From 740fdf35fe4ed35ea4594eb43e5b22ec5e80c547 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 11 Jan 2016 00:48:29 +0100 Subject: [PATCH] Fix AbstractShaderProgram GL test on ES3. --- src/Magnum/Test/AbstractShaderProgramGLTest.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Magnum/Test/AbstractShaderProgramGLTest.cpp b/src/Magnum/Test/AbstractShaderProgramGLTest.cpp index d7ef8831a..649042a9e 100644 --- a/src/Magnum/Test/AbstractShaderProgramGLTest.cpp +++ b/src/Magnum/Test/AbstractShaderProgramGLTest.cpp @@ -560,18 +560,18 @@ void AbstractShaderProgramGLTest::uniformBlockIndexNotFound() { #ifndef MAGNUM_TARGET_GLES Version::GL310 #else - Version::GLES200 + Version::GLES300 #endif , Shader::Type::Vertex); Shader frag( #ifndef MAGNUM_TARGET_GLES Version::GL310 #else - Version::GLES200 + Version::GLES300 #endif , Shader::Type::Fragment); vert.addSource("void main() { gl_Position = vec4(0.0); }"); - frag.addSource("out vec4 color;\n" + frag.addSource("out lowp vec4 color;\n" "void main() { color = vec4(1.0); }"); CORRADE_VERIFY(Shader::compile({vert, frag}));