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@ -245,6 +245,8 @@ namespace AMD {
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_extension(157,EXT,texture_sRGB_RG8, GL210, None) // #555
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} namespace GREMEDY { |
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_extension(158,GREMEDY,string_marker, GL210, None) // #311
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} namespace INTEL { |
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_extension(159,INTEL,blackhole_render, GL300, None) // #521
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} namespace KHR { |
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_extension(160,KHR,texture_compression_astc_ldr, GL210, None) // #118
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_extension(161,KHR,texture_compression_astc_hdr, GL210, None) // #118
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@ -528,102 +530,104 @@ namespace ANDROID {
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_extension( 87,EXT,depth_clamp, GLES200, None) // #309
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} namespace IMG { |
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_extension( 88,IMG,texture_compression_pvrtc, GLES200, None) // #54
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} namespace INTEL { |
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_extension( 94,INTEL,blackhole_render, /*?*/ GLES200, None) // #300
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} namespace KHR { |
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_extension( 89,KHR,texture_compression_astc_ldr,GLES200, GLES320) // #117
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_extension( 90,KHR,texture_compression_astc_hdr,GLES200, None) // #117
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_extension( 91,KHR,debug, GLES200, GLES320) // #118
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_extension( 92,KHR,blend_equation_advanced, GLES200, GLES320) // #168
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_extension( 93,KHR,blend_equation_advanced_coherent, GLES200, None) // #168
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_extension( 94,KHR,robustness, GLES200, GLES320) // #170
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_extension( 95,KHR,robust_buffer_access_behavior, GLES200, GLES320) // #189
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_extension( 96,KHR,context_flush_control, GLES200, None) // #191
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_extension( 97,KHR,no_error, GLES200, None) // #243
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_extension( 98,KHR,texture_compression_astc_sliced_3d, GLES200, None) // #249
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_extension( 99,KHR,parallel_shader_compile, GLES200, None) // #288
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_extension( 95,KHR,texture_compression_astc_ldr,GLES200, GLES320) // #117
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_extension( 96,KHR,texture_compression_astc_hdr,GLES200, None) // #117
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_extension( 97,KHR,debug, GLES200, GLES320) // #118
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_extension( 98,KHR,blend_equation_advanced, GLES200, GLES320) // #168
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_extension( 99,KHR,blend_equation_advanced_coherent, GLES200, None) // #168
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_extension(100,KHR,robustness, GLES200, GLES320) // #170
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_extension(101,KHR,robust_buffer_access_behavior, GLES200, GLES320) // #189
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_extension(102,KHR,context_flush_control, GLES200, None) // #191
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_extension(103,KHR,no_error, GLES200, None) // #243
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_extension(104,KHR,texture_compression_astc_sliced_3d, GLES200, None) // #249
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_extension(105,KHR,parallel_shader_compile, GLES200, None) // #288
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} namespace NV { |
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension(100,NV,draw_buffers, GLES200, GLES300) // #91
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_extension(101,NV,fbo_color_attachments, GLES200, GLES300) // #92
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_extension(102,NV,read_buffer, GLES200, GLES300) // #93
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#endif |
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_extension(103,NV,read_buffer_front, GLES200, None) // #93
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_extension(104,NV,read_depth, GLES200, None) // #94
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_extension(105,NV,read_stencil, GLES200, None) // #94
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_extension(106,NV,read_depth_stencil, GLES200, None) // #94
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_extension(110,NV,draw_buffers, GLES200, GLES300) // #91
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_extension(111,NV,fbo_color_attachments, GLES200, GLES300) // #92
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_extension(112,NV,read_buffer, GLES200, GLES300) // #93
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#endif |
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_extension(113,NV,read_buffer_front, GLES200, None) // #93
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_extension(114,NV,read_depth, GLES200, None) // #94
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_extension(115,NV,read_stencil, GLES200, None) // #94
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_extension(116,NV,read_depth_stencil, GLES200, None) // #94
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension(107,NV,pack_subimage, GLES200, GLES300) // #132
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_extension(108,NV,draw_instanced, GLES200, GLES300) // #141
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_extension(109,NV,framebuffer_blit, GLES200, GLES300) // #142
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_extension(110,NV,framebuffer_multisample, GLES200, GLES300) // #143
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_extension(111,NV,instanced_arrays, GLES200, GLES300) // #145
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_extension(112,NV,shadow_samplers_array, GLES200, GLES300) // #146
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_extension(113,NV,shadow_samplers_cube, GLES200, GLES300) // #147
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#endif |
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_extension(114,NV,texture_border_clamp, GLES200, None) // #149
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_extension(117,NV,pack_subimage, GLES200, GLES300) // #132
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_extension(118,NV,draw_instanced, GLES200, GLES300) // #141
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_extension(119,NV,framebuffer_blit, GLES200, GLES300) // #142
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_extension(120,NV,framebuffer_multisample, GLES200, GLES300) // #143
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_extension(121,NV,instanced_arrays, GLES200, GLES300) // #145
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_extension(122,NV,shadow_samplers_array, GLES200, GLES300) // #146
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_extension(123,NV,shadow_samplers_cube, GLES200, GLES300) // #147
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#endif |
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_extension(124,NV,texture_border_clamp, GLES200, None) // #149
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(115,NV,shader_noperspective_interpolation, GLES300, None) // #201
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_extension(125,NV,shader_noperspective_interpolation, GLES300, None) // #201
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(116,NV,geometry_shader_passthrough, GLES300, None) // #233
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_extension(126,NV,geometry_shader_passthrough, GLES300, None) // #233
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#endif |
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_extension(117,NV,sample_locations, GLES200, None) // #235
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_extension(118,NV,polygon_mode, GLES200, None) // #238
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_extension(127,NV,sample_locations, GLES200, None) // #235
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_extension(128,NV,polygon_mode, GLES200, None) // #238
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(119,NV,fragment_shader_barycentric, GLES320, None) // #316
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_extension(129,NV,fragment_shader_barycentric, GLES320, None) // #316
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#endif |
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} namespace OES { |
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension(120,OES,depth24, GLES200, GLES300) // #24
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_extension(130,OES,depth24, GLES200, GLES300) // #24
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#endif |
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_extension(121,OES,depth32, GLES200, None) // #25
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_extension(131,OES,depth32, GLES200, None) // #25
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension(122,OES,element_index_uint, GLES200, GLES300) // #26
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_extension(123,OES,fbo_render_mipmap, GLES200, GLES300) // #27
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_extension(132,OES,element_index_uint, GLES200, GLES300) // #26
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_extension(133,OES,fbo_render_mipmap, GLES200, GLES300) // #27
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#endif |
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_extension(124,OES,mapbuffer, GLES200, None) // #29
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_extension(134,OES,mapbuffer, GLES200, None) // #29
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension(125,OES,rgb8_rgba8, GLES200, GLES300) // #30
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_extension(135,OES,rgb8_rgba8, GLES200, GLES300) // #30
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#endif |
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_extension(126,OES,stencil1, GLES200, None) // #31
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_extension(127,OES,stencil4, GLES200, None) // #32
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_extension(136,OES,stencil1, GLES200, None) // #31
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_extension(137,OES,stencil4, GLES200, None) // #32
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension(128,OES,texture_3D, GLES200, GLES300) // #34
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_extension(129,OES,texture_half_float_linear, GLES200, GLES300) // #35
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_extension(138,OES,texture_3D, GLES200, GLES300) // #34
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_extension(139,OES,texture_half_float_linear, GLES200, GLES300) // #35
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#endif |
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_extension(130,OES,texture_float_linear, GLES200, None) // #35
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_extension(140,OES,texture_float_linear, GLES200, None) // #35
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension(131,OES,texture_half_float, GLES200, GLES300) // #36
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_extension(132,OES,texture_float, GLES200, GLES300) // #36
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_extension(133,OES,texture_npot, GLES200, GLES300) // #37
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_extension(134,OES,vertex_half_float, GLES200, GLES300) // #38
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_extension(135,OES,packed_depth_stencil, GLES200, GLES300) // #43
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_extension(136,OES,depth_texture, GLES200, GLES300) // #44
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_extension(137,OES,standard_derivatives, GLES200, GLES300) // #45
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_extension(138,OES,vertex_array_object, GLES200, GLES300) // #71
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_extension(139,OES,required_internalformat, GLES200, GLES300) // #115
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_extension(140,OES,surfaceless_context, GLES200, GLES300) // #116
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_extension(141,OES,texture_half_float, GLES200, GLES300) // #36
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_extension(142,OES,texture_float, GLES200, GLES300) // #36
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_extension(143,OES,texture_npot, GLES200, GLES300) // #37
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_extension(144,OES,vertex_half_float, GLES200, GLES300) // #38
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_extension(145,OES,packed_depth_stencil, GLES200, GLES300) // #43
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_extension(146,OES,depth_texture, GLES200, GLES300) // #44
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_extension(147,OES,standard_derivatives, GLES200, GLES300) // #45
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_extension(148,OES,vertex_array_object, GLES200, GLES300) // #71
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_extension(149,OES,required_internalformat, GLES200, GLES300) // #115
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_extension(150,OES,surfaceless_context, GLES200, GLES300) // #116
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(141,OES,texture_compression_astc, GLES300, None) // #162
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_extension(142,OES,sample_shading, GLES300, GLES320) // #169
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_extension(143,OES,sample_variables, GLES300, GLES320) // #170
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_extension(144,OES,shader_image_atomic, GLES310, GLES320) // #171
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_extension(145,OES,shader_multisample_interpolation, GLES300, GLES320) // #172
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_extension(151,OES,texture_compression_astc, GLES300, None) // #162
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_extension(152,OES,sample_shading, GLES300, GLES320) // #169
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_extension(153,OES,sample_variables, GLES300, GLES320) // #170
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_extension(154,OES,shader_image_atomic, GLES310, GLES320) // #171
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_extension(155,OES,shader_multisample_interpolation, GLES300, GLES320) // #172
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#endif |
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_extension(146,OES,texture_stencil8, GLES200, GLES320) // #173
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_extension(156,OES,texture_stencil8, GLES200, GLES320) // #173
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(147,OES,texture_storage_multisample_2d_array, GLES310, GLES320) // #174
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_extension(148,OES,texture_view, GLES310, None) // #218
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_extension(157,OES,texture_storage_multisample_2d_array, GLES310, GLES320) // #174
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_extension(158,OES,texture_view, GLES310, None) // #218
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#endif |
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_extension(149,OES,draw_elements_base_vertex, GLES200, None) // #219
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_extension(159,OES,draw_elements_base_vertex, GLES200, None) // #219
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} namespace OVR { |
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(150,OVR,multiview, GLES300, None) // #241
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_extension(151,OVR,multiview2, GLES300, None) // #242
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_extension(160,OVR,multiview, GLES300, None) // #241
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_extension(161,OVR,multiview2, GLES300, None) // #242
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#endif |
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} namespace MAGNUM { |
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#ifndef MAGNUM_TARGET_GLES2 |
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_extension(152,MAGNUM,shader_vertex_id, GLES300, GLES300) |
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_extension(162,MAGNUM,shader_vertex_id, GLES300, GLES300) |
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#endif |
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} |
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#endif |
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