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More unique name for PhongShader resources.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
90fbc956cc
  1. 2
      src/Shaders/CMakeLists.txt
  2. 2
      src/Shaders/PhongShader.cpp

2
src/Shaders/CMakeLists.txt

@ -1,4 +1,4 @@
corrade_add_resource(Shaders shaders PhongShader.frag PhongShader.vert)
corrade_add_resource(Shaders MagnumShaders PhongShader.frag PhongShader.vert)
set(Shaders_SRCS
PhongShader.cpp
${Shaders}

2
src/Shaders/PhongShader.cpp

@ -20,7 +20,7 @@
namespace Magnum { namespace Shaders {
PhongShader::PhongShader() {
Corrade::Utility::Resource rs("shaders");
Corrade::Utility::Resource rs("MagnumShaders");
attachShader(Shader::fromData(Shader::Type::Vertex, rs.get("PhongShader.vert")));
attachShader(Shader::fromData(Shader::Type::Fragment, rs.get("PhongShader.frag")));

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