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No silly Engrish, compiled code snippets and following private variable naming rules. This class doesn't do much and was rather neglected, but is still quite useful compared to having to google how std::chrono works every damn time.pull/605/head
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Magnum/Platform/Sdl2Application.h" |
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#include "Magnum/Timeline.h" |
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using namespace Magnum; |
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#define DOXYGEN_ELLIPSIS(...) __VA_ARGS__ |
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#define DOXYGEN_IGNORE(...) __VA_ARGS__ |
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class MyApplication: public Platform::Application { |
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public: |
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explicit MyApplication(const Arguments& arguments); |
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void drawEvent(); |
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private: |
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Timeline _timeline; |
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}; |
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/* [Timeline-usage] */ |
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MyApplication::MyApplication(const Arguments& arguments): |
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Platform::Application{arguments, NoCreate} |
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{ |
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DOXYGEN_ELLIPSIS() |
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// Enable VSync or set minimal loop period for the application, if
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// needed/applicable ...
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_timeline.start(); |
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} |
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void MyApplication::drawEvent() { |
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DOXYGEN_ELLIPSIS() |
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// Distance of object traveling at speed of 15 units per second
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Float distance = 15.0f*_timeline.previousFrameDuration(); DOXYGEN_IGNORE(static_cast<void>(distance);) |
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// Move an object, draw it ...
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swapBuffers(); |
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redraw(); |
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_timeline.nextFrame(); |
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} |
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/* [Timeline-usage] */ |
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int main() { |
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return 0; /* on iOS SDL redefines main to SDL_main and then return is needed */ |
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} |
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