From 8c562fb106c679422cbce94a4f959e770ece028d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Thu, 4 Feb 2016 19:12:55 +0100 Subject: [PATCH] Force OpenGL ES if compiling for iOS. --- CMakeLists.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 6abc4fa79..39fba7ac5 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -37,9 +37,9 @@ find_package(Corrade REQUIRED) include(CMakeDependentOption) -# If targeting Android, NaCl, Emscripten or Windows RT, set explicit OpenGL ES -# support -if(NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_NACL AND NOT CORRADE_TARGET_WINDOWS_RT) +# If targeting iOS, Android, NaCl, Emscripten or Windows RT, set explicit +# OpenGL ES support +if(NOT CORRADE_TARGET_IOS AND NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_NACL AND NOT CORRADE_TARGET_WINDOWS_RT) option(TARGET_GLES "Build for OpenGL ES / WebGL" OFF) else() set(TARGET_GLES ON)