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@ -57,10 +57,9 @@ performed, after everything is properly initialized.
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In your draw event implementation don't forget to call nextFrame() after |
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buffer swap. You can use previousFrameDuration() to compute animation speed. |
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Example usage (in e.g. @ref Platform::GlutApplication "GlutApplication" |
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subclass): |
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Example usage: |
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@code |
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MyApplication::MyApplication(...): Platform::GlutApplication(...) { |
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MyApplication::MyApplication(const Parameters& parameters): Platform::Application(parameters) { |
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// Initialization ...
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timeline.setMinimalFrameTime(1/120.0f); // 120 FPS at max
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