mirror of https://github.com/mosra/magnum.git
106 changed files with 8752 additions and 3653 deletions
@ -0,0 +1,56 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#ifndef _flextgl_h_ |
||||
#define _flextgl_h_ |
||||
|
||||
/* Defensive include guards */ |
||||
|
||||
#if defined(__gl2_h_) |
||||
#error Attempt to include auto-generated header after including gl2.h |
||||
#endif |
||||
#if defined(__gl2ext_h_) |
||||
#error Attempt to include auto-generated header after including gl2ext.h |
||||
#endif |
||||
#if defined(__gl2platform_h_) |
||||
#error Attempt to include auto-generated header after including gl2platform.h |
||||
#endif |
||||
|
||||
#define __gl2_h_ |
||||
#define __gl2ext_h_ |
||||
#define __gl2platform_h_ |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
void flextGLInit(); |
||||
|
||||
/* Function declaration macros */ |
||||
#define APIENTRY |
||||
#ifndef GLAPI |
||||
#define GLAPI extern |
||||
#endif |
||||
|
||||
/* Data types */ |
||||
|
||||
@passthru |
||||
|
||||
/* Enums */ |
||||
|
||||
@enums |
||||
|
||||
/* Function prototypes */ |
||||
@for cat,funcs in functions: |
||||
|
||||
/* GL_@cat */ |
||||
|
||||
@for f in funcs: |
||||
GLAPI @f.returntype gl@f.name\ |
||||
(@f.param_type_list_string()); |
||||
@end |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
@ -0,0 +1,60 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#ifndef _flextgl_h_ |
||||
#define _flextgl_h_ |
||||
|
||||
/* Defensive include guards */ |
||||
|
||||
#if defined(__gl2_h_) |
||||
#error Attempt to include auto-generated header after including gl2.h |
||||
#endif |
||||
#if defined(__gl2platform_h_) |
||||
#error Attempt to include auto-generated header after including gl2platform.h |
||||
#endif |
||||
|
||||
#define __gl2_h_ |
||||
#define __gl2platform_h_ |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
void flextGLInit(); |
||||
|
||||
/* Function declaration macros */ |
||||
#define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) |
||||
|
||||
#define APIENTRY |
||||
#ifndef GL_APICALL |
||||
#define GL_APICALL KHRONOS_APICALL |
||||
#endif |
||||
#ifndef GL_APIENTRY |
||||
#define GL_APIENTRY KHRONOS_APIENTRY |
||||
#endif |
||||
|
||||
/* Data types */ |
||||
|
||||
@passthru |
||||
|
||||
/* Enums */ |
||||
|
||||
@enums |
||||
|
||||
/* Function prototypes */ |
||||
@for cat,funcs in functions: |
||||
|
||||
/* GL_@cat */ |
||||
#ifndef GL_@cat |
||||
#define GL_@cat 1 |
||||
@for f in funcs: |
||||
GL_APICALL @f.returntype GL_APIENTRY GLES2@f.name\ |
||||
(@f.param_type_list_string()); |
||||
#define gl@f.name GLES2@f.name |
||||
@end |
||||
#endif |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
@ -0,0 +1,22 @@
|
||||
OpenGL header and extension loader is generated using flextGL, get it at |
||||
[](https://github.com/ginkgo/flextGL). |
||||
|
||||
See [](extensions.txt) for requested version and a list of non-core extensions. |
||||
Call `flextGLgen.py` in this directory with the following arguments to generate |
||||
files for generic GLES2 implementations: |
||||
|
||||
.../flextGLgen.py -D . -t . extensions.txt |
||||
|
||||
It will generate `flextGL.h` and `flextGL.cpp` files. |
||||
|
||||
NaCl and Emscripten don't have the ability to manually load extension pointers, |
||||
thus they have only header files: |
||||
|
||||
.../flextGLgen.py -D . -t NaCl/ extensions.txt |
||||
.../flextGLgen.py -D . -t Emscripten/ extensions.txt |
||||
|
||||
This will generate stripped-down `flextGLNaCl.h` and `flextGLEmscripten.h` |
||||
files. |
||||
|
||||
As usual, be sure to check the diff for suspicious changes and |
||||
whitespace-at-EOL (although there shouldn't be any). |
||||
@ -0,0 +1,71 @@
|
||||
# The following output is taken from `magnum-info` with removed `GL_` prefixes. |
||||
|
||||
version 2.0 es |
||||
|
||||
extension ANGLE_framebuffer_blit optional |
||||
extension ANGLE_framebuffer_multisample optional |
||||
extension ANGLE_instanced_arrays optional |
||||
extension ANGLE_depth_texture optional |
||||
extension APPLE_framebuffer_multisample optional |
||||
extension APPLE_texture_max_level optional |
||||
extension ARM_rgba8 optional |
||||
extension EXT_texture_type_2_10_10_10_REV optional |
||||
extension EXT_discard_framebuffer optional |
||||
extension EXT_blend_minmax optional |
||||
extension EXT_shader_texture_lod optional |
||||
extension EXT_occlusion_query_boolean optional |
||||
extension EXT_shadow_samplers optional |
||||
extension EXT_texture_rg optional |
||||
extension EXT_texture_storage optional |
||||
extension EXT_map_buffer_range optional |
||||
extension EXT_instanced_arrays optional |
||||
extension EXT_draw_instanced optional |
||||
extension NV_draw_buffers optional |
||||
extension NV_fbo_color_attachments optional |
||||
extension NV_read_buffer optional |
||||
extension NV_draw_instanced optional |
||||
extension NV_framebuffer_blit optional |
||||
extension NV_framebuffer_multisample optional |
||||
extension NV_instanced_arrays optional |
||||
extension NV_shadow_samplers_array optional |
||||
extension NV_shadow_samplers_cube optional |
||||
extension OES_depth24 optional |
||||
extension OES_element_index_uint optional |
||||
extension OES_rgb8_rgba8 optional |
||||
extension OES_texture_3D optional |
||||
extension OES_texture_half_float_linear optional |
||||
extension OES_texture_float_linear optional |
||||
extension OES_texture_half_float optional |
||||
extension OES_texture_float optional |
||||
extension OES_vertex_half_float optional |
||||
extension OES_packed_depth_stencil optional |
||||
extension OES_depth_texture optional |
||||
extension OES_standard_derivatives optional |
||||
extension OES_vertex_array_object optional |
||||
extension OES_required_internalformat optional |
||||
extension OES_surfaceless_context optional |
||||
|
||||
extension APPLE_texture_format_BGRA8888 optional |
||||
extension CHROMIUM_map_sub optional |
||||
extension EXT_texture_filter_anisotropic optional |
||||
extension EXT_texture_format_BGRA8888 optional |
||||
extension EXT_read_format_bgra optional |
||||
extension EXT_multi_draw_arrays optional |
||||
extension EXT_debug_label optional |
||||
extension EXT_debug_marker optional |
||||
extension EXT_disjoint_timer_query optional |
||||
extension EXT_texture_sRGB_decode optional |
||||
extension EXT_separate_shader_objects optional |
||||
extension EXT_sRGB optional |
||||
extension EXT_multisampled_render_to_texture optional |
||||
extension EXT_robustness optional |
||||
extension KHR_debug optional |
||||
extension NV_read_buffer_front optional |
||||
extension NV_read_depth optional |
||||
extension NV_read_stencil optional |
||||
extension NV_read_depth_stencil optional |
||||
extension NV_texture_border_clamp optional |
||||
extension OES_depth32 optional |
||||
extension OES_mapbuffer optional |
||||
extension OES_stencil1 optional |
||||
extension OES_stencil4 optional |
||||
@ -0,0 +1,196 @@
|
||||
#include "flextGL.h" |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* GL_ANGLE_framebuffer_blit */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebufferANGLE)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = nullptr; |
||||
|
||||
/* GL_ANGLE_framebuffer_multisample */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleANGLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
|
||||
/* GL_ANGLE_instanced_arrays */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedANGLE)(GLenum, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedANGLE)(GLenum, GLsizei, GLenum, const void *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisorANGLE)(GLuint, GLuint) = nullptr; |
||||
|
||||
/* GL_APPLE_framebuffer_multisample */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleAPPLE)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglResolveMultisampleFramebufferAPPLE)(void) = nullptr; |
||||
|
||||
/* GL_EXT_discard_framebuffer */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDiscardFramebufferEXT)(GLenum, GLsizei, const GLenum *) = nullptr; |
||||
|
||||
/* GL_EXT_blend_minmax */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationEXT)(GLenum) = nullptr; |
||||
|
||||
/* GL_EXT_occlusion_query_boolean */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenQueriesEXT)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueriesEXT)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQueryEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryEXT)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryivEXT)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuivEXT)(GLuint, GLenum, GLuint *) = nullptr; |
||||
|
||||
/* GL_EXT_texture_storage */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1DEXT)(GLenum, GLsizei, GLenum, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei) = nullptr; |
||||
|
||||
/* GL_EXT_map_buffer_range */ |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRangeEXT)(GLenum, GLintptr, GLsizeiptr) = nullptr; |
||||
|
||||
/* GL_EXT_instanced_arrays */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedEXT)(GLenum, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedEXT)(GLenum, GLsizei, GLenum, const void *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisorEXT)(GLuint, GLuint) = nullptr; |
||||
|
||||
/* GL_NV_draw_buffers */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffersNV)(GLsizei, const GLenum *) = nullptr; |
||||
|
||||
/* GL_NV_read_buffer */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglReadBufferNV)(GLenum) = nullptr; |
||||
|
||||
/* GL_NV_draw_instanced */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedNV)(GLenum, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedNV)(GLenum, GLsizei, GLenum, const void *, GLsizei) = nullptr; |
||||
|
||||
/* GL_NV_framebuffer_blit */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebufferNV)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = nullptr; |
||||
|
||||
/* GL_NV_framebuffer_multisample */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleNV)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
|
||||
/* GL_NV_instanced_arrays */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisorNV)(GLuint, GLuint) = nullptr; |
||||
|
||||
/* GL_OES_texture_3D */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3DOES)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3DOES)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture3DOES)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = nullptr; |
||||
|
||||
/* GL_OES_vertex_array_object */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArrayOES)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArraysOES)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArraysOES)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArrayOES)(GLuint) = nullptr; |
||||
|
||||
/* GL_EXT_multi_draw_arrays */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei) = nullptr; |
||||
|
||||
/* GL_EXT_debug_label */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
|
||||
/* GL_EXT_debug_marker */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void) = nullptr; |
||||
|
||||
/* GL_EXT_disjoint_timer_query */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounterEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *) = nullptr; |
||||
|
||||
/* GL_EXT_separate_shader_objects */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUseShaderProgramEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglActiveProgramEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramEXT)(GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgramEXT)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipelineEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelinesEXT)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelinesEXT)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipelineEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteriEXT)(GLuint, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStagesEXT)(GLuint, GLbitfield, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipelineEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
|
||||
/* GL_EXT_multisampled_render_to_texture */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei) = nullptr; |
||||
|
||||
/* GL_EXT_robustness */ |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusEXT)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *) = nullptr; |
||||
|
||||
/* GL_KHR_debug */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroupKHR)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointervKHR)(GLenum, void **) = nullptr; |
||||
|
||||
/* GL_OES_mapbuffer */ |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferOES)(GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBufferOES)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointervOES)(GLenum, GLenum, void **) = nullptr; |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
@ -0,0 +1,20 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#include "flextGL.h" |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
@for category,funcs in functions: |
||||
@if len(funcs) > 0 and category not in ['ES_VERSION_2_0']: |
||||
|
||||
/* GL_@category */ |
||||
@for f in funcs: |
||||
FLEXTGL_EXPORT @f.returntype\ |
||||
(APIENTRY *flextgl@f.name)(@f.param_type_list_string()) = nullptr; |
||||
@end |
||||
@end |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,86 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#ifndef _flextgl_h_ |
||||
#define _flextgl_h_ |
||||
|
||||
/* Defensive include guards */ |
||||
|
||||
#if defined(__gl_h_) || defined(__gl2_h_) |
||||
#error Attempt to include auto-generated header after including gl2.h |
||||
#endif |
||||
#if defined(__gl2ext_h_) |
||||
#error Attempt to include auto-generated header after including gl2ext.h |
||||
#endif |
||||
#if defined(__gl2platform_h_) |
||||
#error Attempt to include auto-generated header after including gl2platform.h |
||||
#endif |
||||
|
||||
#define __gl_h_ |
||||
#define __gl2_h_ |
||||
#define __gl2ext_h_ |
||||
#define __gl2platform_h_ |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
void flextGLInit(); |
||||
|
||||
/* Function declaration macros */ |
||||
|
||||
#ifdef _WIN32 |
||||
#ifdef FlextGL_EXPORTS |
||||
#define FLEXTGL_EXPORT __declspec(dllexport) |
||||
#else |
||||
#define FLEXTGL_EXPORT __declspec(dllimport) |
||||
#endif |
||||
#else |
||||
#define FLEXTGL_EXPORT __attribute__ ((visibility ("default"))) |
||||
#endif |
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
||||
#define WIN32_LEAN_AND_MEAN 1 |
||||
#ifndef WINAPI |
||||
#define WINAPI __stdcall |
||||
#endif |
||||
#define APIENTRY WINAPI |
||||
#endif |
||||
|
||||
#ifndef APIENTRY |
||||
#define APIENTRY |
||||
#endif |
||||
#ifndef GLAPI |
||||
#define GLAPI extern |
||||
#endif |
||||
|
||||
/* Data types */ |
||||
|
||||
@passthru |
||||
|
||||
/* Enums */ |
||||
|
||||
@enums |
||||
|
||||
/* Function prototypes */ |
||||
@for cat,funcs in functions: |
||||
|
||||
/* GL_@cat */ |
||||
|
||||
@if cat in ['ES_VERSION_2_0']: |
||||
@for f in funcs: |
||||
GLAPI FLEXTGL_EXPORT @f.returntype APIENTRY gl@f.name\ |
||||
(@f.param_type_list_string()); |
||||
@end |
||||
@else: |
||||
@for f in funcs: |
||||
GLAPI FLEXTGL_EXPORT @f.returntype\ |
||||
(APIENTRY *flextgl@f.name)(@f.param_type_list_string()); |
||||
#define gl@f.name flextgl@f.name |
||||
@end |
||||
@end |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,273 @@
|
||||
#include "flextGL.h" |
||||
|
||||
#include <cstdio> |
||||
#include <cstdlib> |
||||
|
||||
#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
||||
|
||||
void flextGLInit() { |
||||
Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
||||
|
||||
/* GL_ANGLE_framebuffer_blit */ |
||||
flextglBlitFramebufferANGLE = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitFramebufferANGLE")); |
||||
|
||||
/* GL_ANGLE_framebuffer_multisample */ |
||||
flextglRenderbufferStorageMultisampleANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisampleANGLE")); |
||||
|
||||
/* GL_ANGLE_instanced_arrays */ |
||||
flextglDrawArraysInstancedANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstancedANGLE")); |
||||
flextglDrawElementsInstancedANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstancedANGLE")); |
||||
flextglVertexAttribDivisorANGLE = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisorANGLE")); |
||||
|
||||
/* GL_ANGLE_depth_texture */ |
||||
|
||||
/* GL_APPLE_framebuffer_multisample */ |
||||
flextglRenderbufferStorageMultisampleAPPLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisampleAPPLE")); |
||||
flextglResolveMultisampleFramebufferAPPLE = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glResolveMultisampleFramebufferAPPLE")); |
||||
|
||||
/* GL_APPLE_texture_max_level */ |
||||
|
||||
/* GL_ARM_rgba8 */ |
||||
|
||||
/* GL_EXT_texture_type_2_10_10_10_REV */ |
||||
|
||||
/* GL_EXT_discard_framebuffer */ |
||||
flextglDiscardFramebufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *)>(loader.load("glDiscardFramebufferEXT")); |
||||
|
||||
/* GL_EXT_blend_minmax */ |
||||
flextglBlendEquationEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBlendEquationEXT")); |
||||
|
||||
/* GL_EXT_shader_texture_lod */ |
||||
|
||||
/* GL_EXT_occlusion_query_boolean */ |
||||
flextglGenQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenQueriesEXT")); |
||||
flextglDeleteQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteQueriesEXT")); |
||||
flextglIsQueryEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsQueryEXT")); |
||||
flextglBeginQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBeginQueryEXT")); |
||||
flextglEndQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEndQueryEXT")); |
||||
flextglGetQueryivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetQueryivEXT")); |
||||
flextglGetQueryObjectuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetQueryObjectuivEXT")); |
||||
|
||||
/* GL_EXT_shadow_samplers */ |
||||
|
||||
/* GL_EXT_texture_rg */ |
||||
|
||||
/* GL_EXT_texture_storage */ |
||||
flextglTexStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTexStorage1DEXT")); |
||||
flextglTexStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTexStorage2DEXT")); |
||||
flextglTexStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTexStorage3DEXT")); |
||||
flextglTextureStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei)>(loader.load("glTextureStorage1DEXT")); |
||||
flextglTextureStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTextureStorage2DEXT")); |
||||
flextglTextureStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTextureStorage3DEXT")); |
||||
|
||||
/* GL_EXT_map_buffer_range */ |
||||
flextglMapBufferRangeEXT = reinterpret_cast<void *(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapBufferRangeEXT")); |
||||
flextglFlushMappedBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedBufferRangeEXT")); |
||||
|
||||
/* GL_EXT_instanced_arrays */ |
||||
flextglDrawArraysInstancedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstancedEXT")); |
||||
flextglDrawElementsInstancedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstancedEXT")); |
||||
flextglVertexAttribDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisorEXT")); |
||||
|
||||
/* GL_EXT_draw_instanced */ |
||||
|
||||
/* GL_NV_draw_buffers */ |
||||
flextglDrawBuffersNV = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(loader.load("glDrawBuffersNV")); |
||||
|
||||
/* GL_NV_fbo_color_attachments */ |
||||
|
||||
/* GL_NV_read_buffer */ |
||||
flextglReadBufferNV = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glReadBufferNV")); |
||||
|
||||
/* GL_NV_draw_instanced */ |
||||
flextglDrawArraysInstancedNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstancedNV")); |
||||
flextglDrawElementsInstancedNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstancedNV")); |
||||
|
||||
/* GL_NV_framebuffer_blit */ |
||||
flextglBlitFramebufferNV = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitFramebufferNV")); |
||||
|
||||
/* GL_NV_framebuffer_multisample */ |
||||
flextglRenderbufferStorageMultisampleNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisampleNV")); |
||||
|
||||
/* GL_NV_instanced_arrays */ |
||||
flextglVertexAttribDivisorNV = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisorNV")); |
||||
|
||||
/* GL_NV_shadow_samplers_array */ |
||||
|
||||
/* GL_NV_shadow_samplers_cube */ |
||||
|
||||
/* GL_OES_depth24 */ |
||||
|
||||
/* GL_OES_element_index_uint */ |
||||
|
||||
/* GL_OES_rgb8_rgba8 */ |
||||
|
||||
/* GL_OES_texture_3D */ |
||||
flextglTexImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage3DOES")); |
||||
flextglTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage3DOES")); |
||||
flextglCopyTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTexSubImage3DOES")); |
||||
flextglCompressedTexImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage3DOES")); |
||||
flextglCompressedTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage3DOES")); |
||||
flextglFramebufferTexture3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTexture3DOES")); |
||||
|
||||
/* GL_OES_texture_half_float_linear */ |
||||
|
||||
/* GL_OES_texture_float_linear */ |
||||
|
||||
/* GL_OES_texture_half_float */ |
||||
|
||||
/* GL_OES_texture_float */ |
||||
|
||||
/* GL_OES_vertex_half_float */ |
||||
|
||||
/* GL_OES_packed_depth_stencil */ |
||||
|
||||
/* GL_OES_depth_texture */ |
||||
|
||||
/* GL_OES_standard_derivatives */ |
||||
|
||||
/* GL_OES_vertex_array_object */ |
||||
flextglBindVertexArrayOES = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindVertexArrayOES")); |
||||
flextglDeleteVertexArraysOES = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteVertexArraysOES")); |
||||
flextglGenVertexArraysOES = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenVertexArraysOES")); |
||||
flextglIsVertexArrayOES = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsVertexArrayOES")); |
||||
|
||||
/* GL_OES_required_internalformat */ |
||||
|
||||
/* GL_OES_surfaceless_context */ |
||||
|
||||
/* GL_APPLE_texture_format_BGRA8888 */ |
||||
|
||||
/* GL_EXT_texture_filter_anisotropic */ |
||||
|
||||
/* GL_EXT_texture_format_BGRA8888 */ |
||||
|
||||
/* GL_EXT_read_format_bgra */ |
||||
|
||||
/* GL_EXT_multi_draw_arrays */ |
||||
flextglMultiDrawArraysEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(loader.load("glMultiDrawArraysEXT")); |
||||
flextglMultiDrawElementsEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(loader.load("glMultiDrawElementsEXT")); |
||||
|
||||
/* GL_EXT_debug_label */ |
||||
flextglLabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glLabelObjectEXT")); |
||||
flextglGetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelEXT")); |
||||
|
||||
/* GL_EXT_debug_marker */ |
||||
flextglInsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glInsertEventMarkerEXT")); |
||||
flextglPushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glPushGroupMarkerEXT")); |
||||
flextglPopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopGroupMarkerEXT")); |
||||
|
||||
/* GL_EXT_disjoint_timer_query */ |
||||
flextglQueryCounterEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glQueryCounterEXT")); |
||||
flextglGetQueryObjectivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetQueryObjectivEXT")); |
||||
flextglGetQueryObjecti64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(loader.load("glGetQueryObjecti64vEXT")); |
||||
flextglGetQueryObjectui64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(loader.load("glGetQueryObjectui64vEXT")); |
||||
|
||||
/* GL_EXT_texture_sRGB_decode */ |
||||
|
||||
/* GL_EXT_separate_shader_objects */ |
||||
flextglUseShaderProgramEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glUseShaderProgramEXT")); |
||||
flextglActiveProgramEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glActiveProgramEXT")); |
||||
flextglCreateShaderProgramEXT = reinterpret_cast<GLuint(APIENTRY*)(GLenum, const GLchar *)>(loader.load("glCreateShaderProgramEXT")); |
||||
flextglActiveShaderProgramEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glActiveShaderProgramEXT")); |
||||
flextglBindProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindProgramPipelineEXT")); |
||||
flextglCreateShaderProgramvEXT = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar **)>(loader.load("glCreateShaderProgramvEXT")); |
||||
flextglDeleteProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteProgramPipelinesEXT")); |
||||
flextglGenProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenProgramPipelinesEXT")); |
||||
flextglGetProgramPipelineInfoLogEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramPipelineInfoLogEXT")); |
||||
flextglGetProgramPipelineivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramPipelineivEXT")); |
||||
flextglIsProgramPipelineEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgramPipelineEXT")); |
||||
flextglProgramParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glProgramParameteriEXT")); |
||||
flextglProgramUniform1fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1fEXT")); |
||||
flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fvEXT")); |
||||
flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1iEXT")); |
||||
flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1ivEXT")); |
||||
flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2fEXT")); |
||||
flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fvEXT")); |
||||
flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2iEXT")); |
||||
flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2ivEXT")); |
||||
flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3fEXT")); |
||||
flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fvEXT")); |
||||
flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3iEXT")); |
||||
flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3ivEXT")); |
||||
flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4fEXT")); |
||||
flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fvEXT")); |
||||
flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4iEXT")); |
||||
flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4ivEXT")); |
||||
flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fvEXT")); |
||||
flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fvEXT")); |
||||
flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fvEXT")); |
||||
flextglUseProgramStagesEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(loader.load("glUseProgramStagesEXT")); |
||||
flextglValidateProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgramPipelineEXT")); |
||||
flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1uiEXT")); |
||||
flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2uiEXT")); |
||||
flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3uiEXT")); |
||||
flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4uiEXT")); |
||||
flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uivEXT")); |
||||
flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uivEXT")); |
||||
flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uivEXT")); |
||||
flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uivEXT")); |
||||
flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fvEXT")); |
||||
flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fvEXT")); |
||||
flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fvEXT")); |
||||
flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fvEXT")); |
||||
flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fvEXT")); |
||||
flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fvEXT")); |
||||
|
||||
/* GL_EXT_sRGB */ |
||||
|
||||
/* GL_EXT_multisampled_render_to_texture */ |
||||
flextglRenderbufferStorageMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisampleEXT")); |
||||
flextglFramebufferTexture2DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(loader.load("glFramebufferTexture2DMultisampleEXT")); |
||||
|
||||
/* GL_EXT_robustness */ |
||||
flextglGetGraphicsResetStatusEXT = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatusEXT")); |
||||
flextglReadnPixelsEXT = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixelsEXT")); |
||||
flextglGetnUniformfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfvEXT")); |
||||
flextglGetnUniformivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformivEXT")); |
||||
|
||||
/* GL_KHR_debug */ |
||||
flextglDebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControl")); |
||||
flextglDebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsert")); |
||||
flextglDebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(loader.load("glDebugMessageCallback")); |
||||
flextglGetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLog")); |
||||
flextglPushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroup")); |
||||
flextglPopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroup")); |
||||
flextglObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabel")); |
||||
flextglGetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabel")); |
||||
flextglObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabel")); |
||||
flextglGetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabel")); |
||||
flextglGetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointerv")); |
||||
flextglDebugMessageControlKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControlKHR")); |
||||
flextglDebugMessageInsertKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsertKHR")); |
||||
flextglDebugMessageCallbackKHR = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROCKHR, const void *)>(loader.load("glDebugMessageCallbackKHR")); |
||||
flextglGetDebugMessageLogKHR = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLogKHR")); |
||||
flextglPushDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroupKHR")); |
||||
flextglPopDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroupKHR")); |
||||
flextglObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabelKHR")); |
||||
flextglGetObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelKHR")); |
||||
flextglObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabelKHR")); |
||||
flextglGetObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabelKHR")); |
||||
flextglGetPointervKHR = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointervKHR")); |
||||
|
||||
/* GL_NV_read_buffer_front */ |
||||
|
||||
/* GL_NV_read_depth */ |
||||
|
||||
/* GL_NV_read_stencil */ |
||||
|
||||
/* GL_NV_read_depth_stencil */ |
||||
|
||||
/* GL_NV_texture_border_clamp */ |
||||
|
||||
/* GL_OES_depth32 */ |
||||
|
||||
/* GL_OES_mapbuffer */ |
||||
flextglMapBufferOES = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(loader.load("glMapBufferOES")); |
||||
flextglUnmapBufferOES = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glUnmapBufferOES")); |
||||
flextglGetBufferPointervOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(loader.load("glGetBufferPointervOES")); |
||||
|
||||
/* GL_OES_stencil1 */ |
||||
|
||||
/* GL_OES_stencil4 */ |
||||
} |
||||
@ -0,0 +1,21 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#include "flextGL.h" |
||||
|
||||
#include <cstdio> |
||||
#include <cstdlib> |
||||
|
||||
#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
||||
|
||||
void flextGLInit() { |
||||
Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
||||
@for category,funcs in functions: |
||||
@if category not in ['ES_VERSION_2_0']: |
||||
|
||||
/* GL_@category */ |
||||
@for f in funcs: |
||||
flextgl@f.name = reinterpret_cast<@f.returntype\ |
||||
(APIENTRY*)(@f.param_type_list_string())>(loader.load("gl@f.name")); |
||||
@end |
||||
@end |
||||
@end |
||||
} |
||||
@ -1,523 +0,0 @@
|
||||
#ifndef __gl2_h_ |
||||
#define __gl2_h_ 1 |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/*
|
||||
** Copyright (c) 2013 The Khronos Group Inc. |
||||
** |
||||
** Permission is hereby granted, free of charge, to any person obtaining a |
||||
** copy of this software and/or associated documentation files (the |
||||
** "Materials"), to deal in the Materials without restriction, including |
||||
** without limitation the rights to use, copy, modify, merge, publish, |
||||
** distribute, sublicense, and/or sell copies of the Materials, and to |
||||
** permit persons to whom the Materials are furnished to do so, subject to |
||||
** the following conditions: |
||||
** |
||||
** The above copyright notice and this permission notice shall be included |
||||
** in all copies or substantial portions of the Materials. |
||||
** |
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
||||
*/ |
||||
/*
|
||||
** This header is generated from the Khronos OpenGL / OpenGL ES XML |
||||
** API Registry. The current version of the Registry, generator scripts |
||||
** used to make the header, and the header can be found at |
||||
** http://www.opengl.org/registry/
|
||||
** |
||||
** Khronos $Revision$ on $Date$ |
||||
*/ |
||||
|
||||
#include <GLES2/gl2platform.h> |
||||
|
||||
/* Generated C header for:
|
||||
* API: gles2 |
||||
* Profile: common |
||||
* Versions considered: 2\.[0-9] |
||||
* Versions emitted: .* |
||||
* Default extensions included: None |
||||
* Additional extensions included: _nomatch_^ |
||||
* Extensions removed: _nomatch_^ |
||||
*/ |
||||
|
||||
#ifndef GL_ES_VERSION_2_0 |
||||
#define GL_ES_VERSION_2_0 1 |
||||
#include <KHR/khrplatform.h> |
||||
typedef khronos_int8_t GLbyte; |
||||
typedef khronos_float_t GLclampf; |
||||
typedef khronos_int32_t GLfixed; |
||||
typedef short GLshort; |
||||
typedef unsigned short GLushort; |
||||
typedef void GLvoid; |
||||
typedef struct __GLsync *GLsync; |
||||
typedef khronos_int64_t GLint64; |
||||
typedef khronos_uint64_t GLuint64; |
||||
typedef unsigned int GLenum; |
||||
typedef unsigned int GLuint; |
||||
typedef char GLchar; |
||||
typedef khronos_float_t GLfloat; |
||||
typedef khronos_ssize_t GLsizeiptr; |
||||
typedef khronos_intptr_t GLintptr; |
||||
typedef unsigned int GLbitfield; |
||||
typedef int GLint; |
||||
typedef unsigned char GLboolean; |
||||
typedef int GLsizei; |
||||
typedef khronos_uint8_t GLubyte; |
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
||||
#define GL_COLOR_BUFFER_BIT 0x00004000 |
||||
#define GL_FALSE 0 |
||||
#define GL_TRUE 1 |
||||
#define GL_POINTS 0x0000 |
||||
#define GL_LINES 0x0001 |
||||
#define GL_LINE_LOOP 0x0002 |
||||
#define GL_LINE_STRIP 0x0003 |
||||
#define GL_TRIANGLES 0x0004 |
||||
#define GL_TRIANGLE_STRIP 0x0005 |
||||
#define GL_TRIANGLE_FAN 0x0006 |
||||
#define GL_ZERO 0 |
||||
#define GL_ONE 1 |
||||
#define GL_SRC_COLOR 0x0300 |
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
||||
#define GL_SRC_ALPHA 0x0302 |
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
||||
#define GL_DST_ALPHA 0x0304 |
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
||||
#define GL_DST_COLOR 0x0306 |
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
||||
#define GL_SRC_ALPHA_SATURATE 0x0308 |
||||
#define GL_FUNC_ADD 0x8006 |
||||
#define GL_BLEND_EQUATION 0x8009 |
||||
#define GL_BLEND_EQUATION_RGB 0x8009 |
||||
#define GL_BLEND_EQUATION_ALPHA 0x883D |
||||
#define GL_FUNC_SUBTRACT 0x800A |
||||
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
||||
#define GL_BLEND_DST_RGB 0x80C8 |
||||
#define GL_BLEND_SRC_RGB 0x80C9 |
||||
#define GL_BLEND_DST_ALPHA 0x80CA |
||||
#define GL_BLEND_SRC_ALPHA 0x80CB |
||||
#define GL_CONSTANT_COLOR 0x8001 |
||||
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
||||
#define GL_CONSTANT_ALPHA 0x8003 |
||||
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
||||
#define GL_BLEND_COLOR 0x8005 |
||||
#define GL_ARRAY_BUFFER 0x8892 |
||||
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
||||
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
||||
#define GL_STREAM_DRAW 0x88E0 |
||||
#define GL_STATIC_DRAW 0x88E4 |
||||
#define GL_DYNAMIC_DRAW 0x88E8 |
||||
#define GL_BUFFER_SIZE 0x8764 |
||||
#define GL_BUFFER_USAGE 0x8765 |
||||
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
||||
#define GL_FRONT 0x0404 |
||||
#define GL_BACK 0x0405 |
||||
#define GL_FRONT_AND_BACK 0x0408 |
||||
#define GL_TEXTURE_2D 0x0DE1 |
||||
#define GL_CULL_FACE 0x0B44 |
||||
#define GL_BLEND 0x0BE2 |
||||
#define GL_DITHER 0x0BD0 |
||||
#define GL_STENCIL_TEST 0x0B90 |
||||
#define GL_DEPTH_TEST 0x0B71 |
||||
#define GL_SCISSOR_TEST 0x0C11 |
||||
#define GL_POLYGON_OFFSET_FILL 0x8037 |
||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
||||
#define GL_SAMPLE_COVERAGE 0x80A0 |
||||
#define GL_NO_ERROR 0 |
||||
#define GL_INVALID_ENUM 0x0500 |
||||
#define GL_INVALID_VALUE 0x0501 |
||||
#define GL_INVALID_OPERATION 0x0502 |
||||
#define GL_OUT_OF_MEMORY 0x0505 |
||||
#define GL_CW 0x0900 |
||||
#define GL_CCW 0x0901 |
||||
#define GL_LINE_WIDTH 0x0B21 |
||||
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
||||
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
||||
#define GL_CULL_FACE_MODE 0x0B45 |
||||
#define GL_FRONT_FACE 0x0B46 |
||||
#define GL_DEPTH_RANGE 0x0B70 |
||||
#define GL_DEPTH_WRITEMASK 0x0B72 |
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
||||
#define GL_DEPTH_FUNC 0x0B74 |
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
||||
#define GL_STENCIL_FUNC 0x0B92 |
||||
#define GL_STENCIL_FAIL 0x0B94 |
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
||||
#define GL_STENCIL_REF 0x0B97 |
||||
#define GL_STENCIL_VALUE_MASK 0x0B93 |
||||
#define GL_STENCIL_WRITEMASK 0x0B98 |
||||
#define GL_STENCIL_BACK_FUNC 0x8800 |
||||
#define GL_STENCIL_BACK_FAIL 0x8801 |
||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
||||
#define GL_STENCIL_BACK_REF 0x8CA3 |
||||
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
||||
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
||||
#define GL_VIEWPORT 0x0BA2 |
||||
#define GL_SCISSOR_BOX 0x0C10 |
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
||||
#define GL_COLOR_WRITEMASK 0x0C23 |
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
||||
#define GL_PACK_ALIGNMENT 0x0D05 |
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
||||
#define GL_SUBPIXEL_BITS 0x0D50 |
||||
#define GL_RED_BITS 0x0D52 |
||||
#define GL_GREEN_BITS 0x0D53 |
||||
#define GL_BLUE_BITS 0x0D54 |
||||
#define GL_ALPHA_BITS 0x0D55 |
||||
#define GL_DEPTH_BITS 0x0D56 |
||||
#define GL_STENCIL_BITS 0x0D57 |
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
||||
#define GL_TEXTURE_BINDING_2D 0x8069 |
||||
#define GL_SAMPLE_BUFFERS 0x80A8 |
||||
#define GL_SAMPLES 0x80A9 |
||||
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
||||
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
||||
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
||||
#define GL_DONT_CARE 0x1100 |
||||
#define GL_FASTEST 0x1101 |
||||
#define GL_NICEST 0x1102 |
||||
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
||||
#define GL_BYTE 0x1400 |
||||
#define GL_UNSIGNED_BYTE 0x1401 |
||||
#define GL_SHORT 0x1402 |
||||
#define GL_UNSIGNED_SHORT 0x1403 |
||||
#define GL_INT 0x1404 |
||||
#define GL_UNSIGNED_INT 0x1405 |
||||
#define GL_FLOAT 0x1406 |
||||
#define GL_FIXED 0x140C |
||||
#define GL_DEPTH_COMPONENT 0x1902 |
||||
#define GL_ALPHA 0x1906 |
||||
#define GL_RGB 0x1907 |
||||
#define GL_RGBA 0x1908 |
||||
#define GL_LUMINANCE 0x1909 |
||||
#define GL_LUMINANCE_ALPHA 0x190A |
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
||||
#define GL_FRAGMENT_SHADER 0x8B30 |
||||
#define GL_VERTEX_SHADER 0x8B31 |
||||
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
||||
#define GL_MAX_VARYING_VECTORS 0x8DFC |
||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
||||
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
||||
#define GL_SHADER_TYPE 0x8B4F |
||||
#define GL_DELETE_STATUS 0x8B80 |
||||
#define GL_LINK_STATUS 0x8B82 |
||||
#define GL_VALIDATE_STATUS 0x8B83 |
||||
#define GL_ATTACHED_SHADERS 0x8B85 |
||||
#define GL_ACTIVE_UNIFORMS 0x8B86 |
||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
||||
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
||||
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
||||
#define GL_CURRENT_PROGRAM 0x8B8D |
||||
#define GL_NEVER 0x0200 |
||||
#define GL_LESS 0x0201 |
||||
#define GL_EQUAL 0x0202 |
||||
#define GL_LEQUAL 0x0203 |
||||
#define GL_GREATER 0x0204 |
||||
#define GL_NOTEQUAL 0x0205 |
||||
#define GL_GEQUAL 0x0206 |
||||
#define GL_ALWAYS 0x0207 |
||||
#define GL_KEEP 0x1E00 |
||||
#define GL_REPLACE 0x1E01 |
||||
#define GL_INCR 0x1E02 |
||||
#define GL_DECR 0x1E03 |
||||
#define GL_INVERT 0x150A |
||||
#define GL_INCR_WRAP 0x8507 |
||||
#define GL_DECR_WRAP 0x8508 |
||||
#define GL_VENDOR 0x1F00 |
||||
#define GL_RENDERER 0x1F01 |
||||
#define GL_VERSION 0x1F02 |
||||
#define GL_EXTENSIONS 0x1F03 |
||||
#define GL_NEAREST 0x2600 |
||||
#define GL_LINEAR 0x2601 |
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
||||
#define GL_TEXTURE_MAG_FILTER 0x2800 |
||||
#define GL_TEXTURE_MIN_FILTER 0x2801 |
||||
#define GL_TEXTURE_WRAP_S 0x2802 |
||||
#define GL_TEXTURE_WRAP_T 0x2803 |
||||
#define GL_TEXTURE 0x1702 |
||||
#define GL_TEXTURE_CUBE_MAP 0x8513 |
||||
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
||||
#define GL_TEXTURE0 0x84C0 |
||||
#define GL_TEXTURE1 0x84C1 |
||||
#define GL_TEXTURE2 0x84C2 |
||||
#define GL_TEXTURE3 0x84C3 |
||||
#define GL_TEXTURE4 0x84C4 |
||||
#define GL_TEXTURE5 0x84C5 |
||||
#define GL_TEXTURE6 0x84C6 |
||||
#define GL_TEXTURE7 0x84C7 |
||||
#define GL_TEXTURE8 0x84C8 |
||||
#define GL_TEXTURE9 0x84C9 |
||||
#define GL_TEXTURE10 0x84CA |
||||
#define GL_TEXTURE11 0x84CB |
||||
#define GL_TEXTURE12 0x84CC |
||||
#define GL_TEXTURE13 0x84CD |
||||
#define GL_TEXTURE14 0x84CE |
||||
#define GL_TEXTURE15 0x84CF |
||||
#define GL_TEXTURE16 0x84D0 |
||||
#define GL_TEXTURE17 0x84D1 |
||||
#define GL_TEXTURE18 0x84D2 |
||||
#define GL_TEXTURE19 0x84D3 |
||||
#define GL_TEXTURE20 0x84D4 |
||||
#define GL_TEXTURE21 0x84D5 |
||||
#define GL_TEXTURE22 0x84D6 |
||||
#define GL_TEXTURE23 0x84D7 |
||||
#define GL_TEXTURE24 0x84D8 |
||||
#define GL_TEXTURE25 0x84D9 |
||||
#define GL_TEXTURE26 0x84DA |
||||
#define GL_TEXTURE27 0x84DB |
||||
#define GL_TEXTURE28 0x84DC |
||||
#define GL_TEXTURE29 0x84DD |
||||
#define GL_TEXTURE30 0x84DE |
||||
#define GL_TEXTURE31 0x84DF |
||||
#define GL_ACTIVE_TEXTURE 0x84E0 |
||||
#define GL_REPEAT 0x2901 |
||||
#define GL_CLAMP_TO_EDGE 0x812F |
||||
#define GL_MIRRORED_REPEAT 0x8370 |
||||
#define GL_FLOAT_VEC2 0x8B50 |
||||
#define GL_FLOAT_VEC3 0x8B51 |
||||
#define GL_FLOAT_VEC4 0x8B52 |
||||
#define GL_INT_VEC2 0x8B53 |
||||
#define GL_INT_VEC3 0x8B54 |
||||
#define GL_INT_VEC4 0x8B55 |
||||
#define GL_BOOL 0x8B56 |
||||
#define GL_BOOL_VEC2 0x8B57 |
||||
#define GL_BOOL_VEC3 0x8B58 |
||||
#define GL_BOOL_VEC4 0x8B59 |
||||
#define GL_FLOAT_MAT2 0x8B5A |
||||
#define GL_FLOAT_MAT3 0x8B5B |
||||
#define GL_FLOAT_MAT4 0x8B5C |
||||
#define GL_SAMPLER_2D 0x8B5E |
||||
#define GL_SAMPLER_CUBE 0x8B60 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
||||
#define GL_COMPILE_STATUS 0x8B81 |
||||
#define GL_INFO_LOG_LENGTH 0x8B84 |
||||
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
||||
#define GL_SHADER_COMPILER 0x8DFA |
||||
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
||||
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
||||
#define GL_LOW_FLOAT 0x8DF0 |
||||
#define GL_MEDIUM_FLOAT 0x8DF1 |
||||
#define GL_HIGH_FLOAT 0x8DF2 |
||||
#define GL_LOW_INT 0x8DF3 |
||||
#define GL_MEDIUM_INT 0x8DF4 |
||||
#define GL_HIGH_INT 0x8DF5 |
||||
#define GL_FRAMEBUFFER 0x8D40 |
||||
#define GL_RENDERBUFFER 0x8D41 |
||||
#define GL_RGBA4 0x8056 |
||||
#define GL_RGB5_A1 0x8057 |
||||
#define GL_RGB565 0x8D62 |
||||
#define GL_DEPTH_COMPONENT16 0x81A5 |
||||
#define GL_STENCIL_INDEX8 0x8D48 |
||||
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
||||
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
||||
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
||||
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
||||
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
||||
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
||||
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
||||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
||||
#define GL_DEPTH_ATTACHMENT 0x8D00 |
||||
#define GL_STENCIL_ATTACHMENT 0x8D20 |
||||
#define GL_NONE 0 |
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
||||
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
||||
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
||||
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
||||
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
||||
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
||||
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
||||
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
||||
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
||||
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
||||
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
||||
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
||||
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
||||
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
||||
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); |
||||
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); |
||||
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
||||
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
||||
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); |
||||
GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
||||
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
||||
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
||||
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
||||
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
||||
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
||||
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
||||
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); |
||||
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
||||
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
||||
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
||||
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); |
||||
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
||||
GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
||||
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
||||
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
||||
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); |
||||
GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
||||
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
||||
GL_APICALL void GL_APIENTRY glFinish (void); |
||||
GL_APICALL void GL_APIENTRY glFlush (void); |
||||
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
||||
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
||||
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
||||
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); |
||||
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
||||
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); |
||||
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); |
||||
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
||||
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); |
||||
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); |
||||
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL GLenum GL_APIENTRY glGetError (void); |
||||
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
||||
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
||||
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); |
||||
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
||||
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); |
||||
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); |
||||
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); |
||||
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); |
||||
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
||||
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
||||
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
||||
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
||||
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
||||
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); |
||||
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
||||
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); |
||||
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
||||
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); |
||||
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); |
||||
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
||||
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
||||
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
||||
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); |
||||
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
||||
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
||||
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
||||
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
||||
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); |
||||
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); |
||||
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); |
||||
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); |
||||
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); |
||||
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
||||
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); |
||||
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
||||
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
||||
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
||||
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
||||
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); |
||||
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); |
||||
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
||||
#endif /* GL_ES_VERSION_2_0 */ |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
|
||||
#endif |
||||
File diff suppressed because it is too large
Load Diff
@ -1,30 +0,0 @@
|
||||
#ifndef __gl2platform_h_ |
||||
#define __gl2platform_h_ |
||||
|
||||
/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */ |
||||
|
||||
/*
|
||||
* This document is licensed under the SGI Free Software B License Version |
||||
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
|
||||
*/ |
||||
|
||||
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
|
||||
* |
||||
* Adopters may modify khrplatform.h and this file to suit their platform. |
||||
* You are encouraged to submit all modifications to the Khronos group so that |
||||
* they can be included in future versions of this file. Please submit changes |
||||
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
|
||||
* by filing a bug against product "OpenGL-ES" component "Registry". |
||||
*/ |
||||
|
||||
#include <KHR/khrplatform.h> |
||||
|
||||
#ifndef GL_APICALL |
||||
#define GL_APICALL KHRONOS_APICALL |
||||
#endif |
||||
|
||||
#ifndef GL_APIENTRY |
||||
#define GL_APIENTRY KHRONOS_APIENTRY |
||||
#endif |
||||
|
||||
#endif /* __gl2platform_h_ */ |
||||
@ -0,0 +1,11 @@
|
||||
OpenGL header and extension loader is generated using flextGL, get it at |
||||
[](https://github.com/ginkgo/flextGL). |
||||
|
||||
See [](extensions.txt) for requested version and a list of non-core extensions. |
||||
Call `flextGLgen.py` in this directory with the following arguments: |
||||
|
||||
.../flextGLgen.py -D . -t . extensions.txt |
||||
|
||||
It will generate `flextGL.h` and `flextGL.cpp` files. As usual, be sure to |
||||
check the diff for suspicious changes and whitespace-at-EOL (although there |
||||
shouldn't be any). |
||||
@ -0,0 +1,28 @@
|
||||
# The following output is taken from `magnum-info` with removed `GL_` prefixes. |
||||
|
||||
version 3.1 es |
||||
|
||||
extension APPLE_texture_format_BGRA8888 optional |
||||
extension CHROMIUM_map_sub optional |
||||
extension EXT_texture_filter_anisotropic optional |
||||
extension EXT_texture_format_BGRA8888 optional |
||||
extension EXT_read_format_bgra optional |
||||
extension EXT_multi_draw_arrays optional |
||||
extension EXT_debug_label optional |
||||
extension EXT_debug_marker optional |
||||
extension EXT_disjoint_timer_query optional |
||||
extension EXT_texture_sRGB_decode optional |
||||
extension EXT_separate_shader_objects optional |
||||
extension EXT_sRGB optional |
||||
extension EXT_multisampled_render_to_texture optional |
||||
extension EXT_robustness optional |
||||
extension KHR_debug optional |
||||
extension NV_read_buffer_front optional |
||||
extension NV_read_depth optional |
||||
extension NV_read_stencil optional |
||||
extension NV_read_depth_stencil optional |
||||
extension NV_texture_border_clamp optional |
||||
extension OES_depth32 optional |
||||
extension OES_mapbuffer optional |
||||
extension OES_stencil1 optional |
||||
extension OES_stencil4 optional |
||||
@ -0,0 +1,193 @@
|
||||
#include "flextGL.h" |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
|
||||
/* GL_ES_VERSION_3_1 */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrierByRegion)(GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint) = nullptr; |
||||
|
||||
/* GL_EXT_multi_draw_arrays */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysEXT)(GLenum, const GLint *, const GLsizei *, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsEXT)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei) = nullptr; |
||||
|
||||
/* GL_EXT_debug_label */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
|
||||
/* GL_EXT_debug_marker */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void) = nullptr; |
||||
|
||||
/* GL_EXT_disjoint_timer_query */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenQueriesEXT)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueriesEXT)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQueryEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryEXT)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounterEXT)(GLuint, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryivEXT)(GLenum, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuivEXT)(GLuint, GLenum, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64vEXT)(GLuint, GLenum, GLint64 *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64vEXT)(GLuint, GLenum, GLuint64 *) = nullptr; |
||||
|
||||
/* GL_EXT_separate_shader_objects */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUseShaderProgramEXT)(GLenum, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglActiveProgramEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramEXT)(GLenum, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgramEXT)(GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipelineEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramvEXT)(GLenum, GLsizei, const GLchar **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelinesEXT)(GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelinesEXT)(GLsizei, GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLogEXT)(GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineivEXT)(GLuint, GLenum, GLint *) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipelineEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteriEXT)(GLuint, GLenum, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStagesEXT)(GLuint, GLbitfield, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipelineEXT)(GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *) = nullptr; |
||||
|
||||
/* GL_EXT_multisampled_render_to_texture */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2DMultisampleEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei) = nullptr; |
||||
|
||||
/* GL_EXT_robustness */ |
||||
FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusEXT)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsEXT)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvEXT)(GLuint, GLint, GLsizei, GLfloat *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivEXT)(GLuint, GLint, GLsizei, GLint *) = nullptr; |
||||
|
||||
/* GL_KHR_debug */ |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControlKHR)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsertKHR)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallbackKHR)(GLDEBUGPROCKHR, const void *) = nullptr; |
||||
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLogKHR)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroupKHR)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroupKHR)(void) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabelKHR)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelKHR)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabelKHR)(const void *, GLsizei, const GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabelKHR)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointervKHR)(GLenum, void **) = nullptr; |
||||
|
||||
/* GL_OES_mapbuffer */ |
||||
FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferOES)(GLenum, GLenum) = nullptr; |
||||
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBufferOES)(GLenum) = nullptr; |
||||
FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointervOES)(GLenum, GLenum, void **) = nullptr; |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
@ -0,0 +1,20 @@
|
||||
@require(passthru, functions, enums, options, version, extensions) |
||||
#include "flextGL.h" |
||||
|
||||
#ifdef __cplusplus |
||||
extern "C" { |
||||
#endif |
||||
@for category,funcs in functions: |
||||
@if len(funcs) > 0 and category not in ['ES_VERSION_2_0', 'ES_VERSION_3_0']: |
||||
|
||||
/* GL_@category */ |
||||
@for f in funcs: |
||||
FLEXTGL_EXPORT @f.returntype\ |
||||
(APIENTRY *flextgl@f.name)(@f.param_type_list_string()) = nullptr; |
||||
@end |
||||
@end |
||||
@end |
||||
|
||||
#ifdef __cplusplus |
||||
} |
||||
#endif |
||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in new issue