CORRADE_ASSERT(texture->_target!=GL_TEXTURE_RECTANGLE||((wrapping.x()==Sampler::Wrapping::ClampToEdge||wrapping.x()==Sampler::Wrapping::ClampToBorder)&&(wrapping.y()==Sampler::Wrapping::ClampToEdge||wrapping.y()==Sampler::Wrapping::ClampToEdge)),"AbstractTexture: rectangle texture wrapping must either clamp to border or to edge",);
CORRADE_ASSERT(texture->_target!=GL_TEXTURE_RECTANGLE||((wrapping.x()==Sampler::Wrapping::ClampToEdge||wrapping.x()==Sampler::Wrapping::ClampToBorder)&&(wrapping.y()==Sampler::Wrapping::ClampToEdge||wrapping.y()==Sampler::Wrapping::ClampToBorder)),"Texture2D::setWrapping(): rectangle texture must be clamped to border or to edge",);