From 82ca09a4ed4ab242676596a4da323385942b82ab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sat, 6 Apr 2013 18:53:19 +0200 Subject: [PATCH] Minor documentation fixes. It's not needed to have empty `()` after class name in this type of expressions: (new Object()) ->setFoo(a) ->setBar(b); --- doc/debug-tools.dox | 2 +- doc/platform.dox | 4 ++-- src/DebugTools/ForceRenderer.h | 5 ++--- src/DebugTools/ObjectRenderer.h | 4 ++-- src/DebugTools/ShapeRenderer.h | 4 ++-- 5 files changed, 9 insertions(+), 10 deletions(-) diff --git a/doc/debug-tools.dox b/doc/debug-tools.dox index 916df7408..afbed3e3e 100644 --- a/doc/debug-tools.dox +++ b/doc/debug-tools.dox @@ -63,7 +63,7 @@ SceneGraph::DrawableGroup3D debugDrawables; // Create renderer options which will be referenced later by "my" resource key DebugTools::ResourceManager::instance()->set("my", - (new DebugTools::ObjectRendererOptions())->setSize(0.3f)); + (new DebugTools::ObjectRendererOptions)->setSize(0.3f)); // Create debug renderer for given object, use "my" options for it. The // renderer is automatically added to the object features and also to diff --git a/doc/platform.dox b/doc/platform.dox index f6a4b16cd..525355321 100644 --- a/doc/platform.dox +++ b/doc/platform.dox @@ -147,7 +147,7 @@ window size 800x600 pixels). If you want something else, you can pass constructor. Using method chaining it can be done conveniently like this: @code MyApplication::MyApplication(int& argc, char** argv): - Platform::GlutApplication(argc, argv, (new Configuration()) + Platform::GlutApplication(argc, argv, (new Configuration) ->setTitle("My Application")->setSize({800, 600}) { // ... } @@ -161,7 +161,7 @@ instead of Configuration instance and then specify it later with MyApplication::MyApplication(int& argc, char** argv): Platform::GlutApplication(argc, argv, nullptr) { // ... - createContext((new Configuration()) + createContext((new Configuration) ->setTitle("My Application") ->setSize(size)); diff --git a/src/DebugTools/ForceRenderer.h b/src/DebugTools/ForceRenderer.h index d9494a212..79e521ab4 100644 --- a/src/DebugTools/ForceRenderer.h +++ b/src/DebugTools/ForceRenderer.h @@ -90,9 +90,8 @@ See @ref debug-tools-renderers for more information. Example code: @code // Create some options -DebugTools::ResourceManager::instance()->set("my", (new DebugTools::ForceRendererOptions() - ->setScale(5.0f) - ->setColor(Color3<>::fromHSV(120.0_degf, 1.0f, 0.7f))); +DebugTools::ResourceManager::instance()->set("my", (new DebugTools::ForceRendererOptions) + ->setScale(5.0f)->setColor(Color3<>::fromHSV(120.0_degf, 1.0f, 0.7f))); // Create debug renderer for given object, use "my" options for it Object3D* object; diff --git a/src/DebugTools/ObjectRenderer.h b/src/DebugTools/ObjectRenderer.h index e1c86cab8..cbafafd98 100644 --- a/src/DebugTools/ObjectRenderer.h +++ b/src/DebugTools/ObjectRenderer.h @@ -74,8 +74,8 @@ Visualizes object position, rotation and scale using colored axes. See Example code: @code // Create some options -DebugTools::ResourceManager::instance()->set("my", - (new DebugTools::ObjectRendererOptions())->setSize(0.3f)); +DebugTools::ResourceManager::instance()->set("my", (new DebugTools::ObjectRendererOptions) + ->setSize(0.3f)); // Create debug renderer for given object, use "my" options for it Object3D* object; diff --git a/src/DebugTools/ShapeRenderer.h b/src/DebugTools/ShapeRenderer.h index 5a73819d3..e1af8bf93 100644 --- a/src/DebugTools/ShapeRenderer.h +++ b/src/DebugTools/ShapeRenderer.h @@ -104,8 +104,8 @@ Visualizes collision shapes using wireframe primitives. See Example code: @code // Create some options -DebugTools::ResourceManager::instance()->set("red", - (new DebugTools::ShapeRendererOptions())->setColor({1.0f, 0.0f, 0.0f})); +DebugTools::ResourceManager::instance()->set("red", (new DebugTools::ShapeRendererOptions) + ->setColor({1.0f, 0.0f, 0.0f})); // Create debug renderer for given shape, use "red" options for it Physics::ObjectShape2D* shape;