diff --git a/src/AbstractTexture.h b/src/AbstractTexture.h index da7c8d3eb..3935d69c8 100644 --- a/src/AbstractTexture.h +++ b/src/AbstractTexture.h @@ -314,39 +314,39 @@ class MAGNUM_EXPORT AbstractTexture { * in OpenGL ES. */ RGBA16 = GL_RGBA16, - #endif /** * Red component, normalized signed short. * @requires_gl31 %Extension @extension{EXT,texture_snorm} - * @requires_gles30 Only unsigned normalized formats are available - * in OpenGL ES 2.0. + * @requires_gl Only byte-sized normalized formats are available + * in OpenGL ES. */ R16Snorm = GL_R16_SNORM, /** * Red and green component, each normalized signed short. * @requires_gl31 %Extension @extension{EXT,texture_snorm} - * @requires_gles30 Only unsigned normalized formats are available - * in OpenGL ES 2.0. + * @requires_gl Only byte-sized normalized formats are available + * in OpenGL ES. */ RG16Snorm = GL_RG16_SNORM, /** * RGB, each component normalized signed short. * @requires_gl31 %Extension @extension{EXT,texture_snorm} - * @requires_gles30 Only unsigned normalized formats are available - * in OpenGL ES 2.0. + * @requires_gl Only byte-sized normalized formats are available + * in OpenGL ES. */ RGB16Snorm = GL_RGB16_SNORM, /** * RGBA, each component normalized signed short. * @requires_gl31 %Extension @extension{EXT,texture_snorm} - * @requires_gles30 Only unsigned normalized formats are available - * in OpenGL ES 2.0. + * @requires_gl Only byte-sized normalized formats are available + * in OpenGL ES. */ RGBA16Snorm = GL_RGBA16_SNORM, + #endif /** * Red component, non-normalized unsigned byte.