diff --git a/src/Object.h b/src/Object.h index 1a3232172..99b0bac07 100644 --- a/src/Object.h +++ b/src/Object.h @@ -140,16 +140,6 @@ class MAGNUM_EXPORT Object { multiplyTransformation(Matrix4::scaling(vec), global); } - /** - * @copydoc scale(Vector3, bool) - * - * Scales the object proportionally in all dimensions. - * @todo Make this functionality in Math::Vector3? - */ - inline void scale(GLfloat xyz, bool global = true) { - scale({xyz, xyz, xyz}, global); - } - /** * @brief Rotate object *