable._duration; |
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animable._startTime += animable._duration; |
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} |
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} |
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/* Animation is still running, perform animation step */ |
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/* Animation is still running, perform animation step */ |
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CORRADE_ASSERT(time-animable.startTime >= 0.0f, |
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CORRADE_ASSERT(time - animable._startTime >= 0.0f, |
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"SceneGraph::AnimableGroup::step(): animation was started in future - probably wrong time passed", ); |
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"SceneGraph::AnimableGroup::step(): animation was started in future - probably wrong time passed", ); |
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CORRADE_ASSERT(delta >= 0.0f, |
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CORRADE_ASSERT(delta >= 0.0f, |
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"SceneGraph::AnimableGroup::step(): negative delta passed", ); |
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"SceneGraph::AnimableGroup::step(): negative delta passed", ); |
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animable.animationStep(time - animable.startTime, delta); |
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animable.animationStep(time - animable._startTime, delta); |
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} |
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} |
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CORRADE_INTERNAL_ASSERT((_runningCount <= AnimableGroup<dimensions, T>::size())); |
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CORRADE_INTERNAL_ASSERT((_runningCount <= AnimableGroup<dimensions, T>::size())); |
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