@ -85,7 +85,9 @@ template<class T = Float> using Animable2D = Animable<2, T>;
template<class T = Float> using Animable3D = Animable<3, T>;
#endif
#ifndef CORRADE_GCC45_COMPATIBILITY
enum class AnimationState: UnsignedByte;
template<UnsignedInt dimensions, class T = Float> class AnimableGroup;
#ifndef CORRADE_GCC46_COMPATIBILITY