mirror of https://github.com/mosra/magnum.git
3 changed files with 355 additions and 0 deletions
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Query.h" |
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namespace Magnum { |
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bool AbstractQuery::resultAvailable() { |
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GLuint result; |
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glGetQueryObjectuiv(query, GL_QUERY_RESULT_AVAILABLE, &result); |
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return result == GL_TRUE; |
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} |
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template<> bool AbstractQuery::result<bool>() { |
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GLuint result; |
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glGetQueryObjectuiv(query, GL_QUERY_RESULT, &result); |
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return result == GL_TRUE; |
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} |
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template<> GLuint AbstractQuery::result<GLuint>() { |
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GLuint result; |
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glGetQueryObjectuiv(query, GL_QUERY_RESULT, &result); |
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return result; |
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} |
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template<> GLint AbstractQuery::result<GLint>() { |
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GLint result; |
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glGetQueryObjectiv(query, GL_QUERY_RESULT, &result); |
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return result; |
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} |
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template<> GLuint64 AbstractQuery::result<GLuint64>() { |
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GLuint64 result; |
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glGetQueryObjectui64v(query, GL_QUERY_RESULT, &result); |
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return result; |
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} |
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template<> GLint64 AbstractQuery::result<GLint64>() { |
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GLint64 result; |
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glGetQueryObjecti64v(query, GL_QUERY_RESULT, &result); |
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return result; |
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} |
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void Query::begin(Query::Target target) { |
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glBeginQuery(static_cast<GLenum>(target), query); |
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this->target = new Target(target); |
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} |
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void Query::end() { |
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if(!target) return; |
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glEndQuery(static_cast<GLenum>(*target)); |
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delete target; |
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target = 0; |
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} |
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void SampleQuery::begin(SampleQuery::Target target) { |
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glBeginQuery(static_cast<GLenum>(target), query); |
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this->target = new Target(target); |
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} |
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void SampleQuery::end() { |
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if(!target) return; |
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glEndQuery(static_cast<GLenum>(*target)); |
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delete target; |
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target = 0; |
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} |
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} |
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#ifndef Magnum_Query_h |
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#define Magnum_Query_h |
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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|
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file
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* @brief Class Magnum::AbstractQuery, Magnum::Query, Magnum::SampleQuery, Magnum::TimeQuery |
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*/ |
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#include "Magnum.h" |
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namespace Magnum { |
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/**
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@brief Base class for queries |
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See Query, SampleQuery, TimeQuery documentation for more information. |
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*/ |
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class MAGNUM_EXPORT AbstractQuery { |
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public: |
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/**
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* @brief Constructor |
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* |
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* Generates one OpenGL query. |
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*/ |
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inline AbstractQuery() { glGenQueries(1, &query); } |
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/**
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* @brief Destructor |
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* |
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* Deletes assigned OpenGL query. |
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*/ |
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virtual inline ~AbstractQuery() { glDeleteQueries(1, &query); } |
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/**
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* @brief Whether the result is available |
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*/ |
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bool resultAvailable(); |
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/**
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* @brief Result |
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* @tparam T Result type. Can be either `bool`, `GLuint`, |
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* `GLint`, `GLuint64` or `GLint64`. |
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* |
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* Note that this function is blocking until the result is available. |
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* See resultAvailable(). |
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*/ |
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template<class T> T result() = delete; |
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protected: |
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GLuint query; /**< @brief OpenGL internal query ID */ |
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}; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<> bool MAGNUM_EXPORT AbstractQuery::result<bool>(); |
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template<> GLuint MAGNUM_EXPORT AbstractQuery::result<GLuint>(); |
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template<> GLint MAGNUM_EXPORT AbstractQuery::result<GLint>(); |
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template<> GLuint64 MAGNUM_EXPORT AbstractQuery::result<GLuint64>(); |
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template<> GLint64 MAGNUM_EXPORT AbstractQuery::result<GLint64>(); |
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#endif |
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/**
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@brief %Query for primitives and elapsed time |
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Queries count of generated primitives from vertex shader, geometry shader or |
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transform feedback and elapsed time. Example usage: |
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@code |
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Query q; |
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q.begin(Query::Target::PrimitivesGenerated); |
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// rendering...
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q.end(); |
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if(!q.resultAvailable()) { |
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// do some work until to give OpenGL some time...
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} |
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// ...or block until the result is available
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GLuint primitiveCount = q.result<GLuint>(); |
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@endcode |
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*/ |
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class MAGNUM_EXPORT Query: public AbstractQuery { |
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public: |
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/** @brief %Query target */ |
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enum Target: GLenum { |
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/**
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* Count of primitives generated from vertex shader or geometry |
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* shader. |
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*/ |
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PrimitivesGenerated = GL_PRIMITIVES_GENERATED, |
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/** Count of primitives written to transform feedback buffer. */ |
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TransformFeedbackPrimitivesWritten = GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, |
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/** Elapsed time */ |
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TimeElapsed = GL_TIME_ELAPSED |
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}; |
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inline Query(): target(nullptr) {} |
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inline ~Query() { delete target; } |
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/**
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* @brief Begin query |
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* |
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* Begins counting of given @p target until end() is called. |
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*/ |
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void begin(Target target); |
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/**
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* @brief End query |
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* |
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* The result can be then retrieved by calling result(). |
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*/ |
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void end(); |
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private: |
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Target* target; |
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}; |
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/**
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@brief %Query for samples |
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Queries count of samples passed from fragment shader or boolean value |
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indicating whether any samples passed. Can be used for example for conditional |
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rendering: |
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@code |
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SampleQuery q; |
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q.begin(SampleQuery::Target::AnySamplesPassed); |
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// render simplified object to test whether it is visible at all...
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q.end(); |
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// render full version of the object only if it is visible
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if(q.result<bool>()) { |
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// ...
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} |
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@endcode |
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This approach has some drawbacks, as the rendering is blocked until result is |
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available for the CPU to decide. This can be improved by using conditional |
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rendering on GPU itself. The drawing commands will be sent to the GPU and |
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processed or discarded later, so CPU can continue executing the code without |
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waiting for the result. |
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@code |
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SampleQuery q; |
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q.begin(SampleQuery::Target::AnySamplesPassed); |
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// render simplified object to test whether it is visible at all...
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q.end(); |
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q.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait); |
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// render full version of the object only if the query returns nonzero result
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q.endConditionalRender(); |
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@endcode |
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*/ |
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class MAGNUM_EXPORT SampleQuery: public AbstractQuery { |
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public: |
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/** @brief %Query target */ |
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enum Target: GLenum { |
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/** Count of samples passed from fragment shader */ |
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SamplesPassed = GL_SAMPLES_PASSED, |
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/** Whether any samples passed from fragment shader */ |
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AnySamplesPassed = GL_ANY_SAMPLES_PASSED |
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}; |
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/** @brief Conditional render mode */ |
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enum class ConditionalRenderMode: GLenum { |
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/**
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* If query result is not yet available, waits for it and |
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* then begins conditional rendering based on result value. |
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*/ |
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Wait = GL_QUERY_WAIT, |
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/**
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* If query result is not yet available, OpenGL may begin |
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* rendering like if the result value was nonzero. |
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*/ |
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NoWait = GL_QUERY_NO_WAIT, |
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/**
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* The same as Wait, but regions untouched by the sample query may |
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* not be rendered at all. |
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*/ |
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ByRegionWait = GL_QUERY_BY_REGION_WAIT, |
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/**
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* The same as NoWait, but regions untouched by the sample query |
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* may not be rendered at all. |
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*/ |
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ByRegionNoWait = GL_QUERY_BY_REGION_NO_WAIT |
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}; |
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inline SampleQuery(): target(nullptr) {} |
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inline ~SampleQuery() { delete target; } |
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/** @copydoc Query::begin() */ |
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void begin(Target target); |
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/** @copydoc Query::end() */ |
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void end(); |
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/** @brief Begin conditional rendering based on result value */ |
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inline void beginConditionalRender(ConditionalRenderMode mode) { |
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glBeginConditionalRender(query, static_cast<GLenum>(mode)); |
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} |
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/** @brief End conditional render */ |
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inline void endConditionalRender() { |
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glEndConditionalRender(); |
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} |
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private: |
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Target* target; |
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}; |
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/**
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@brief %Query for elapsed time |
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Queries timestamp after all previous OpenGL calls have been processed. It is |
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similar to Query::Target::TimeElapsed query, but this query just retrieves |
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timestamp, not time duration between Query::begin() and Query::end() calls. |
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Example usage, compared to Query::Target::TimeElapsed: |
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@code |
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Query q1, q2; |
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q1.begin(Query::Target::TimeElapsed); |
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// rendering...
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q1.end(); |
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q2.begin(Query::Target::TimeElapsed); |
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// another rendering...
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q2.end(); |
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GLuint timeElapsed1 = q1.result<GLuint>(); |
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GLuint timeElapsed2 = q2.result<GLuint>(); |
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@endcode |
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@code |
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TimeQuery q1, q2, q3; |
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q1.timestamp(); |
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// rendering...
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q2.timestamp(); |
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// another rendering...
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q3.timestamp(); |
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GLuint tmp = q2.result<GLuint>(); |
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GLuint timeElapsed1 = tmp-q1.result<GLuint>(); |
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GLuint timeElapsed2 = q3.result<GLuint>()-tmp; |
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@endcode |
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Using this query results in fewer OpenGL calls when doing more measures. |
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*/ |
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class TimeQuery: public AbstractQuery { |
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public: |
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/** @brief Query timestamp */ |
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inline void timestamp() { |
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glQueryCounter(query, GL_TIMESTAMP); |
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} |
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}; |
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} |
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#endif |
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