From 82b2da0b223b137cd0f53259c63051fa5171065b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 7 Feb 2021 10:53:17 +0100 Subject: [PATCH] GL: make gl_PointSize-related APIs easier to search for. --- src/Magnum/GL/Renderer.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Magnum/GL/Renderer.h b/src/Magnum/GL/Renderer.h index 34a616046..64669b254 100644 --- a/src/Magnum/GL/Renderer.h +++ b/src/Magnum/GL/Renderer.h @@ -432,6 +432,7 @@ class MAGNUM_GL_EXPORT Renderer { * Programmable point size. If enabled, the point size is taken * from vertex/geometry shader builtin @glsl gl_PointSize @ce. * @see @ref setPointSize() + * @m_keywords{gl_PointSize} * @requires_gl Always enabled on OpenGL ES and WebGL. */ ProgramPointSize = GL_PROGRAM_POINT_SIZE, @@ -855,6 +856,7 @@ class MAGNUM_GL_EXPORT Renderer { * * Initial value is @cpp 1.0f @ce. * @see @ref Feature::ProgramPointSize, @fn_gl_keyword{PointSize} + * @m_keywords{gl_PointSize} * @requires_gl Use `gl_PointSize` builtin vertex shader variable in * OpenGL ES and WebGL instead. */