From 8d11a9f0ec492458af4fd418b60b63b7e63543cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Thu, 15 Dec 2022 10:42:11 +0100 Subject: [PATCH] Shaders: why am I still using std::string for this?! --- src/Magnum/Shaders/Test/DistanceFieldVectorGLTest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/Shaders/Test/DistanceFieldVectorGLTest.cpp b/src/Magnum/Shaders/Test/DistanceFieldVectorGLTest.cpp index 19c334463..0a5a751b5 100644 --- a/src/Magnum/Shaders/Test/DistanceFieldVectorGLTest.cpp +++ b/src/Magnum/Shaders/Test/DistanceFieldVectorGLTest.cpp @@ -129,7 +129,7 @@ struct DistanceFieldVectorGLTest: GL::OpenGLTester { private: PluginManager::Manager _manager{"nonexistent"}; - std::string _testDir; + Containers::String _testDir; GL::Renderbuffer _color{NoCreate}; #ifndef MAGNUM_TARGET_GLES2