diff --git a/src/AbstractShaderProgram.h b/src/AbstractShaderProgram.h index d08447345..6b53cd6b6 100644 --- a/src/AbstractShaderProgram.h +++ b/src/AbstractShaderProgram.h @@ -250,8 +250,8 @@ class MAGNUM_EXPORT AbstractShaderProgram { * @param location Location * @param name Attribute name * - * Binds attribute to location which is be used later for binding - * vertex buffers. Preferred usage is to + * Binds attribute to location which is used later for binding vertex + * buffers. * @note This function should be called after attachShader() calls and * before link(). * @deprecated Preferred usage is to specify attribute location diff --git a/src/Framebuffer.h b/src/Framebuffer.h index 4a0f29e43..4861a240d 100644 --- a/src/Framebuffer.h +++ b/src/Framebuffer.h @@ -190,6 +190,7 @@ class MAGNUM_EXPORT Framebuffer { * @brief Mask stencil writes * * Set given bit to `0` to disallow writing stencil value to it. + * @see setStencilMask(StencilMaskFace, GLuint) */ inline static void setStencilMask(GLuint allowBits) { glStencilMask(allowBits); @@ -200,6 +201,7 @@ class MAGNUM_EXPORT Framebuffer { * * Set given bit to `0` to disallow writing stencil value for given * faces to it. + * @see setStencilMask(GLuint) */ inline static void setStencilMask(StencilMaskFace face, GLuint allowBits) { glStencilMaskSeparate(static_cast(face), allowBits); @@ -847,7 +849,7 @@ class MAGNUM_EXPORT Framebuffer { /** * @brief Read block of pixels from framebuffer to image * @param offset Offset in the framebuffer - * @param dimensions Image dimensions + * @param dimensions %Image dimensions * @param components Color components * @param type Data type * @param image %Image where to put the data @@ -860,7 +862,7 @@ class MAGNUM_EXPORT Framebuffer { /** * @brief Read block of pixels from framebuffer to buffered image * @param offset Offset in the framebuffer - * @param dimensions Image dimensions + * @param dimensions %Image dimensions * @param components Color components * @param type Data type * @param image Buffered image where to put the data