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Trade: use setStorage() in the ImageData doc snippet as well.

pull/481/head
Vladimír Vondruš 6 years ago
parent
commit
81c9cb48f7
  1. 4
      doc/snippets/MagnumTrade.cpp

4
doc/snippets/MagnumTrade.cpp

@ -51,6 +51,7 @@
#include "Magnum/Trade/PhongMaterialData.h" #include "Magnum/Trade/PhongMaterialData.h"
#ifdef MAGNUM_TARGET_GL #ifdef MAGNUM_TARGET_GL
#include "Magnum/GL/Texture.h" #include "Magnum/GL/Texture.h"
#include "Magnum/GL/TextureFormat.h"
#include "Magnum/GL/Mesh.h" #include "Magnum/GL/Mesh.h"
#include "Magnum/MeshTools/Compile.h" #include "Magnum/MeshTools/Compile.h"
#include "Magnum/Shaders/Phong.h" #include "Magnum/Shaders/Phong.h"
@ -232,7 +233,8 @@ Containers::Optional<Trade::ImageData2D> image = importer->image2D(0);
if(!image) Fatal{} << "Oopsie!"; if(!image) Fatal{} << "Oopsie!";
GL::Texture2D texture; GL::Texture2D texture;
// ... DOXYGEN_IGNORE()
texture.setStorage(1, GL::textureFormat(image->format()), image->size());
if(!image->isCompressed()) if(!image->isCompressed())
texture.setSubImage(0, {}, *image); texture.setSubImage(0, {}, *image);
else else

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