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Material is just a shader with some user-defined uniform values, so why not have class for it.pull/279/head
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#ifndef Magnum_AbstractMaterial_h |
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#define Magnum_AbstractMaterial_h |
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/*
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Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file
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* @brief Class Magnum::AbstractMaterial |
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*/ |
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#include "Magnum.h" |
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namespace Magnum { |
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/** @brief Base class for materials */ |
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class AbstractMaterial { |
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AbstractMaterial(const AbstractMaterial& other) = delete; |
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AbstractMaterial(AbstractMaterial&& other) = delete; |
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AbstractMaterial& operator=(const AbstractMaterial& other) = delete; |
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AbstractMaterial& operator=(AbstractMaterial&& other) = delete; |
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public: |
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AbstractMaterial() = default; |
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/**
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* @brief Use material |
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* |
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* Uses associated shader and sets uniforms. |
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*/ |
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virtual bool use(const Matrix4& transformationMatrix, const Matrix4& projectionMatrix) = 0; |
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}; |
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} |
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#endif |
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