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@ -2,7 +2,7 @@ Mesh 0: |
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Level 0: 50 vertices @ Points (0.6 kB, ExternallyOwned|Mutable) |
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Level 0: 50 vertices @ Points (0.6 kB, ExternallyOwned|Mutable) |
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Position @ Vector3, offset 0, stride 12 |
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Position @ Vector3, offset 0, stride 12 |
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70 indices @ UnsignedShort, offset 0, stride 2 (0.1 kB, ExternallyOwned) |
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70 indices @ UnsignedShort, offset 0, stride 2 (0.1 kB, ExternallyOwned) |
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Mesh 1: LODs? No, meshets. |
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Mesh 1: LODs? No, meshlets. |
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Level 0: 250 vertices @ Triangles (6.8 kB) |
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Level 0: 250 vertices @ Triangles (6.8 kB) |
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Position @ Vector3, offset 0, stride 12 |
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Position @ Vector3, offset 0, stride 12 |
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Tangent @ Vector4, offset 3000, stride 16 |
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Tangent @ Vector4, offset 3000, stride 16 |
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