diff --git a/CMakeLists.txt b/CMakeLists.txt index e186771e5..8d55bca3d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -32,8 +32,14 @@ find_package(Corrade REQUIRED) include(CMakeDependentOption) -option(TARGET_GLES "Build for OpenGL ES instead of desktop OpenGL" OFF) -cmake_dependent_option(TARGET_GLES2 "Build for OpenGL ES 2" ON "TARGET_GLES" OFF) +# If targeting Android, NaCl or Emscripten, set explicit OpenGL ES support +if(NOT CORRADE_TARGET_ANDROID AND NOT CORRADE_TARGET_EMSCRIPTEN AND NOT CORRADE_TARGET_NACL) + option(TARGET_GLES "Build for OpenGL ES / WebGL" OFF) +else() + set(TARGET_GLES ON) +endif() + +cmake_dependent_option(TARGET_GLES2 "Build for OpenGL ES 2 / WebGL 1.0" ON "TARGET_GLES" OFF) cmake_dependent_option(TARGET_DESKTOP_GLES "Build for OpenGL ES on desktop" OFF "TARGET_GLES" OFF) # Parts of the library @@ -125,16 +131,11 @@ elseif(MSVC) message(FATAL_ERROR "Compatibility branch of Magnum is needed for use with MSVC. See the documentation for more information.") endif() -# If targeting NaCl or Emscripten, set explicit OpenGL ES 2.0 support -if(CORRADE_TARGET_NACL OR CORRADE_TARGET_EMSCRIPTEN) - set(TARGET_GLES 1) - set(TARGET_GLES2 1) -endif() - -# If targeting Android, set explicit OpenGL ES support. Decision between 2.0 -# and 3.0 is up to the user -if(CORRADE_TARGET_ANDROID) - set(TARGET_GLES 1) +# If targeting NaCl, set explicit OpenGL ES 2.0 support. For Android and +# Emscripten the decision between ES 2.0 / WebGL 1.0 and ES 3.0 / WebGL 2.0 +# must be done by the user. +if(CORRADE_TARGET_NACL) + set(TARGET_GLES2 ON) endif() # NaCl newlib toolchain supports only static linking, dynamic linking is diff --git a/README.md b/README.md index 9a8c11096..5aa814358 100644 --- a/README.md +++ b/README.md @@ -46,7 +46,7 @@ Graphics APIs: extensions * **OpenGL ES** 2.0, 3.0, 3.1 and extensions to match desktop OpenGL functionality -* **WebGL** 1.0 and extensions to match desktop OpenGL functionality +* **WebGL** 1.0, 2.0 and extensions to match desktop OpenGL functionality Platforms: diff --git a/doc/mainpage.dox b/doc/mainpage.dox index 64d28b3a1..027f4245d 100644 --- a/doc/mainpage.dox +++ b/doc/mainpage.dox @@ -72,7 +72,7 @@ Graphics APIs: extensions - **OpenGL ES** 2.0, 3.0, 3.1 and extensions to match desktop OpenGL functionality -- **WebGL** 1.0 and extensions to match desktop OpenGL functionality +- **WebGL** 1.0, 2.0 and extensions to match desktop OpenGL functionality Platforms: diff --git a/modules/FindMagnum.cmake b/modules/FindMagnum.cmake index ecd5af2db..10d6dfbb1 100644 --- a/modules/FindMagnum.cmake +++ b/modules/FindMagnum.cmake @@ -223,6 +223,11 @@ elseif(MAGNUM_TARGET_GLES3) set(MAGNUM_LIBRARIES ${MAGNUM_LIBRARIES} ${OPENGLES3_LIBRARY}) endif() +# Emscripten needs special flag to use WebGL 2 +if(CORRADE_TARGET_EMSCRIPTEN AND NOT MAGNUM_TARGET_GLES2 AND NOT CMAKE_EXE_LINKER_FLAGS MATCHES "USE_WEBGL2") + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_WEBGL2=1") +endif() + # Ensure that all inter-component dependencies are specified as well set(_MAGNUM_ADDITIONAL_COMPONENTS ) foreach(component ${Magnum_FIND_COMPONENTS}) diff --git a/modules/FindOpenGLES3.cmake b/modules/FindOpenGLES3.cmake index ae7cee718..c7179bcb6 100644 --- a/modules/FindOpenGLES3.cmake +++ b/modules/FindOpenGLES3.cmake @@ -32,13 +32,17 @@ # DEALINGS IN THE SOFTWARE. # -# Library -find_library(OPENGLES3_LIBRARY NAMES - GLESv3 +# In Emscripten OpenGL ES 3 is linked automatically, thus no need to find the +# library. +if(NOT CORRADE_TARGET_EMSCRIPTEN) + find_library(OPENGLES3_LIBRARY NAMES + GLESv3 - # On some platforms (e.g. desktop emulation with Mesa or NVidia) ES3 - # support is provided in ES2 lib - GLESv2) + # On some platforms (e.g. desktop emulation with Mesa or NVidia) ES3 + # support is provided in ES2 lib + GLESv2) + set(OPENGLES3_LIBRARY_NEEDED OPENGLES3_LIBRARY) +endif() # Include dir find_path(OPENGLES3_INCLUDE_DIR @@ -46,5 +50,5 @@ find_path(OPENGLES3_INCLUDE_DIR include(FindPackageHandleStandardArgs) find_package_handle_standard_args("OpenGLES3" DEFAULT_MSG - OPENGLES3_LIBRARY + ${OPENGLES3_LIBRARY_NEEDED} OPENGLES3_INCLUDE_DIR) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index c9b419124..0a5df43d5 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -35,6 +35,11 @@ if(MSVC) string(REPLACE "/W3" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS}) endif() +# Emscripten needs special flag to use WebGL 2 +if(CORRADE_TARGET_EMSCRIPTEN AND NOT TARGET_GLES2) + set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_WEBGL2=1") +endif() + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CORRADE_CXX_FLAGS}") include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR} ${CORRADE_INCLUDE_DIR}) diff --git a/src/Magnum/OpenGL.h b/src/Magnum/OpenGL.h index f9ae38f00..fe198c051 100644 --- a/src/Magnum/OpenGL.h +++ b/src/Magnum/OpenGL.h @@ -49,7 +49,11 @@ /* Special case for Emscripten (no extension loading) */ #elif defined(CORRADE_TARGET_EMSCRIPTEN) - #include "MagnumExternal/OpenGL/GLES2/flextGLEmscripten.h" + #ifdef MAGNUM_TARGET_GLES2 + #include "MagnumExternal/OpenGL/GLES2/flextGLEmscripten.h" + #else + #include "MagnumExternal/OpenGL/GLES3/flextGLEmscripten.h" + #endif /* Generic OpenGL ES */ #elif defined(MAGNUM_TARGET_GLES2) diff --git a/src/MagnumExternal/OpenGL/GLES3/CMakeLists.txt b/src/MagnumExternal/OpenGL/GLES3/CMakeLists.txt index 0788e54e9..76a7656e2 100644 --- a/src/MagnumExternal/OpenGL/GLES3/CMakeLists.txt +++ b/src/MagnumExternal/OpenGL/GLES3/CMakeLists.txt @@ -35,4 +35,10 @@ if(NOT BUILD_STATIC OR BUILD_STATIC_PIC) set_target_properties(MagnumFlextGLObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) endif() -install(FILES flextGL.h DESTINATION ${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR}/OpenGL/GLES3) +if(CORRADE_TARGET_EMSCRIPTEN) + set(MagnumOpenGL_HEADERS flextGLEmscripten.h) +else() + set(MagnumOpenGL_HEADERS flextGL.h) +endif() + +install(FILES ${MagnumOpenGL_HEADERS} DESTINATION ${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR}/OpenGL/GLES3) diff --git a/src/MagnumExternal/OpenGL/GLES3/Emscripten/extensions.txt b/src/MagnumExternal/OpenGL/GLES3/Emscripten/extensions.txt new file mode 100644 index 000000000..a0e57d098 --- /dev/null +++ b/src/MagnumExternal/OpenGL/GLES3/Emscripten/extensions.txt @@ -0,0 +1,6 @@ +# The following output is taken from `magnum-info` with removed `GL_` prefixes. + +version 3.0 es + +extension EXT_texture_filter_anisotropic optional +extension EXT_sRGB optional diff --git a/src/MagnumExternal/OpenGL/GLES3/Emscripten/flextGLEmscripten.h.template b/src/MagnumExternal/OpenGL/GLES3/Emscripten/flextGLEmscripten.h.template new file mode 100644 index 000000000..b7ff7e5a7 --- /dev/null +++ b/src/MagnumExternal/OpenGL/GLES3/Emscripten/flextGLEmscripten.h.template @@ -0,0 +1,61 @@ +@require(passthru, functions, enums, options, version, extensions) +#ifndef _flextgl_h_ +#define _flextgl_h_ + +/* Defensive include guards */ + +#if defined(__gl_h_) || defined(__gl2_h_) || defined(__gl3_h_) || defined(__gl31_h_) +#error Attempt to include auto-generated header after including gl3.h +#endif +#if defined(__gl2ext_h_) || defined(__gl3ext_h_) +#error Attempt to include auto-generated header after including gl3ext.h +#endif +#if defined(__gl2platform_h_) || defined(__gl3platform_h_) +#error Attempt to include auto-generated header after including gl3platform.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __gl3_h_ +#define __gl31_h_ +#define __gl2ext_h_ +#define __gl3ext_h_ +#define __gl2platform_h_ +#define __gl3platform_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +void flextGLInit(); + +/* Function declaration macros */ +#define APIENTRY +#ifndef GLAPI +#define GLAPI extern +#endif + +/* Data types */ + +@passthru + +/* Enums */ + +@enums + +/* Function prototypes */ +@for cat,funcs in functions: + +/* GL_@cat */ + +@for f in funcs: +GLAPI @f.returntype gl@f.name\ +(@f.param_type_list_string()); +@end +@end + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/src/MagnumExternal/OpenGL/GLES3/README.md b/src/MagnumExternal/OpenGL/GLES3/README.md index 58942045c..4ab311da7 100644 --- a/src/MagnumExternal/OpenGL/GLES3/README.md +++ b/src/MagnumExternal/OpenGL/GLES3/README.md @@ -6,6 +6,14 @@ Call `flextGLgen.py` in this directory with the following arguments: .../flextGLgen.py -D . -t . extensions.txt -It will generate `flextGL.h` and `flextGL.cpp` files. As usual, be sure to -check the diff for suspicious changes and whitespace-at-EOL (although there -shouldn't be any). +It will generate `flextGL.h` and `flextGL.cpp` files. + +Emscripten doesn't have the ability to manually load extension pointers, +thus it has only header files: + + .../flextGLgen.py -D . -t Emscripten/ Emscripten/extensions.txt + +This will generate stripped-down `flextGLEmscripten.h` file. + +As usual, be sure to check the diff for suspicious changes and +whitespace-at-EOL (although there shouldn't be any). diff --git a/src/MagnumExternal/OpenGL/GLES3/flextGLEmscripten.h b/src/MagnumExternal/OpenGL/GLES3/flextGLEmscripten.h new file mode 100644 index 000000000..8952bb66b --- /dev/null +++ b/src/MagnumExternal/OpenGL/GLES3/flextGLEmscripten.h @@ -0,0 +1,968 @@ +#ifndef _flextgl_h_ +#define _flextgl_h_ + +/* Defensive include guards */ + +#if defined(__gl_h_) || defined(__gl2_h_) || defined(__gl3_h_) || defined(__gl31_h_) +#error Attempt to include auto-generated header after including gl3.h +#endif +#if defined(__gl2ext_h_) || defined(__gl3ext_h_) +#error Attempt to include auto-generated header after including gl3ext.h +#endif +#if defined(__gl2platform_h_) || defined(__gl3platform_h_) +#error Attempt to include auto-generated header after including gl3platform.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __gl3_h_ +#define __gl31_h_ +#define __gl2ext_h_ +#define __gl3ext_h_ +#define __gl2platform_h_ +#define __gl3platform_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +void flextGLInit(); + +/* Function declaration macros */ +#define APIENTRY +#ifndef GLAPI +#define GLAPI extern +#endif + +/* Data types */ + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef short GLshort; +typedef int GLint; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef int GLsizei; +typedef char GLchar; +typedef unsigned short GLhalf; +typedef struct __GLsync *GLsync; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* Enums */ + +/* GL_ES_VERSION_2_0 */ + +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/* GL_ES_VERSION_3_0 */ + +#define GL_READ_BUFFER 0x0C02 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_RED 0x1903 +#define GL_RGB8 0x8051 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_RG8 0x822B +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +/* GL_EXT_texture_filter_anisotropic */ + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +/* GL_EXT_sRGB */ + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 + +/* Function prototypes */ + +/* GL_ES_VERSION_2_0 */ + +GLAPI void glActiveTexture(GLenum); +GLAPI void glAttachShader(GLuint, GLuint); +GLAPI void glBindAttribLocation(GLuint, GLuint, const GLchar *); +GLAPI void glBindBuffer(GLenum, GLuint); +GLAPI void glBindFramebuffer(GLenum, GLuint); +GLAPI void glBindRenderbuffer(GLenum, GLuint); +GLAPI void glBindTexture(GLenum, GLuint); +GLAPI void glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void glBlendEquation(GLenum); +GLAPI void glBlendEquationSeparate(GLenum, GLenum); +GLAPI void glBlendFunc(GLenum, GLenum); +GLAPI void glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum); +GLAPI void glBufferData(GLenum, GLsizeiptr, const void *, GLenum); +GLAPI void glBufferSubData(GLenum, GLintptr, GLsizeiptr, const void *); +GLAPI GLenum glCheckFramebufferStatus(GLenum); +GLAPI void glClear(GLbitfield); +GLAPI void glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void glClearDepthf(GLfloat); +GLAPI void glClearStencil(GLint); +GLAPI void glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); +GLAPI void glCompileShader(GLuint); +GLAPI void glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); +GLAPI void glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); +GLAPI void glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI GLuint glCreateProgram(void); +GLAPI GLuint glCreateShader(GLenum); +GLAPI void glCullFace(GLenum); +GLAPI void glDeleteBuffers(GLsizei, const GLuint *); +GLAPI void glDeleteFramebuffers(GLsizei, const GLuint *); +GLAPI void glDeleteProgram(GLuint); +GLAPI void glDeleteRenderbuffers(GLsizei, const GLuint *); +GLAPI void glDeleteShader(GLuint); +GLAPI void glDeleteTextures(GLsizei, const GLuint *); +GLAPI void glDepthFunc(GLenum); +GLAPI void glDepthMask(GLboolean); +GLAPI void glDepthRangef(GLfloat, GLfloat); +GLAPI void glDetachShader(GLuint, GLuint); +GLAPI void glDisable(GLenum); +GLAPI void glDisableVertexAttribArray(GLuint); +GLAPI void glDrawArrays(GLenum, GLint, GLsizei); +GLAPI void glDrawElements(GLenum, GLsizei, GLenum, const void *); +GLAPI void glEnable(GLenum); +GLAPI void glEnableVertexAttribArray(GLuint); +GLAPI void glFinish(void); +GLAPI void glFlush(void); +GLAPI void glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint); +GLAPI void glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void glFrontFace(GLenum); +GLAPI void glGenBuffers(GLsizei, GLuint *); +GLAPI void glGenerateMipmap(GLenum); +GLAPI void glGenFramebuffers(GLsizei, GLuint *); +GLAPI void glGenRenderbuffers(GLsizei, GLuint *); +GLAPI void glGenTextures(GLsizei, GLuint *); +GLAPI void glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *); +GLAPI GLint glGetAttribLocation(GLuint, const GLchar *); +GLAPI void glGetBooleanv(GLenum, GLboolean *); +GLAPI void glGetBufferParameteriv(GLenum, GLenum, GLint *); +GLAPI GLenum glGetError(void); +GLAPI void glGetFloatv(GLenum, GLfloat *); +GLAPI void glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *); +GLAPI void glGetIntegerv(GLenum, GLint *); +GLAPI void glGetProgramiv(GLuint, GLenum, GLint *); +GLAPI void glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void glGetRenderbufferParameteriv(GLenum, GLenum, GLint *); +GLAPI void glGetShaderiv(GLuint, GLenum, GLint *); +GLAPI void glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *); +GLAPI void glGetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI const GLubyte * glGetString(GLenum); +GLAPI void glGetTexParameterfv(GLenum, GLenum, GLfloat *); +GLAPI void glGetTexParameteriv(GLenum, GLenum, GLint *); +GLAPI void glGetUniformfv(GLuint, GLint, GLfloat *); +GLAPI void glGetUniformiv(GLuint, GLint, GLint *); +GLAPI GLint glGetUniformLocation(GLuint, const GLchar *); +GLAPI void glGetVertexAttribfv(GLuint, GLenum, GLfloat *); +GLAPI void glGetVertexAttribiv(GLuint, GLenum, GLint *); +GLAPI void glGetVertexAttribPointerv(GLuint, GLenum, void **); +GLAPI void glHint(GLenum, GLenum); +GLAPI GLboolean glIsBuffer(GLuint); +GLAPI GLboolean glIsEnabled(GLenum); +GLAPI GLboolean glIsFramebuffer(GLuint); +GLAPI GLboolean glIsProgram(GLuint); +GLAPI GLboolean glIsRenderbuffer(GLuint); +GLAPI GLboolean glIsShader(GLuint); +GLAPI GLboolean glIsTexture(GLuint); +GLAPI void glLineWidth(GLfloat); +GLAPI void glLinkProgram(GLuint); +GLAPI void glPixelStorei(GLenum, GLint); +GLAPI void glPolygonOffset(GLfloat, GLfloat); +GLAPI void glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); +GLAPI void glReleaseShaderCompiler(void); +GLAPI void glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei); +GLAPI void glSampleCoverage(GLfloat, GLboolean); +GLAPI void glScissor(GLint, GLint, GLsizei, GLsizei); +GLAPI void glShaderBinary(GLsizei, const GLuint *, GLenum, const void *, GLsizei); +GLAPI void glShaderSource(GLuint, GLsizei, const GLchar *const*, const GLint *); +GLAPI void glStencilFunc(GLenum, GLint, GLuint); +GLAPI void glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint); +GLAPI void glStencilMask(GLuint); +GLAPI void glStencilMaskSeparate(GLenum, GLuint); +GLAPI void glStencilOp(GLenum, GLenum, GLenum); +GLAPI void glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum); +GLAPI void glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); +GLAPI void glTexParameterf(GLenum, GLenum, GLfloat); +GLAPI void glTexParameterfv(GLenum, GLenum, const GLfloat *); +GLAPI void glTexParameteri(GLenum, GLenum, GLint); +GLAPI void glTexParameteriv(GLenum, GLenum, const GLint *); +GLAPI void glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); +GLAPI void glUniform1f(GLint, GLfloat); +GLAPI void glUniform1fv(GLint, GLsizei, const GLfloat *); +GLAPI void glUniform1i(GLint, GLint); +GLAPI void glUniform1iv(GLint, GLsizei, const GLint *); +GLAPI void glUniform2f(GLint, GLfloat, GLfloat); +GLAPI void glUniform2fv(GLint, GLsizei, const GLfloat *); +GLAPI void glUniform2i(GLint, GLint, GLint); +GLAPI void glUniform2iv(GLint, GLsizei, const GLint *); +GLAPI void glUniform3f(GLint, GLfloat, GLfloat, GLfloat); +GLAPI void glUniform3fv(GLint, GLsizei, const GLfloat *); +GLAPI void glUniform3i(GLint, GLint, GLint, GLint); +GLAPI void glUniform3iv(GLint, GLsizei, const GLint *); +GLAPI void glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void glUniform4fv(GLint, GLsizei, const GLfloat *); +GLAPI void glUniform4i(GLint, GLint, GLint, GLint, GLint); +GLAPI void glUniform4iv(GLint, GLsizei, const GLint *); +GLAPI void glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void glUseProgram(GLuint); +GLAPI void glValidateProgram(GLuint); +GLAPI void glVertexAttrib1f(GLuint, GLfloat); +GLAPI void glVertexAttrib1fv(GLuint, const GLfloat *); +GLAPI void glVertexAttrib2f(GLuint, GLfloat, GLfloat); +GLAPI void glVertexAttrib2fv(GLuint, const GLfloat *); +GLAPI void glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void glVertexAttrib3fv(GLuint, const GLfloat *); +GLAPI void glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void glVertexAttrib4fv(GLuint, const GLfloat *); +GLAPI void glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); +GLAPI void glViewport(GLint, GLint, GLsizei, GLsizei); + +/* GL_ES_VERSION_3_0 */ + +GLAPI void glReadBuffer(GLenum); +GLAPI void glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); +GLAPI void glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); +GLAPI void glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); +GLAPI void glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); +GLAPI void glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); +GLAPI void glGenQueries(GLsizei, GLuint *); +GLAPI void glDeleteQueries(GLsizei, const GLuint *); +GLAPI GLboolean glIsQuery(GLuint); +GLAPI void glBeginQuery(GLenum, GLuint); +GLAPI void glEndQuery(GLenum); +GLAPI void glGetQueryiv(GLenum, GLenum, GLint *); +GLAPI void glGetQueryObjectuiv(GLuint, GLenum, GLuint *); +GLAPI GLboolean glUnmapBuffer(GLenum); +GLAPI void glGetBufferPointerv(GLenum, GLenum, void **); +GLAPI void glDrawBuffers(GLsizei, const GLenum *); +GLAPI void glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); +GLAPI void glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GLAPI void glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void * glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield); +GLAPI void glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr); +GLAPI void glBindVertexArray(GLuint); +GLAPI void glDeleteVertexArrays(GLsizei, const GLuint *); +GLAPI void glGenVertexArrays(GLsizei, GLuint *); +GLAPI GLboolean glIsVertexArray(GLuint); +GLAPI void glGetIntegeri_v(GLenum, GLuint, GLint *); +GLAPI void glBeginTransformFeedback(GLenum); +GLAPI void glEndTransformFeedback(void); +GLAPI void glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); +GLAPI void glBindBufferBase(GLenum, GLuint, GLuint); +GLAPI void glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar *const*, GLenum); +GLAPI void glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +GLAPI void glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void *); +GLAPI void glGetVertexAttribIiv(GLuint, GLenum, GLint *); +GLAPI void glGetVertexAttribIuiv(GLuint, GLenum, GLuint *); +GLAPI void glVertexAttribI4i(GLuint, GLint, GLint, GLint, GLint); +GLAPI void glVertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void glVertexAttribI4iv(GLuint, const GLint *); +GLAPI void glVertexAttribI4uiv(GLuint, const GLuint *); +GLAPI void glGetUniformuiv(GLuint, GLint, GLuint *); +GLAPI GLint glGetFragDataLocation(GLuint, const GLchar *); +GLAPI void glUniform1ui(GLint, GLuint); +GLAPI void glUniform2ui(GLint, GLuint, GLuint); +GLAPI void glUniform3ui(GLint, GLuint, GLuint, GLuint); +GLAPI void glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint); +GLAPI void glUniform1uiv(GLint, GLsizei, const GLuint *); +GLAPI void glUniform2uiv(GLint, GLsizei, const GLuint *); +GLAPI void glUniform3uiv(GLint, GLsizei, const GLuint *); +GLAPI void glUniform4uiv(GLint, GLsizei, const GLuint *); +GLAPI void glClearBufferiv(GLenum, GLint, const GLint *); +GLAPI void glClearBufferuiv(GLenum, GLint, const GLuint *); +GLAPI void glClearBufferfv(GLenum, GLint, const GLfloat *); +GLAPI void glClearBufferfi(GLenum, GLint, GLfloat, GLint); +GLAPI const GLubyte * glGetStringi(GLenum, GLuint); +GLAPI void glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); +GLAPI void glGetUniformIndices(GLuint, GLsizei, const GLchar *const*, GLuint *); +GLAPI void glGetActiveUniformsiv(GLuint, GLsizei, const GLuint *, GLenum, GLint *); +GLAPI GLuint glGetUniformBlockIndex(GLuint, const GLchar *); +GLAPI void glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint *); +GLAPI void glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void glUniformBlockBinding(GLuint, GLuint, GLuint); +GLAPI void glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei); +GLAPI void glDrawElementsInstanced(GLenum, GLsizei, GLenum, const void *, GLsizei); +GLAPI GLsync glFenceSync(GLenum, GLbitfield); +GLAPI GLboolean glIsSync(GLsync); +GLAPI void glDeleteSync(GLsync); +GLAPI GLenum glClientWaitSync(GLsync, GLbitfield, GLuint64); +GLAPI void glWaitSync(GLsync, GLbitfield, GLuint64); +GLAPI void glGetInteger64v(GLenum, GLint64 *); +GLAPI void glGetSynciv(GLsync, GLenum, GLsizei, GLsizei *, GLint *); +GLAPI void glGetInteger64i_v(GLenum, GLuint, GLint64 *); +GLAPI void glGetBufferParameteri64v(GLenum, GLenum, GLint64 *); +GLAPI void glGenSamplers(GLsizei, GLuint *); +GLAPI void glDeleteSamplers(GLsizei, const GLuint *); +GLAPI GLboolean glIsSampler(GLuint); +GLAPI void glBindSampler(GLuint, GLuint); +GLAPI void glSamplerParameteri(GLuint, GLenum, GLint); +GLAPI void glSamplerParameteriv(GLuint, GLenum, const GLint *); +GLAPI void glSamplerParameterf(GLuint, GLenum, GLfloat); +GLAPI void glSamplerParameterfv(GLuint, GLenum, const GLfloat *); +GLAPI void glGetSamplerParameteriv(GLuint, GLenum, GLint *); +GLAPI void glGetSamplerParameterfv(GLuint, GLenum, GLfloat *); +GLAPI void glVertexAttribDivisor(GLuint, GLuint); +GLAPI void glBindTransformFeedback(GLenum, GLuint); +GLAPI void glDeleteTransformFeedbacks(GLsizei, const GLuint *); +GLAPI void glGenTransformFeedbacks(GLsizei, GLuint *); +GLAPI GLboolean glIsTransformFeedback(GLuint); +GLAPI void glPauseTransformFeedback(void); +GLAPI void glResumeTransformFeedback(void); +GLAPI void glGetProgramBinary(GLuint, GLsizei, GLsizei *, GLenum *, void *); +GLAPI void glProgramBinary(GLuint, GLenum, const void *, GLsizei); +GLAPI void glProgramParameteri(GLuint, GLenum, GLint); +GLAPI void glInvalidateFramebuffer(GLenum, GLsizei, const GLenum *); +GLAPI void glInvalidateSubFramebuffer(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); +GLAPI void glTexStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei); +GLAPI void glTexStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); +GLAPI void glGetInternalformativ(GLenum, GLenum, GLenum, GLsizei, GLint *); + +/* GL_EXT_texture_filter_anisotropic */ + + +/* GL_EXT_sRGB */ + + +#ifdef __cplusplus +} +#endif + +#endif