diff --git a/doc/building.dox b/doc/building.dox index b8ac06c5c..978ade262 100644 --- a/doc/building.dox +++ b/doc/building.dox @@ -162,11 +162,11 @@ By default the engine is built for desktop OpenGL. Using `TARGET_*` CMake parameters you can target other platforms. Note that some features are available for desktop OpenGL only, see @ref requires-gl. - - `TARGET_GLES` - Target OpenGL ES. - - `TARGET_GLES2` - Target OpenGL ES 2.0. Currently enabled by default when - `TARGET_GLES` is set. - - `TARGET_DESKTOP_GLES` - Target OpenGL ES on desktop, i.e. use OpenGL ES - emulation in desktop OpenGL library. Might not be supported in all drivers. +- `TARGET_GLES` -- Target OpenGL ES. +- `TARGET_GLES2` -- Target OpenGL ES 2.0. Currently enabled by default when + `TARGET_GLES` is set. +- `TARGET_DESKTOP_GLES` -- Target OpenGL ES on desktop, i.e. use OpenGL ES + emulation in desktop OpenGL library. Might not be supported in all drivers. The features used can be conveniently detected in depending projects both in CMake and C++ sources, see @ref cmake and @ref Magnum/Magnum.h for more diff --git a/src/Magnum/Platform/WindowlessWindowsEglApplication.h b/src/Magnum/Platform/WindowlessWindowsEglApplication.h index a5e3cd854..11a0690f2 100644 --- a/src/Magnum/Platform/WindowlessWindowsEglApplication.h +++ b/src/Magnum/Platform/WindowlessWindowsEglApplication.h @@ -223,7 +223,7 @@ class WindowlessWindowsEglApplication::Configuration { }; /** @hideinitializer -@brief Entry point for windowless WGL application +@brief Entry point for windowless Windows/EGL application @param className Class name See @ref Magnum::Platform::WindowlessWindowsEglApplication "Platform::WindowlessWindowsEglApplication"