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@ -59,7 +59,9 @@ enum class RenderbufferFormat: GLenum {
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* @requires_gl30 Extension @gl_extension{ARB,texture_rg} |
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* @requires_gles30 Extension @gl_extension{EXT,texture_rg} in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Not available in WebGL 1.0. |
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* @requires_webgl20 Only three- and four-component formats (such as |
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* @ref RenderbufferFormat::RGB565 or @ref RenderbufferFormat::RGBA4) |
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* are available in WebGL 1.0. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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R8 = GL_R8, |
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@ -86,7 +88,9 @@ enum class RenderbufferFormat: GLenum {
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* @requires_gl30 Extension @gl_extension{ARB,texture_rg} |
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* @requires_gles30 Extension @gl_extension{EXT,texture_rg} in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Not available in WebGL 1.0. |
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* @requires_webgl20 Only three- and four-component formats (such as |
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* @ref RenderbufferFormat::RGB565 or @ref RenderbufferFormat::RGBA4) |
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* are available in WebGL 1.0. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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RG8 = GL_RG8, |
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@ -110,7 +114,9 @@ enum class RenderbufferFormat: GLenum {
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* RGBA, each component normalized unsigned byte. |
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* @requires_gles30 Extension @gl_extension{ARM,rgba8} or @gl_extension{OES,rgb8_rgba8} |
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* in OpenGL ES 2.0. |
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* @requires_webgl20 Not available in WebGL 1.0. |
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* @requires_webgl20 Not availabe in WebGL 1.0, use for example |
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* @ref RenderbufferFormat::RGB565 or @ref RenderbufferFormat::RGBA4 |
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* instead. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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RGBA8 = GL_RGBA8, |
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@ -123,30 +129,32 @@ enum class RenderbufferFormat: GLenum {
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/**
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* Red component, normalized unsigned short. |
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* @requires_gl30 Extension @gl_extension{ARB,texture_rg} |
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* @requires_gl Only byte-sized normalized formats are available in OpenGL |
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* ES and WebGL. |
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* @requires_gl Only byte-sized normalized formats (such as |
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* @ref RenderbufferFormat::R8) are available in OpenGL ES and WebGL. |
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*/ |
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R16 = GL_R16, |
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/**
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* Red and green component, each normalized unsigned short. |
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* @requires_gl30 Extension @gl_extension{ARB,texture_rg} |
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* @requires_gl Only byte-sized normalized formats are available in OpenGL |
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* ES and WebGL. |
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* @requires_gl Only byte-sized normalized formats (such as |
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* @ref RenderbufferFormat::RG8) are available in OpenGL ES and WebGL. |
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*/ |
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RG16 = GL_RG16, |
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/**
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* RGB, each component normalized unsigned short. |
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* @requires_gl Only byte-sized normalized formats are available in OpenGL |
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* ES and WebGL. |
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* @requires_gl Only byte-sized normalized formats (such as |
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* @ref RenderbufferFormat::RGBA8) are available in OpenGL ES and |
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* WebGL. |
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*/ |
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RGB16 = GL_RGB16, |
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/**
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* RGBA, each component normalized unsigned short. |
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* @requires_gl Only byte-sized normalized formats are available in OpenGL |
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* ES and WebGL. |
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* @requires_gl Only byte-sized normalized formats (such as |
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* @ref RenderbufferFormat::RGBA8) are available in OpenGL ES and |
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* WebGL. |
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*/ |
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RGBA16 = GL_RGBA16, |
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#endif |
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@ -155,9 +163,10 @@ enum class RenderbufferFormat: GLenum {
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/**
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* Red component, non-normalized unsigned byte. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* @requires_gles30 Only normalized integral formats (such as |
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* @ref RenderbufferFormat::R8) are available in OpenGL ES 2.0. |
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* @requires_webgl20 Only three- and four-component normalized integral |
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* formats (such as @ref RenderbufferFormat::RGB565) are available in |
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* WebGL 1.0. |
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*/ |
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R8UI = GL_R8UI, |
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@ -165,9 +174,10 @@ enum class RenderbufferFormat: GLenum {
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/**
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* Red and green component, each non-normalized unsigned byte. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* @requires_gles30 Only normalized integral formats (such as |
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* @ref RenderbufferFormat::RG8) are available in OpenGL ES 2.0. |
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* @requires_webgl20 Only three- and four-component normalized integral |
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* formats (such as @ref RenderbufferFormat::RGB565) are available in |
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* WebGL 1.0. |
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*/ |
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RG8UI = GL_RG8UI, |
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@ -175,9 +185,10 @@ enum class RenderbufferFormat: GLenum {
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/**
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* RGBA, each component non-normalized unsigned byte. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* @requires_gles30 Only normalized integral formats (such as |
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* @ref RenderbufferFormat::RGBA8) are available in OpenGL ES 2.0. |
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* @requires_webgl20 Only three- and four-component normalized integral |
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* formats (such as @ref RenderbufferFormat::RGBA4) are available in |
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* WebGL 1.0. |
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*/ |
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RGBA8UI = GL_RGBA8UI, |
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@ -185,9 +196,10 @@ enum class RenderbufferFormat: GLenum {
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/**
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* Red component, non-normalized signed byte. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* @requires_gles30 Only normalized integral formats (such as |
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* @ref RenderbufferFormat::R8) are available in OpenGL ES 2.0. |
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* @requires_webgl20 Only three- and four-component normalized integral |
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* formats (such as @ref RenderbufferFormat::RGB565) are available in |
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* WebGL 1.0. |
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*/ |
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R8I = GL_R8I, |
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@ -195,9 +207,10 @@ enum class RenderbufferFormat: GLenum {
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/**
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* Red and green component, each non-normalized signed byte. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* @requires_gles30 Only normalized integral formats (such as |
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* @ref RenderbufferFormat::RG8) are available in OpenGL ES 2.0. |
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* @requires_webgl20 Only three- and four-component normalized integral |
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* formats (such as @ref RenderbufferFormat::RGB565) are available in |
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* WebGL 1.0. |
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*/ |
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RG8I = GL_RG8I, |
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@ -205,9 +218,10 @@ enum class RenderbufferFormat: GLenum {
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/**
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* RGBA, each component non-normalized signed byte. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* @requires_gles30 Only normalized integral formats (such as |
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* @ref RenderbufferFormat::RGBA8) are available in OpenGL ES 2.0. |
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* @requires_webgl20 Only three- and four-component normalized integral |
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* formats (such as @ref RenderbufferFormat::RGBA4) are available in |
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* WebGL 1.0. |
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*/ |
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RGBA8I = GL_RGBA8I, |
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@ -215,120 +229,144 @@ enum class RenderbufferFormat: GLenum {
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/**
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* Red component, non-normalized unsigned short. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::R8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGB565) are |
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* available in WebGL 1.0. |
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*/ |
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R16UI = GL_R16UI, |
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/**
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* Red and green component, each non-normalized unsigned short. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::RG8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGB565) are |
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* available in WebGL 1.0. |
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*/ |
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RG16UI = GL_RG16UI, |
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/**
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* RGBA, each component non-normalized unsigned short. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::RGBA8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGBA4) are |
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* available in WebGL 1.0. |
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*/ |
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RGBA16UI = GL_RGBA16UI, |
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/**
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* Red component, non-normalized signed short. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::R8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGB565) are |
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* available in WebGL 1.0. |
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*/ |
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R16I = GL_R16I, |
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/**
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* Red and green component, each non-normalized signed short. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::RG8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGB565) are |
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* available in WebGL 1.0. |
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*/ |
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RG16I = GL_RG16I, |
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/**
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* RGBA, each component non-normalized signed short. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::RGBA8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGBA4) are |
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* available in WebGL 1.0. |
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*/ |
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RGBA16I = GL_RGBA16I, |
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/**
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* Red component, non-normalized unsigned int. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::R8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGB565) are |
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* available in WebGL 1.0. |
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*/ |
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R32UI = GL_R32UI, |
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/**
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* Red and green component, each non-normalized unsigned int. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::RG8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGB565) are |
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* available in WebGL 1.0. |
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*/ |
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RG32UI = GL_RG32UI, |
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/**
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* RGBA, each component non-normalized unsigned int. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::RGBA8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGBA4) are |
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* available in WebGL 1.0. |
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*/ |
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RGBA32UI = GL_RGBA32UI, |
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/**
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* Red component, non-normalized signed int. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::R8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGB565) are |
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* available in WebGL 1.0. |
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*/ |
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R32I = GL_R32I, |
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/**
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* Red and green component, each non-normalized signed int. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::RG8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGB565) are |
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* available in WebGL 1.0. |
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*/ |
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RG32I = GL_RG32I, |
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/**
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* RGBA, each component non-normalized signed int. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_gles30 Only byte-sized normalized integral formats |
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* (such as @ref RenderbufferFormat::RGBA8) are available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Only byte-sized three- and four-component normalized |
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* integral formats (such as @ref RenderbufferFormat::RGBA4) are |
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* available in WebGL 1.0. |
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*/ |
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RGBA32I = GL_RGBA32I, |
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#endif |
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@ -446,12 +484,22 @@ enum class RenderbufferFormat: GLenum {
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, |
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#endif |
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/** RGB, normalized unsigned, red and blue 5bit, green 6bit. */ |
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RGB565 = GL_RGB565, |
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/** RGBA, normalized unsigned, each component 4bit. */ |
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RGBA4 = GL_RGBA4, |
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/** RGBA, normalized unsigned, each RGB component 5bit, alpha 1bit. */ |
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RGB5A1 = GL_RGB5_A1, |
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#ifndef MAGNUM_TARGET_GLES2 |
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/**
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* RGBA, normalized unsigned, each RGB component 10bit, alpha 2bit. |
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* @requires_gles30 Usable only as internal texture format in OpenGL ES |
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* 2.0, see @ref TextureFormat::RGB10A2. |
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* @requires_webgl20 Not available in WebGL 1.0. |
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* @requires_webgl20 Not available in WebGL 1.0, use e.g. |
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* @ref RenderbufferFormat::RGB5A1 instead. |
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*/ |
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RGB10A2 = GL_RGB10_A2, |
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@ -460,31 +508,12 @@ enum class RenderbufferFormat: GLenum {
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* @requires_gl33 Extension @gl_extension{ARB,texture_rgb10_a2ui} |
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* @requires_gles30 Only normalized integral formats are available in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Only normalized integral formats are available in |
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* WebGL 1.0. |
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* @requires_webgl20 Only normalized integral formats (such as |
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* @ref RenderbufferFormat::RGB5A1) are available in WebGL 1.0. |
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*/ |
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RGB10A2UI = GL_RGB10_A2UI, |
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#endif |
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/** RGBA, normalized unsigned, each RGB component 5bit, alpha 1bit. */ |
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RGB5A1 = GL_RGB5_A1, |
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/** RGBA, normalized unsigned, each component 4bit. */ |
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RGBA4 = GL_RGBA4, |
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#ifndef MAGNUM_TARGET_GLES |
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/**
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* RGB, float, red and green 11bit, blue 10bit. |
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* @requires_gl30 Extension @gl_extension{EXT,packed_float} |
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* @requires_gl Usable only as internal texture format in OpenGL ES and |
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* WebGL, see @ref TextureFormat::R11FG11FB10F. |
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*/ |
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R11FG11FB10F = GL_R11F_G11F_B10F, |
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#endif |
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/** RGB, normalized unsigned, red and blue 5bit, green 6bit. */ |
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RGB565 = GL_RGB565, |
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/**
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* sRGBA, each component normalized unsigned byte. |
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* @requires_gles30 Extension @gl_extension{EXT,sRGB} in OpenGL ES 2.0. |
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@ -496,6 +525,16 @@ enum class RenderbufferFormat: GLenum {
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SRGB8Alpha8 = GL_SRGB8_ALPHA8_EXT, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/**
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|
* RGB, float, red and green 11bit, blue 10bit. |
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|
* @requires_gl30 Extension @gl_extension{EXT,packed_float} |
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|
* @requires_gl Usable only as internal texture format in OpenGL ES and |
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|
* WebGL, see @ref TextureFormat::R11FG11FB10F. |
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*/ |
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R11FG11FB10F = GL_R11F_G11F_B10F, |
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#endif |
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|
#ifndef MAGNUM_TARGET_GLES |
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|
/**
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|
* Depth component, size implementation-dependent. |
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|