I wonder why this issue didn't appear before.
@ -35,7 +35,7 @@ uniform highp mat4 transformationProjectionMatrix;
#endif
#ifdef EXPLICIT_ATTRIB_LOCATION
layout(location = POSITION_ATTRIBUTE_LOCATION) highp in vec4 position;
layout(location = POSITION_ATTRIBUTE_LOCATION) in highp vec4 position;
#else
in highp vec4 position;