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doc: link to ANGLE overview.

pull/107/head
Vladimír Vondruš 11 years ago
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7c92005148
  1. 18
      doc/best-practices.dox

18
doc/best-practices.dox

@ -54,15 +54,19 @@ information.
- [Best Practices for Working with Texture Data](http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html) - [Best Practices for Working with Texture Data](http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesForWorkingWithTextureData/TechniquesForWorkingWithTextureData.html)
- [Best Practices for Shaders](http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/BestPracticesforShaders/BestPracticesforShaders.html#//apple_ref/doc/uid/TP40008793-CH7-SW3) - [Best Practices for Shaders](http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/BestPracticesforShaders/BestPracticesforShaders.html#//apple_ref/doc/uid/TP40008793-CH7-SW3)
@subsection best-practices-angle ANGLE (WebGL, NaCl)
- [WebGL Insights -- ANGLE](https://books.google.cz/books?id=6crECQAAQBAJ&lpg=PP1&pg=PA3&redir_esc=y#v=onepage&q&f=true)
@subsection best-practices-webgl WebGL (Emscripten) @subsection best-practices-webgl WebGL (Emscripten)
WebGL is subset of OpenGL ES 2.0 with some [specific restrictions and features](http://www.khronos.org/registry/webgl/specs/latest/1.0/#6), namely requirement WebGL is subset of OpenGL ES with some [specific restrictions and features](http://www.khronos.org/registry/webgl/specs/latest/1.0/#6),
for unique buffer target binding, aligned buffer offset and stride and some namely requirement for unique buffer target binding, aligned buffer offset and
other restrictions and also support for combined depth/stencil buffer stride and some other restrictions and also support for combined depth/stencil
attachments. See @ref Buffer, @ref Framebuffer, @ref Texture::setSubImage() "*Texture::setSubImage()", buffer attachments. See @ref Buffer, @ref Framebuffer,
@ref Mesh::addVertexBuffer(), @ref Renderer::setStencilFunction(), @ref Texture::setSubImage() "*Texture::setSubImage()", @ref Mesh::addVertexBuffer(),
@ref Renderer::setStencilMask() and @ref Renderer::setBlendFunction() @ref Renderer::setStencilFunction(), @ref Renderer::setStencilMask() and
documentation for more information. @ref Renderer::setBlendFunction() documentation for more information.
@subsection best-practices-nacl Google Chrome Native Client @subsection best-practices-nacl Google Chrome Native Client

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