diff --git a/src/Magnum/Shaders/DistanceFieldVectorGL.h b/src/Magnum/Shaders/DistanceFieldVectorGL.h index c039940fd..538cb8961 100644 --- a/src/Magnum/Shaders/DistanceFieldVectorGL.h +++ b/src/Magnum/Shaders/DistanceFieldVectorGL.h @@ -300,10 +300,10 @@ typedef DistanceFieldVectorGL<3> DistanceFieldVectorGL3D; #ifdef DOXYGEN_GENERATING_OUTPUT /** @debugoperatorclassenum{DistanceFieldVectorGL,DistanceFieldVectorGL::Flag} */ -template Debug& operator<<(Debug& debug, DistanceFieldVector::Flag value); +template Debug& operator<<(Debug& debug, DistanceFieldVectorGL::Flag value); /** @debugoperatorclassenum{DistanceFieldVectorGL,DistanceFieldVectorGL::Flags} */ -template Debug& operator<<(Debug& debug, DistanceFieldVector::Flags value); +template Debug& operator<<(Debug& debug, DistanceFieldVectorGL::Flags value); #else namespace Implementation { MAGNUM_SHADERS_EXPORT Debug& operator<<(Debug& debug, DistanceFieldVectorGLFlag value); diff --git a/src/Magnum/Shaders/MeshVisualizerGL.cpp b/src/Magnum/Shaders/MeshVisualizerGL.cpp index ef34527af..9fd3c2398 100644 --- a/src/Magnum/Shaders/MeshVisualizerGL.cpp +++ b/src/Magnum/Shaders/MeshVisualizerGL.cpp @@ -100,11 +100,11 @@ GL::Version MeshVisualizerGLBase::setupShaders(GL::Shader& vert, GL::Shader& fra #ifndef MAGNUM_TARGET_GLES const GL::Version version = context.supportedVersion({GL::Version::GL320, GL::Version::GL310, GL::Version::GL300, GL::Version::GL210}); - /* Extended in MeshVisualizer3D for TBN visualization */ + /* Extended in MeshVisualizerGL3D for TBN visualization */ CORRADE_INTERNAL_ASSERT(!(_flags & FlagBase::Wireframe) || _flags & FlagBase::NoGeometryShader || version >= GL::Version::GL320); #elif !defined(MAGNUM_TARGET_WEBGL) const GL::Version version = context.supportedVersion({GL::Version::GLES310, GL::Version::GLES300, GL::Version::GLES200}); - /* Extended in MeshVisualizer3D for TBN visualization */ + /* Extended in MeshVisualizerGL3D for TBN visualization */ CORRADE_INTERNAL_ASSERT(!(_flags & FlagBase::Wireframe) || _flags & FlagBase::NoGeometryShader || version >= GL::Version::GLES310); #else const GL::Version version = context.supportedVersion({GL::Version::GLES300, GL::Version::GLES200});