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Fixed CubeMapTextureArray::image().

This was copypasted from CubeMapTexture and apparently wasn't tested
once. The Coordinate enum is now not needed at all.
pull/51/head
Vladimír Vondruš 13 years ago
parent
commit
7dd4cf1ea3
  1. 25
      src/CubeMapTextureArray.h

25
src/CubeMapTextureArray.h

@ -79,16 +79,6 @@ the six sides of the cube map, fourth part is layer in the array. See also
*/
class CubeMapTextureArray: public AbstractTexture {
public:
/** @brief Cube map coordinate */
enum class Coordinate: GLsizei {
PositiveX = 0, /**< +X cube side */
NegativeX = 1, /**< -X cube side */
PositiveY = 2, /**< +Y cube side */
NegativeY = 3, /**< -Y cube side */
PositiveZ = 4, /**< +Z cube side */
NegativeZ = 5 /**< -Z cube side */
};
/**
* @brief Constructor
*
@ -109,13 +99,12 @@ class CubeMapTextureArray: public AbstractTexture {
/**
* @brief %Image size in given mip level
* @param coordinate Coordinate
* @param level Mip level
*
* See @ref Texture::imageSize() for more information.
*/
Vector3i imageSize(Coordinate coordinate, Int level) {
return DataHelper<3>::imageSize(this, GL_TEXTURE_CUBE_MAP_POSITIVE_X + GLenum(coordinate), level);
Vector3i imageSize(Int level) {
return DataHelper<3>::imageSize(this, GL_TEXTURE_CUBE_MAP_ARRAY, level);
}
/**
@ -132,20 +121,18 @@ class CubeMapTextureArray: public AbstractTexture {
#ifndef MAGNUM_TARGET_GLES
/**
* @brief Read given mip level of texture to image
* @param coordinate Coordinate
* @param level Mip level
* @param image %Image where to put the data
*
* See @ref Texture::image(Int, Image&) for more information.
* @requires_gl %Texture image queries are not available in OpenGL ES.
*/
void image(Coordinate coordinate, Int level, Image3D& image) {
AbstractTexture::image<3>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + GLenum(coordinate), level, image);
void image(Int level, Image3D& image) {
AbstractTexture::image<3>(GL_TEXTURE_CUBE_MAP_ARRAY, level, image);
}
/**
* @brief Read given mip level of texture to buffer image
* @param coordinate Coordinate
* @param level Mip level
* @param image %Buffer image where to put the data
* @param usage %Buffer usage
@ -154,8 +141,8 @@ class CubeMapTextureArray: public AbstractTexture {
* information.
* @requires_gl %Texture image queries are not available in OpenGL ES.
*/
void image(Coordinate coordinate, Int level, BufferImage3D& image, BufferUsage usage) {
AbstractTexture::image<3>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + GLenum(coordinate), level, image, usage);
void image(Int level, BufferImage3D& image, BufferUsage usage) {
AbstractTexture::image<3>(GL_TEXTURE_CUBE_MAP_ARRAY, level, image, usage);
}
#endif

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