From 7dc9889bc24def66a96862fa05f362b6b1d7f05f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 5 Jul 2015 17:47:31 +0200 Subject: [PATCH] doc: make use of NoCreate tag. --- doc/generated/shaders.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/doc/generated/shaders.cpp b/doc/generated/shaders.cpp index 8e6aaf4ca..7001683e9 100644 --- a/doc/generated/shaders.cpp +++ b/doc/generated/shaders.cpp @@ -149,7 +149,7 @@ namespace { std::string ShaderVisualizer::phong() { std::unique_ptr vertices, indices; - Mesh mesh; + Mesh mesh{NoCreate}; std::tie(mesh, vertices, indices) = MeshTools::compile(Primitives::UVSphere::solid(16, 32), BufferUsage::StaticDraw); Shaders::Phong shader; @@ -168,7 +168,7 @@ std::string ShaderVisualizer::phong() { std::string ShaderVisualizer::meshVisualizer() { std::unique_ptr vertices, indices; - Mesh mesh; + Mesh mesh{NoCreate}; std::tie(mesh, vertices, indices) = MeshTools::compile(Primitives::Icosphere::solid(1), BufferUsage::StaticDraw); const Matrix4 projection = Projection*Transformation* @@ -188,7 +188,7 @@ std::string ShaderVisualizer::meshVisualizer() { std::string ShaderVisualizer::flat() { std::unique_ptr vertices, indices; - Mesh mesh; + Mesh mesh{NoCreate}; std::tie(mesh, vertices, indices) = MeshTools::compile(Primitives::UVSphere::solid(16, 32), BufferUsage::StaticDraw); Shaders::Flat3D shader; @@ -242,7 +242,7 @@ std::string ShaderVisualizer::vector() { .setStorage(1, TextureFormat::RGBA8, image->size()) .setSubImage(0, {}, *image); - Mesh mesh; + Mesh mesh{NoCreate}; std::unique_ptr vertices; std::tie(mesh, vertices, std::ignore) = MeshTools::compile(Primitives::Square::solid(Primitives::Square::TextureCoords::Generate), BufferUsage::StaticDraw); @@ -276,7 +276,7 @@ std::string ShaderVisualizer::distanceFieldVector() { .setStorage(1, TextureFormat::RGBA8, image->size()) .setSubImage(0, {}, *image); - Mesh mesh; + Mesh mesh{NoCreate}; std::unique_ptr vertices; std::tie(mesh, vertices, std::ignore) = MeshTools::compile(Primitives::Square::solid(Primitives::Square::TextureCoords::Generate), BufferUsage::StaticDraw);