diff --git a/src/Magnum/Framebuffer.h b/src/Magnum/Framebuffer.h index 5034d5c7f..2da10d705 100644 --- a/src/Magnum/Framebuffer.h +++ b/src/Magnum/Framebuffer.h @@ -55,7 +55,7 @@ textures for actual on-screen rendering. First you need to create the framebuffer with the same viewport as default framebuffer and attach textures and renderbuffers to desired outputs: @code -Framebuffer framebuffer(defaultFramebuffer.viewportPosition(), defaultFramebuffer.viewportSize()); +Framebuffer framebuffer({defaultFramebuffer.viewportPosition(), defaultFramebuffer.viewportSize()}); Texture2D color, normal; Renderbuffer depthStencil;