From 7a12cbe8b140b19f0b9daf16fd73f36d6a2dc98a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 3 Apr 2013 22:19:37 +0200 Subject: [PATCH] DebugTools: use proper sphere parameters in ShapeRenderer. --- src/DebugTools/Implementation/SphereRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/DebugTools/Implementation/SphereRenderer.cpp b/src/DebugTools/Implementation/SphereRenderer.cpp index 67a367c3a..60b27c880 100644 --- a/src/DebugTools/Implementation/SphereRenderer.cpp +++ b/src/DebugTools/Implementation/SphereRenderer.cpp @@ -41,8 +41,8 @@ template SphereRenderer::SphereRenderer(Phys template void SphereRenderer::draw(Resource& options, const typename DimensionTraits::MatrixType& projectionMatrix) { this->shader->setTransformationProjectionMatrix(projectionMatrix* - DimensionTraits::MatrixType::translation(sphere.position())* - DimensionTraits::MatrixType::scaling(typename DimensionTraits::VectorType(sphere.radius()))) + DimensionTraits::MatrixType::translation(sphere.transformedPosition())* + DimensionTraits::MatrixType::scaling(typename DimensionTraits::VectorType(sphere.transformedRadius()))) ->setColor(options->color()) ->use(); this->mesh->draw();