From 8b7d0891d4c0894ec6dc3534b0d7ea6b43b5a998 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 16 Apr 2012 03:03:24 +0200 Subject: [PATCH] Removed Object::scale(GLfloat, bool), as Vector can be used directly. --- src/Object.h | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/Object.h b/src/Object.h index 1a3232172..99b0bac07 100644 --- a/src/Object.h +++ b/src/Object.h @@ -140,16 +140,6 @@ class MAGNUM_EXPORT Object { multiplyTransformation(Matrix4::scaling(vec), global); } - /** - * @copydoc scale(Vector3, bool) - * - * Scales the object proportionally in all dimensions. - * @todo Make this functionality in Math::Vector3? - */ - inline void scale(GLfloat xyz, bool global = true) { - scale({xyz, xyz, xyz}, global); - } - /** * @brief Rotate object *