This time only on ES2. Thanks, Jenkins!
@ -161,7 +161,8 @@ FramebufferTarget AbstractFramebuffer::bindImplementationSingle() {
glBindFramebuffer(GL_FRAMEBUFFER, _id);
}
return FramebufferTarget{};
/* GCC 4.5 doesn't like {} here */
return FramebufferTarget();
#endif