From 8e286b49640afecdd846df82c80f474416154976 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 8 Feb 2015 12:39:51 +0100 Subject: [PATCH] Properly export CubeMapTextureArray symbols. Only the maxSize() function was non-inline and apparently wasn't used (or tested) until now, meh. --- src/Magnum/CubeMapTextureArray.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/CubeMapTextureArray.h b/src/Magnum/CubeMapTextureArray.h index 28b526fb4..b7e7d7ae6 100644 --- a/src/Magnum/CubeMapTextureArray.h +++ b/src/Magnum/CubeMapTextureArray.h @@ -82,7 +82,7 @@ the six sides of the cube map, fourth part is layer in the array. See @requires_gl40 Extension @extension{ARB,texture_cube_map_array} @requires_gl Cube map texture arrays are not available in OpenGL ES. */ -class CubeMapTextureArray: public AbstractTexture { +class MAGNUM_EXPORT CubeMapTextureArray: public AbstractTexture { public: /** * @brief Constructor