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Yay, I can abuse/reuse the features I had to add to flextGL because of GOOGLE!!!, and with only one additional patch to support local xml files I can very conveniently include whatever entrypoints I need.pull/554/head
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<?xml version="1.0" encoding="UTF-8"?> |
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<registry> |
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<comment> |
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This contains signatures of functions that are in WebGL 2 but not in ES |
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and (of course) gl.xml doesn't bother adding any WebGL-specific special |
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case. |
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</comment> |
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<!-- SECTION: GL command definitions. --> |
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<commands namespace="GL"> |
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<!-- glGetBufferSubData is defined in gl.xml already, so nothing to do |
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here. It only needs to be required from some extension that's then |
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listed in extensions.txt. --> |
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</commands> |
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<!-- SECTION: MAGNUM extension interface definitions --> |
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<extensions> |
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<extension name="GL_MAGNUM_what_webgl_has_but_es_not" supported="gles2"> |
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<require> |
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<command name="glGetBufferSubData"/> |
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</require> |
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</extension> |
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</extensions> |
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</registry> |
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