Browse Source

Text: doc++

audio-import
Vladimír Vondruš 7 years ago
parent
commit
88135b72bc
  1. 4
      doc/changelog.dox
  2. 2
      src/Magnum/Text/GlyphCache.h

4
doc/changelog.dox

@ -188,8 +188,8 @@ See also:
- Properly zero-initializing the UTF-8 buffer in
@ref Platform::GlfwApplication::textInputEvent() (see
[mosra/magnum#324](https://github.com/mosra/magnum/pull/324))
- @ref Trade::AbstractFontConverter::exportFontToFile() and
@ref Trade::AbstractFontConverter::exportGlyphCacheToFile() now properly
- @ref Text::AbstractFontConverter::exportFontToFile() and
@ref Text::AbstractFontConverter::exportGlyphCacheToFile() now properly
returns failure when the underlying data export function returns an empty
list of files
- Updated the `base-qt` bootstrap project to correctly reset state tracker

2
src/Magnum/Text/GlyphCache.h

@ -53,7 +53,7 @@ See @ref Renderer for information about text rendering.
This class supports the @ref GlyphCacheFeature::ImageDownload (and thus calling
@ref image()) only on desktop OpenGL, due to using @ref GL::Texture::image(),
which is not available on @ref CORRADE_TARGET_GLES "OpenGL ES" platforms.
which is not available on @ref MAGNUM_TARGET_GLES "OpenGL ES" platforms.
@todo Some way for Font to negotiate or check internal texture format
@todo Default glyph 0 with rect 0 0 0 0 will result in negative dimensions when

Loading…
Cancel
Save