diff --git a/src/Test/MeshGLTest.cpp b/src/Test/MeshGLTest.cpp index d23a69401..3b730d2fc 100644 --- a/src/Test/MeshGLTest.cpp +++ b/src/Test/MeshGLTest.cpp @@ -1150,7 +1150,6 @@ IndexChecker::IndexChecker(Mesh& mesh): framebuffer({{}, Vector2i(1)}) { shader.use(); mesh.setIndexCount(2) .setPrimitive(MeshPrimitive::Points); - mesh.draw(); /* Skip first vertex so we test also offsets */ MeshView(mesh).setIndexRange(1, 1).draw();