Browse Source

Added Cylinder primitive.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
7fbf28f4a1
  1. 2
      src/Primitives/CMakeLists.txt
  2. 6
      src/Primitives/Capsule.cpp
  3. 3
      src/Primitives/Capsule.h
  4. 69
      src/Primitives/Cylinder.cpp
  5. 65
      src/Primitives/Cylinder.h
  6. 1
      src/Primitives/Test/CMakeLists.txt
  7. 175
      src/Primitives/Test/CylinderTest.cpp
  8. 32
      src/Primitives/Test/CylinderTest.h

2
src/Primitives/CMakeLists.txt

@ -1,12 +1,14 @@
set(MagnumPrimitives_SRCS
Capsule.cpp
Cube.cpp
Cylinder.cpp
Icosphere.cpp
Plane.cpp
UVSphere.cpp)
set(MagnumPrimitives_HEADERS
Capsule.h
Cube.h
Cylinder.h
Icosphere.h
Plane.h
UVSphere.h)

6
src/Primitives/Capsule.cpp

@ -118,14 +118,14 @@ void Capsule::bottomFaceRing() {
}
}
void Capsule::faceRings(unsigned int count) {
void Capsule::faceRings(unsigned int count, unsigned int offset) {
unsigned int vertexSegments = segments + (textureCoords == TextureCoords::Generate ? 1 : 0);
for(unsigned int i = 0; i != count; ++i) {
for(unsigned int j = 0; j != segments; ++j) {
unsigned int bottomLeft = i*vertexSegments+j+1;
unsigned int bottomLeft = i*vertexSegments+j+offset;
unsigned int bottomRight = ((j != segments-1 || textureCoords == TextureCoords::Generate) ?
i*vertexSegments+j+2 : i*segments+1);
i*vertexSegments+j+1+offset : i*segments+offset);
unsigned int topLeft = bottomLeft+vertexSegments;
unsigned int topRight = bottomRight+vertexSegments;

3
src/Primitives/Capsule.h

@ -30,6 +30,7 @@ Cylinder along Y axis with hemispheres instead of caps.
*/
class Capsule: public Trade::MeshData {
friend class UVSphere;
friend class Cylinder;
public:
/** @brief Whether to generate texture coordinates */
@ -60,7 +61,7 @@ class Capsule: public Trade::MeshData {
void hemisphereVertexRings(unsigned int count, GLfloat centerY, GLfloat startRingAngle, GLfloat ringAngleIncrement, GLfloat startTextureCoordsV, GLfloat textureCoordsVIncrement);
void cylinderVertexRings(unsigned int count, GLfloat startY, GLfloat yIncrement, GLfloat startTextureCoordsV, GLfloat textureCoordsVIncrement);
void bottomFaceRing();
void faceRings(unsigned int count);
void faceRings(unsigned int count, unsigned int offset = 1);
void topFaceRing();
unsigned int segments;

69
src/Primitives/Cylinder.cpp

@ -0,0 +1,69 @@
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "Cylinder.h"
using namespace std;
namespace Magnum { namespace Primitives {
Cylinder::Cylinder(unsigned int rings, unsigned int segments, GLfloat length, Flags flags): Capsule(segments, flags & Flag::GenerateTextureCoords ? TextureCoords::Generate : TextureCoords::DontGenerate) {
CORRADE_ASSERT(rings >= 1 && segments >= 3, "Cylinder must have at least one ring and three segments", );
GLfloat y = length*0.5f;
GLfloat textureCoordsV = flags & Flag::CapEnds ? 1.0f/(length+2.0f) : 0.0f;
/* Bottom cap */
if(flags & Flag::CapEnds) {
capVertex(-y, -1.0f, 0.0f);
capVertexRing(-y, textureCoordsV, Vector3::yAxis(-1.0f));
}
/* Vertex rings */
cylinderVertexRings(rings+1, -y, length/rings, textureCoordsV, length/(rings*(flags & Flag::CapEnds ? length + 2.0f : length)));
/* Top cap */
if(flags & Flag::CapEnds) {
capVertexRing(y, 1.0f - textureCoordsV, Vector3::yAxis(1.0f));
capVertex(y, 1.0f, 1.0f);
}
/* Faces */
if(flags & Flag::CapEnds) bottomFaceRing();
faceRings(rings, flags & Flag::CapEnds ? 1 : 0);
if(flags & Flag::CapEnds) topFaceRing();
}
void Cylinder::capVertexRing(GLfloat y, GLfloat textureCoordsV, const Vector3& normal) {
GLfloat segmentAngleIncrement = 2*Math::Constants<GLfloat>::pi()/segments;
for(unsigned int i = 0; i != segments; ++i) {
GLfloat segmentAngle = i*segmentAngleIncrement;
positions(0)->push_back({sin(segmentAngle), y, cos(segmentAngle)});
normals(0)->push_back(normal);
if(textureCoords == TextureCoords::Generate)
textureCoords2D(0)->push_back({i*1.0f/segments, textureCoordsV});
}
/* Duplicate first segment in the ring for additional vertex for texture coordinate */
if(textureCoords == TextureCoords::Generate) {
positions(0)->push_back((*positions(0))[positions(0)->size()-segments]);
normals(0)->push_back(normal);
textureCoords2D(0)->push_back({1.0f, textureCoordsV});
}
}
}}

65
src/Primitives/Cylinder.h

@ -0,0 +1,65 @@
#ifndef Magnum_Primitives_Cylinder_h
#define Magnum_Primitives_Cylinder_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Primitives::UVSphere
*/
#include "Primitives/Capsule.h"
#include <Containers/EnumSet.h>
namespace Magnum { namespace Primitives {
/** @brief Cylinder primitive */
class Cylinder: public Capsule {
public:
/**
* @brief %Flags
*
* @see Flags, Cylinder()
*/
enum class Flag {
GenerateTextureCoords = 1, /**< @brief Generate texture coordinates */
CapEnds /**< @brief Cap ends */
};
/** @brief %Flags */
typedef Corrade::Containers::EnumSet<Flag, int> Flags;
/**
* @brief Constructor
* @param rings Number of (face) rings. Must be larger or
* equal to 1.
* @param segments Number of (face) segments. Must be larger or
* equal to 3.
* @param length Cylinder length
* @param flags Flags
*
* If texture coordinates are generated, vertices of one segment are
* duplicated for texture wrapping.
*/
Cylinder(unsigned int rings, unsigned int segments, GLfloat length, Flags flags = Flags());
private:
void capVertexRing(GLfloat y, GLfloat textureCoordsV, const Vector3& normal);
};
CORRADE_ENUMSET_OPERATORS(Cylinder::Flags)
}}
#endif

1
src/Primitives/Test/CMakeLists.txt

@ -1,2 +1,3 @@
corrade_add_test2(PrimitivesCapsuleTest CapsuleTest.cpp LIBRARIES MagnumPrimitives)
corrade_add_test2(PrimitivesUVSphereTest UVSphereTest.cpp LIBRARIES MagnumPrimitives)
corrade_add_test2(PrimitivesCylinderTest CylinderTest.cpp LIBRARIES MagnumPrimitives)

175
src/Primitives/Test/CylinderTest.cpp

@ -0,0 +1,175 @@
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "CylinderTest.h"
#include <TestSuite/Compare/Container.h>
#include "Primitives/Cylinder.h"
using namespace std;
using Corrade::TestSuite::Compare::Container;
CORRADE_TEST_MAIN(Magnum::Primitives::Test::CylinderTest)
namespace Magnum { namespace Primitives { namespace Test {
CylinderTest::CylinderTest() {
addTests(&CylinderTest::withoutAnything,
&CylinderTest::withTextureCoordsAndCaps);
}
void CylinderTest::withoutAnything() {
Cylinder cylinder(2, 3, 3.0f);
CORRADE_COMPARE_AS(*cylinder.positions(0), (vector<Vector4>{
{0.0f, -1.5f, 1.0f},
{0.866025f, -1.5f, -0.5f},
{-0.866025f, -1.5f, -0.5f},
{0.0f, 0.0f, 1.0f},
{0.866025f, 0.0f, -0.5f},
{-0.866025f, 0.0f, -0.5f},
{0.0f, 1.5f, 1.0f},
{0.866025f, 1.5f, -0.5f},
{-0.866025f, 1.5f, -0.5f}
}), Container);
CORRADE_COMPARE_AS(*cylinder.normals(0), (vector<Vector3>{
{0.0f, 0.0f, 1.0f},
{0.866025f, 0.0f, -0.5f},
{-0.866025f, 0.0f, -0.5f},
{0.0f, 0.0f, 1.0f},
{0.866025f, 0.0f, -0.5f},
{-0.866025f, 0.0f, -0.5f},
{0.0f, 0.0f, 1.0f},
{0.866025f, 0.0f, -0.5f},
{-0.866025f, 0.0f, -0.5f}
}), Container);
CORRADE_COMPARE_AS(*cylinder.indices(), (vector<unsigned int>{
0, 1, 4, 0, 4, 3, 1, 2, 5, 1, 5, 4, 2, 0, 3, 2, 3, 5,
3, 4, 7, 3, 7, 6, 4, 5, 8, 4, 8, 7, 5, 3, 6, 5, 6, 8
}), Container);
}
void CylinderTest::withTextureCoordsAndCaps() {
Cylinder cylinder(2, 3, 3.0f, Cylinder::Flag::GenerateTextureCoords|Cylinder::Flag::CapEnds);
CORRADE_COMPARE_AS(*cylinder.positions(0), (vector<Vector4>{
{0.0f, -1.5f, 0.0f},
{0.0f, -1.5f, 1.0f},
{0.866025f, -1.5f, -0.5f},
{-0.866025f, -1.5f, -0.5f},
{0.0f, -1.5f, 1.0f},
{0.0f, -1.5f, 1.0f},
{0.866025f, -1.5f, -0.5f},
{-0.866025f, -1.5f, -0.5f},
{0.0f, -1.5f, 1.0f},
{0.0f, 0.0f, 1.0f},
{0.866025f, 0.0f, -0.5f},
{-0.866025f, 0.0f, -0.5f},
{0.0f, 0.0f, 1.0f},
{0.0f, 1.5f, 1.0f},
{0.866025f, 1.5f, -0.5f},
{-0.866025f, 1.5f, -0.5f},
{0.0f, 1.5f, 1.0f},
{0.0f, 1.5f, 1.0f},
{0.866025f, 1.5f, -0.5f},
{-0.866025f, 1.5f, -0.5f},
{0.0f, 1.5f, 1.0f},
{0.0f, 1.5f, 0.0f}
}), Container);
CORRADE_COMPARE_AS(*cylinder.normals(0), (vector<Vector3>{
{0.0f, -1.0f, 0.0f},
{0.0f, -1.0f, 0.0f},
{0.0f, -1.0f, 0.0f},
{0.0f, -1.0f, 0.0f},
{0.0f, -1.0f, 0.0f},
{0.0f, 0.0f, 1.0f},
{0.866025f, 0.0f, -0.5f},
{-0.866025f, 0.0f, -0.5f},
{0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f},
{0.866025f, 0.0f, -0.5f},
{-0.866025f, 0.0f, -0.5f},
{0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f},
{0.866025f, 0.0f, -0.5f},
{-0.866025f, 0.0f, -0.5f},
{0.0f, 0.0f, 1.0f},
{0.0f, 1.0f, 0.0f},
{0.0f, 1.0f, 0.0f},
{0.0f, 1.0f, 0.0f},
{0.0f, 1.0f, 0.0f},
{0.0f, 1.0f, 0.0f},
}), Container);
CORRADE_COMPARE_AS(*cylinder.textureCoords2D(0), (vector<Vector2>{
{0.5f, 0.0f},
{0.0f, 0.2f},
{0.333333f, 0.2f},
{0.666667f, 0.2f},
{1.0f, 0.2f},
{0.0f, 0.2f},
{0.333333f, 0.2f},
{0.666667f, 0.2f},
{1.0f, 0.2f},
{0.0f, 0.5f},
{0.333333f, 0.5f},
{0.666667f, 0.5f},
{1.0f, 0.5f},
{0.0f, 0.8f},
{0.333333f, 0.8f},
{0.666667f, 0.8f},
{1.0f, 0.8f},
{0.0f, 0.8f},
{0.333333f, 0.8f},
{0.666667f, 0.8f},
{1.0f, 0.8f},
{0.5f, 1.0f}
}), Container);
CORRADE_COMPARE_AS(*cylinder.indices(), (vector<unsigned int>{
0, 2, 1, 0, 3, 2, 0, 4, 3,
1, 2, 6, 1, 6, 5, 2, 3, 7, 2, 7, 6, 3, 4, 8, 3, 8, 7,
5, 6, 10, 5, 10, 9, 6, 7, 11, 6, 11, 10, 7, 8, 12, 7,
12, 11, 17, 18, 21, 18, 19, 21, 19, 20, 21
}), Container);
}
}}}

32
src/Primitives/Test/CylinderTest.h

@ -0,0 +1,32 @@
#ifndef Magnum_Primitives_Test_CylinderTest_h
#define Magnum_Primitives_Test_CylinderTest_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include <TestSuite/Tester.h>
namespace Magnum { namespace Primitives { namespace Test {
class CylinderTest: public Corrade::TestSuite::Tester<CylinderTest> {
public:
CylinderTest();
void withoutAnything();
void withTextureCoordsAndCaps();
};
}}}
#endif
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