diff --git a/src/Magnum/AbstractTexture.h b/src/Magnum/AbstractTexture.h index 11096db11..099d16bb9 100644 --- a/src/Magnum/AbstractTexture.h +++ b/src/Magnum/AbstractTexture.h @@ -129,10 +129,6 @@ functions do nothing. @todo all texture [level] parameters, global texture parameters @todo Add glPixelStore encapsulation @todo Texture copying -@todo Move constructor/assignment - how to avoid creation of empty texture and - then deleting it immediately? -@todo ES2 - proper support for pixel unpack buffer when extension is in headers -@todo `GL_NUM_COMPRESSED_TEXTURE_FORMATS` when compressed textures are implemented @todo `GL_MAX_SAMPLE_MASK_WORDS` when @extension{ARB,texture_multisample} is done @todo Query for immutable levels (@extension{ARB,ES3_compatibility}) */ diff --git a/src/Magnum/Types.h b/src/Magnum/Types.h index f27374ee6..7da8730a8 100644 --- a/src/Magnum/Types.h +++ b/src/Magnum/Types.h @@ -47,9 +47,7 @@ typedef std::uint64_t UnsignedLong; typedef std::int64_t Long; #endif -/** @todo C++14: use std::float32_t and std::float_64t [N3626](http://open-std.org/jtc1/sc22/wg21/docs/papers/2013/n3626.pdf) */ typedef float Float; - #ifndef MAGNUM_TARGET_GLES typedef double Double; #endif