Apparently this was broken ever since. Heh.
@ -191,6 +191,9 @@ bool Sdl2Application::tryCreateContext(const Configuration& configuration) {
Error() << "Platform::Sdl2Application::tryCreateContext(): cannot create window:" << SDL_GetError();
return false;
}
/* Create compatibility context */
_glContext = SDL_GL_CreateContext(_window);
#endif