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@ -24,14 +24,34 @@
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*/ |
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#include <sstream> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Containers/StridedArrayView.h> |
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#include <Corrade/PluginManager/Manager.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include <Corrade/Utility/Directory.h> |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/Image.h" |
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#include "Magnum/ImageView.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/DebugTools/CompareImage.h" |
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#include "Magnum/GL/Framebuffer.h" |
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#include "Magnum/GL/Mesh.h" |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "Magnum/GL/Renderer.h" |
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#include "Magnum/GL/Renderbuffer.h" |
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#include "Magnum/GL/RenderbufferFormat.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/TextureFormat.h" |
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#include "Magnum/MeshTools/Compile.h" |
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#include "Magnum/MeshTools/Transform.h" |
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#include "Magnum/Primitives/Plane.h" |
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#include "Magnum/Primitives/UVSphere.h" |
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#include "Magnum/Shaders/Phong.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/MeshData3D.h" |
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#include "Magnum/Trade/ImageData.h" |
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#include "configure.h" |
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namespace Magnum { namespace Shaders { namespace Test { namespace { |
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@ -50,6 +70,29 @@ struct PhongGLTest: GL::OpenGLTester {
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void setWrongLightCount(); |
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void setWrongLightId(); |
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void renderSetup(); |
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void renderTeardown(); |
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void renderDefaults(); |
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void renderColored(); |
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void renderSinglePixelTextured(); |
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void renderTextured(); |
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void renderTexturedNormal(); |
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void renderShininess(); |
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void renderAlphaSetup(); |
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void renderAlphaTeardown(); |
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void renderAlpha(); |
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private: |
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"}; |
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GL::Renderbuffer _color{NoCreate}; |
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GL::Framebuffer _framebuffer{NoCreate}; |
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}; |
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constexpr struct { |
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@ -72,6 +115,108 @@ constexpr struct {
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{"five lights", {}, 5} |
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}; |
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using namespace Math::Literals; |
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const struct { |
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const char* name; |
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Deg rotation; |
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Color4 lightColor1, lightColor2; |
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Float lightPosition1, lightPosition2; |
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} RenderColoredData[]{ |
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{"", {}, 0x993366_rgbf, 0x669933_rgbf, -3.0f, 3.0f}, |
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{"flip lights", {}, 0x669933_rgbf, 0x993366_rgbf, 3.0f, -3.0f}, |
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{"rotated", 45.0_degf, 0x993366_rgbf, 0x669933_rgbf, -3.0f, 3.0f} |
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}; |
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constexpr struct { |
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const char* name; |
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bool multiBind; |
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} RenderSinglePixelTexturedData[]{ |
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{"", false}, |
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{"multi bind", true} |
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}; |
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constexpr struct { |
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const char* name; |
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const char* expected; |
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Phong::Flags flags; |
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} RenderTexturedData[]{ |
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{"all", "textured.tga", Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture}, |
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{"ambient", "textured-ambient.tga", Phong::Flag::AmbientTexture}, |
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{"diffuse", "textured-diffuse.tga", Phong::Flag::DiffuseTexture}, |
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{"specular", "textured-specular.tga", Phong::Flag::SpecularTexture} |
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}; |
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/* MSVC 2015 doesn't like constexpr here due to the angles */ |
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const struct { |
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const char* name; |
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Deg rotation; |
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} RenderTexturedNormalData[]{ |
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{"", {}}, |
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{"rotated 90°", 90.0_degf}, |
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{"rotated -90°", -90.0_degf} |
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}; |
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const struct { |
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const char* name; |
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const char* expected; |
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Float shininess; |
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Color4 specular; |
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} RenderShininessData[] { |
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{"80", "shininess80.tga", 80.0f, 0xffffff_rgbf}, |
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{"10", "shininess10.tga", 10.0f, 0xffffff_rgbf}, |
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{"0", "shininess0.tga", 0.0f, 0xffffff_rgbf}, |
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{"0.001", "shininess0.tga", 0.001f, 0xffffff_rgbf}, |
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{"black specular", "shininess-black-specular.tga", 80.0f, 0x000000_rgbf} |
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}; |
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const struct { |
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const char* name; |
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const char* expected; |
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bool blending; |
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Phong::Flags flags; |
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Float threshold; |
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const char* ambientTexture; |
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const char* diffuseTexture; |
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Color4 ambientColor; |
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Color4 diffuseColor; |
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} RenderAlphaData[] { |
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/* All those deliberately have a non-white diffuse in order to match the
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expected data from textured() */ |
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{"none, separate", "PhongTestFiles/textured-diffuse.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"none, combined", "PhongTestFiles/textured-diffuse.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga", |
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0x000000ff_rgbaf, 0x9999ff00_rgbaf}, |
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{"blending, separate", "PhongTestFiles/textured-diffuse-alpha.tga", true, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"blending, combined", "PhongTestFiles/textured-diffuse-alpha.tga", true, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture, 0.0f, |
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga", |
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0x000000ff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 0.0, separate", "PhongTestFiles/textured-diffuse.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 0.5, separate", "PhongTestFiles/textured-diffuse-alpha-mask0.5.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.5f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 0.5, combined", "PhongTestFiles/textured-diffuse-alpha-mask0.5.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 0.5f, |
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"diffuse-alpha-texture.tga", "diffuse-alpha-texture.tga", |
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0x000000ff_rgbaf, 0x9999ff00_rgbaf}, |
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{"masking 1.0, separate", "TestFiles/alpha-mask1.0.tga", false, |
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Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::AlphaMask, 1.0f, |
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"alpha-texture.tga", "diffuse-texture.tga", |
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0xffffffff_rgbaf, 0x9999ff00_rgbaf} |
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}; |
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PhongGLTest::PhongGLTest() { |
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addInstancedTests({&PhongGLTest::construct}, Containers::arraySize(ConstructData)); |
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@ -85,6 +230,49 @@ PhongGLTest::PhongGLTest() {
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&PhongGLTest::setWrongLightCount, |
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&PhongGLTest::setWrongLightId}); |
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addTests({&PhongGLTest::renderDefaults}, |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderColored}, |
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Containers::arraySize(RenderColoredData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderSinglePixelTextured}, |
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Containers::arraySize(RenderSinglePixelTexturedData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderTextured}, |
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Containers::arraySize(RenderTexturedData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderTexturedNormal}, |
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Containers::arraySize(RenderTexturedNormalData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderShininess}, |
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Containers::arraySize(RenderShininessData), |
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&PhongGLTest::renderSetup, |
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&PhongGLTest::renderTeardown); |
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addInstancedTests({&PhongGLTest::renderAlpha}, |
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Containers::arraySize(RenderAlphaData), |
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&PhongGLTest::renderAlphaSetup, |
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&PhongGLTest::renderAlphaTeardown); |
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/* Load the plugins directly from the build tree. Otherwise they're either
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static and already loaded or not present in the build tree */ |
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME |
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CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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#endif |
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#ifdef TGAIMPORTER_PLUGIN_FILENAME |
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CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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#endif |
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} |
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void PhongGLTest::construct() { |
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@ -228,6 +416,454 @@ void PhongGLTest::setWrongLightId() {
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"Shaders::Phong::setLightPosition(): light ID 3 is out of bounds for 3 lights\n"); |
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} |
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constexpr Vector2i RenderSize{80, 80}; |
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void PhongGLTest::renderSetup() { |
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/* Pick a color that's directly representable on RGBA4 as well to reduce
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artifacts */ |
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GL::Renderer::setClearColor(0x111111_rgbf); |
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GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); |
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_color = GL::Renderbuffer{}; |
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_color.setStorage( |
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) |
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GL::RenderbufferFormat::RGBA8, |
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#else |
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GL::RenderbufferFormat::RGBA4, |
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#endif |
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RenderSize); |
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_framebuffer = GL::Framebuffer{{{}, RenderSize}}; |
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_framebuffer |
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.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) |
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.clear(GL::FramebufferClear::Color) |
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.bind(); |
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} |
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void PhongGLTest::renderTeardown() { |
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_color = GL::Renderbuffer{NoCreate}; |
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_framebuffer = GL::Framebuffer{NoCreate}; |
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} |
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void PhongGLTest::renderDefaults() { |
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/* The light is at the center by default, so we scale the sphere to half
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and move the vertices back a bit to avoid a fully-black render but |
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still have the thing in the default [-1; 1] cube */ |
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Trade::MeshData3D meshData = Primitives::uvSphereSolid(16, 32); |
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Matrix4 transformation = |
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Matrix4::translation(Vector3::zAxis(-1.0f))*Matrix4::scaling(Vector3(1.0f, 1.0f, 0.25f)); |
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MeshTools::transformPointsInPlace(transformation, meshData.positions(0)); |
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/** @todo use Matrix4::normalMatrix() */ |
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MeshTools::transformVectorsInPlace(transformation.inverted().transposed(), meshData.normals(0)); |
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GL::Mesh sphere = MeshTools::compile(meshData); |
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Phong shader; |
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sphere.draw(shader); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
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CORRADE_COMPARE_WITH( |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
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Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/defaults.tga"), |
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(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f})); |
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} |
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void PhongGLTest::renderColored() { |
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auto&& data = RenderColoredData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
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Phong shader{{}, 2}; |
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shader.setLightColors({data.lightColor1, data.lightColor2}) |
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.setLightPositions({{data.lightPosition1, -3.0f, 0.0f}, |
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{data.lightPosition2, -3.0f, 0.0f}}) |
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.setAmbientColor(0x330033_rgbf) |
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.setDiffuseColor(0xccffcc_rgbf) |
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.setSpecularColor(0x6666ff_rgbf) |
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.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))* |
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Matrix4::rotationY(data.rotation)) |
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.setNormalMatrix(Matrix4::rotationY(data.rotation).rotationScaling()) |
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.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)); |
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sphere.draw(shader); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
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CORRADE_COMPARE_WITH( |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
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Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/colored.tga"), |
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|
(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f})); |
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} |
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constexpr GL::TextureFormat TextureFormatRGB = |
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
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GL::TextureFormat::RGB8 |
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#else |
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GL::TextureFormat::RGB |
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#endif |
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; |
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constexpr GL::TextureFormat TextureFormatRGBA = |
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
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GL::TextureFormat::RGBA8 |
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#else |
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GL::TextureFormat::RGBA |
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#endif |
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; |
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void PhongGLTest::renderSinglePixelTextured() { |
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auto&& data = RenderSinglePixelTexturedData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
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Primitives::UVSphereTextureCoords::Generate)); |
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const Color4ub ambientData[]{ 0x330033_rgb }; |
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ImageView2D ambientImage{PixelFormat::RGBA8Unorm, Vector2i{1}, ambientData}; |
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GL::Texture2D ambient; |
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ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge) |
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.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
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.setSubImage(0, {}, ambientImage); |
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const Color4ub diffuseData[]{ 0xccffcc_rgb }; |
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ImageView2D diffuseImage{PixelFormat::RGBA8Unorm, Vector2i{1}, diffuseData}; |
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GL::Texture2D diffuse; |
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diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge) |
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.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
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.setSubImage(0, {}, diffuseImage); |
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const Color4ub specularData[]{ 0x6666ff_rgb }; |
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ImageView2D specularImage{PixelFormat::RGBA8Unorm, Vector2i{1}, specularData}; |
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GL::Texture2D specular; |
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specular.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge) |
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.setStorage(1, TextureFormatRGBA, Vector2i{1}) |
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.setSubImage(0, {}, specularImage); |
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Phong shader{Phong::Flag::AmbientTexture|Phong::Flag::DiffuseTexture|Phong::Flag::SpecularTexture, 2}; |
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shader.setLightColors({0x993366_rgbf, 0x669933_rgbf}) |
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.setLightPositions({{-3.0f, -3.0f, 0.0f}, |
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{ 3.0f, -3.0f, 0.0f}}) |
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.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))) |
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.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)); |
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if(data.multiBind) |
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shader.bindTextures(&ambient, &diffuse, &specular, nullptr); |
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else shader |
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.bindAmbientTexture(ambient) |
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.bindDiffuseTexture(diffuse) |
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.bindSpecularTexture(specular); |
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sphere.draw(shader); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
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CORRADE_COMPARE_WITH( |
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|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
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|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
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|
Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/colored.tga"), |
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|
|
(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f})); |
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|
} |
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|
void PhongGLTest::renderTextured() { |
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|
auto&& data = RenderTexturedData[testCaseInstanceId()]; |
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|
setTestCaseDescription(data.name); |
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|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
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|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
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|
|
Primitives::UVSphereTextureCoords::Generate)); |
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|
|
Phong shader{data.flags, 2}; |
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|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
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|
CORRADE_VERIFY(importer); |
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|
GL::Texture2D ambient; |
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|
if(data.flags & Phong::Flag::AmbientTexture) { |
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|
Containers::Optional<Trade::ImageData2D> image; |
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|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/ambient-texture.tga")) && (image = importer->image2D(0))); |
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|
|
ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
|
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|
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
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|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
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|
|
.setStorage(1, TextureFormatRGB, image->size()) |
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|
|
.setSubImage(0, {}, *image); |
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|
|
shader |
|
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|
|
.bindAmbientTexture(ambient) |
|
|
|
|
/* Colorized. Case without a color (where it should be white) is
|
|
|
|
|
tested in renderSinglePixelTextured() */ |
|
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|
|
.setAmbientColor(0xff9999_rgbf); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/* If no diffuse texture is present, dial down the default diffuse color
|
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|
|
|
so ambient/specular is visible */ |
|
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|
|
GL::Texture2D diffuse; |
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|
|
if(data.flags & Phong::Flag::DiffuseTexture) { |
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|
|
Containers::Optional<Trade::ImageData2D> image; |
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/diffuse-texture.tga")) && (image = importer->image2D(0))); |
|
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|
|
diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
|
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|
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
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|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
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|
|
.setStorage(1, TextureFormatRGB, image->size()) |
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|
|
|
.setSubImage(0, {}, *image); |
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|
|
shader |
|
|
|
|
.bindDiffuseTexture(diffuse) |
|
|
|
|
/* Colorized. Case without a color (where it should be white) is
|
|
|
|
|
tested in renderSinglePixelTextured() */ |
|
|
|
|
.setDiffuseColor(0x9999ff_rgbf); |
|
|
|
|
} else shader.setDiffuseColor(0x333333_rgbf); |
|
|
|
|
|
|
|
|
|
GL::Texture2D specular; |
|
|
|
|
if(data.flags & Phong::Flag::SpecularTexture) { |
|
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/specular-texture.tga")) && (image = importer->image2D(0))); |
|
|
|
|
specular.setMinificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
|
|
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
|
|
|
.setSubImage(0, {}, *image); |
|
|
|
|
shader |
|
|
|
|
.bindSpecularTexture(specular) |
|
|
|
|
/* Colorized. Case without a color (where it should be white) is
|
|
|
|
|
tested in renderSinglePixelTextured() */ |
|
|
|
|
.setSpecularColor(0x99ff99_rgbf); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/* Using default (white) light colors to have the texture data visible
|
|
|
|
|
better */ |
|
|
|
|
shader.setLightPositions({{-3.0f, -3.0f, 0.0f}, |
|
|
|
|
{ 3.0f, -3.0f, 0.0f}}) |
|
|
|
|
.setTransformationMatrix( |
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))* |
|
|
|
|
Matrix4::rotationY(-15.0_degf)* |
|
|
|
|
Matrix4::rotationX(15.0_degf)) |
|
|
|
|
/** @todo use normalMatrix() instead */ |
|
|
|
|
.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
|
|
|
|
Matrix4::rotationX(15.0_degf)).rotationScaling()) |
|
|
|
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)); |
|
|
|
|
|
|
|
|
|
sphere.draw(shader); |
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_WITH( |
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
|
|
|
Utility::Directory::join({SHADERS_TEST_DIR, "PhongTestFiles", data.expected}), |
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f})); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderTexturedNormal() { |
|
|
|
|
auto&& data = RenderTexturedNormalData[testCaseInstanceId()]; |
|
|
|
|
setTestCaseDescription(data.name); |
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
|
|
|
|
CORRADE_VERIFY(importer); |
|
|
|
|
|
|
|
|
|
GL::Texture2D normal; |
|
|
|
|
Containers::Optional<Trade::ImageData2D> image; |
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Directory::join(SHADERS_TEST_DIR, "TestFiles/normal-texture.tga")) && (image = importer->image2D(0))); |
|
|
|
|
normal.setMinificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear) |
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge) |
|
|
|
|
.setStorage(1, TextureFormatRGB, image->size()) |
|
|
|
|
.setSubImage(0, {}, *image); |
|
|
|
|
|
|
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid( Primitives::PlaneTextureCoords::Generate)); |
|
|
|
|
|
|
|
|
|
/* Add hardcoded tangents */ |
|
|
|
|
/** @todo remove once MeshData is sane */ |
|
|
|
|
GL::Buffer tangents; |
|
|
|
|
tangents.setData(Containers::Array<Vector3>{Containers::DirectInit, 4, Vector3::xAxis()}); |
|
|
|
|
plane.addVertexBuffer(std::move(tangents), 0, Shaders::Phong::Tangent{}); |
|
|
|
|
|
|
|
|
|
/* Rotating the view a few times (together with light positions). If the
|
|
|
|
|
tangent transformation in the shader is correct, it should result in |
|
|
|
|
exactly the same images. */ |
|
|
|
|
Phong shader{Phong::Flag::NormalTexture, 2}; |
|
|
|
|
shader.setLightPositions({ |
|
|
|
|
Matrix4::rotationZ(data.rotation).transformPoint({-3.0f, -3.0f, 0.0f}), |
|
|
|
|
Matrix4::rotationZ(data.rotation).transformPoint({ 3.0f, -3.0f, 0.0f})}) |
|
|
|
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.35f))* |
|
|
|
|
Matrix4::rotationZ(data.rotation)* |
|
|
|
|
Matrix4::rotationY(-15.0_degf)* |
|
|
|
|
Matrix4::rotationX(15.0_degf)) |
|
|
|
|
/** @todo use normalMatrix() instead */ |
|
|
|
|
.setNormalMatrix((Matrix4::rotationZ(data.rotation)* |
|
|
|
|
Matrix4::rotationY(-15.0_degf)* |
|
|
|
|
Matrix4::rotationX(15.0_degf)).rotationScaling()) |
|
|
|
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
|
|
|
|
.setDiffuseColor(0x999999_rgbf) |
|
|
|
|
.bindNormalTexture(normal); |
|
|
|
|
|
|
|
|
|
plane.draw(shader); |
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
|
|
|
|
|
|
Image2D actual = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}); |
|
|
|
|
Containers::StridedArrayView2D<Color3ub> pixels = |
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
|
|
|
Containers::arrayCast<Color3ub>(actual.pixels<Color4ub>()); |
|
|
|
|
|
|
|
|
|
/* Rotate pixels back to upright position so we can compare with the 0°
|
|
|
|
|
file and ensure the tangent calculation is transformation invariant */ |
|
|
|
|
if(data.rotation == -90.0_degf) |
|
|
|
|
pixels = pixels.flipped<0>().transposed<0, 1>(); |
|
|
|
|
else if(data.rotation == 90.0_degf) |
|
|
|
|
pixels = pixels.flipped<1>().transposed<0, 1>(); |
|
|
|
|
else CORRADE_COMPARE(data.rotation, 0.0_degf); |
|
|
|
|
|
|
|
|
|
/* One pixel in the center didn't survive the transformation. But that's
|
|
|
|
|
okay */ |
|
|
|
|
CORRADE_COMPARE_WITH(pixels, |
|
|
|
|
Utility::Directory::join(SHADERS_TEST_DIR, "PhongTestFiles/textured-normal.tga"), |
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 1.0f, 0.00016f})); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderShininess() { |
|
|
|
|
auto&& data = RenderShininessData[testCaseInstanceId()]; |
|
|
|
|
setTestCaseDescription(data.name); |
|
|
|
|
|
|
|
|
|
GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32)); |
|
|
|
|
|
|
|
|
|
Phong shader; |
|
|
|
|
shader.setLightPosition({-3.0f, -3.0f, 0.0f}) |
|
|
|
|
.setDiffuseColor(0xff3333_rgbf) |
|
|
|
|
.setSpecularColor(data.specular) |
|
|
|
|
.setShininess(data.shininess) |
|
|
|
|
.setTransformationMatrix(Matrix4::translation(Vector3::zAxis(-2.15f))) |
|
|
|
|
.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)); |
|
|
|
|
|
|
|
|
|
sphere.draw(shader); |
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR(); |
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE_WITH( |
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */ |
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
|
|
|
|
Utility::Directory::join({SHADERS_TEST_DIR, "PhongTestFiles", data.expected}), |
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 0.0f, 0.0f})); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderAlphaSetup() { |
|
|
|
|
renderSetup(); |
|
|
|
|
if(RenderAlphaData[testCaseInstanceId()].blending) |
|
|
|
|
GL::Renderer::enable(GL::Renderer::Feature::Blending); |
|
|
|
|
GL::Renderer::setBlendFunction(GL::Renderer::BlendFunction::SourceAlpha, GL::Renderer::BlendFunction::OneMinusSourceAlpha); |
|
|
|
|
GL::Renderer::setBlendEquation(GL::Renderer::BlendEquation::Add); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderAlphaTeardown() { |
|
|
|
|
if(RenderAlphaData[testCaseInstanceId()].blending) |
|
|
|
|
GL::Renderer::disable(GL::Renderer::Feature::Blending); |
|
|
|
|
renderTeardown(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void PhongGLTest::renderAlpha() { |
|
|
|
|
auto&& data = RenderAlphaData[testCaseInstanceId()]; |
|
|
|
|
setTestCaseDescription(data.name); |
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found."); |
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Containers::Optional<Trade::ImageData2D> image; |
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Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
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CORRADE_VERIFY(importer); |
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GL::Texture2D ambient; |
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join({SHADERS_TEST_DIR, "TestFiles", data.ambientTexture})) && (image = importer->image2D(0))); |
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ambient.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge) |
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.setStorage(1, TextureFormatRGBA, image->size()) |
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.setSubImage(0, {}, *image); |
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GL::Texture2D diffuse; |
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join({SHADERS_TEST_DIR, "TestFiles", data.diffuseTexture})) && (image = importer->image2D(0))); |
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diffuse.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge); |
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/* In some instances the diffuse texture is just three-component, handle
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that properly */ |
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if(image->format() == PixelFormat::RGBA8Unorm) |
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diffuse.setStorage(1, TextureFormatRGBA, image->size()); |
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else { |
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CORRADE_COMPARE(image->format(), PixelFormat::RGB8Unorm); |
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diffuse.setStorage(1, TextureFormatRGB, image->size()); |
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} |
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diffuse.setSubImage(0, {}, *image); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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GL::Mesh sphere = MeshTools::compile(Primitives::uvSphereSolid(16, 32, |
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Primitives::UVSphereTextureCoords::Generate)); |
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Phong shader{data.flags, 2}; |
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shader.setLightPositions({{-3.0f, -3.0f, 0.0f}, |
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{ 3.0f, -3.0f, 0.0f}}) |
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.setTransformationMatrix( |
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Matrix4::translation(Vector3::zAxis(-2.15f))* |
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Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)) |
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/** @todo use normalMatrix() instead */ |
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.setNormalMatrix((Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationX(15.0_degf)).rotationScaling()) |
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.setProjectionMatrix(Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)) |
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.setAmbientColor(data.ambientColor) |
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.setDiffuseColor(data.diffuseColor) |
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.setSpecularColor(0xffffff00_rgbaf) |
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.bindTextures(&ambient, &diffuse, nullptr, nullptr); |
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if(data.flags & Phong::Flag::AlphaMask) |
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shader.setAlphaMask(data.threshold); |
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/* For proper Z order draw back faces first and then front faces */ |
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GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Front); |
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sphere.draw(shader); |
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GL::Renderer::setFaceCullingMode(GL::Renderer::PolygonFacing::Back); |
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sphere.draw(shader); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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/* In some cases (separate vs combined alpha) there are off-by-one errors.
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That's okay, as we have only 8bit texture precision. */ |
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CORRADE_COMPARE_WITH( |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
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Utility::Directory::join(SHADERS_TEST_DIR, data.expected), |
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(DebugTools::CompareImageToFile{_manager, 1.34f, 0.1f})); |
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} |
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}}}} |
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::PhongGLTest) |
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