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Added method for getting key of given Resource.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
934d04a76b
  1. 29
      src/ResourceManager.h

29
src/ResourceManager.h

@ -266,40 +266,40 @@ template<class T, class U = T> class Resource {
inline Resource(): manager(nullptr), lastCheck(0), _state(ResourceState::Final), data(nullptr) {}
/** @brief Copy constructor */
inline Resource(const Resource<T, U>& other): manager(other.manager), key(other.key), lastCheck(other.lastCheck), _state(other._state), data(other.data) {
if(manager) manager->incrementReferenceCount(key);
inline Resource(const Resource<T, U>& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) {
if(manager) manager->incrementReferenceCount(_key);
}
/** @brief Move constructor */
inline Resource(Resource<T, U>&& other): manager(other.manager), key(other.key), lastCheck(other.lastCheck), _state(other._state), data(other.data) {
inline Resource(Resource<T, U>&& other): manager(other.manager), _key(other._key), lastCheck(other.lastCheck), _state(other._state), data(other.data) {
other.manager = nullptr;
}
/** @brief Destructor */
inline ~Resource() {
if(manager) manager->decrementReferenceCount(key);
if(manager) manager->decrementReferenceCount(_key);
}
/** @brief Assignment operator */
Resource<T, U>& operator=(const Resource<T, U>& other) {
if(manager) manager->decrementReferenceCount(key);
if(manager) manager->decrementReferenceCount(_key);
manager = other.manager;
key = other.key;
_key = other._key;
lastCheck = other.lastCheck;
_state = other._state;
data = other.data;
if(manager) manager->incrementReferenceCount(key);
if(manager) manager->incrementReferenceCount(_key);
return *this;
}
/** @brief Assignment move operator */
Resource<T, U>& operator=(Resource<T, U>&& other) {
if(manager) manager->decrementReferenceCount(key);
if(manager) manager->decrementReferenceCount(_key);
manager = other.manager;
key = other.key;
_key = other._key;
lastCheck = other.lastCheck;
_state = other._state;
data = other.data;
@ -308,6 +308,9 @@ template<class T, class U = T> class Resource {
return *this;
}
/** @brief Resource key */
inline ResourceKey key() const { return _key; }
/**
* @brief %Resource state
*
@ -343,7 +346,7 @@ template<class T, class U = T> class Resource {
}
private:
inline Resource(Implementation::ResourceManagerData<T>* manager, ResourceKey key): manager(manager), key(key), lastCheck(0), _state(ResourceState::NotLoaded), data(nullptr) {
inline Resource(Implementation::ResourceManagerData<T>* manager, ResourceKey key): manager(manager), _key(key), lastCheck(0), _state(ResourceState::NotLoaded), data(nullptr) {
manager->incrementReferenceCount(key);
}
@ -355,7 +358,7 @@ template<class T, class U = T> class Resource {
if(manager->lastChange() < lastCheck) return;
/* Acquire new data and save last check time */
const typename Implementation::ResourceManagerData<T>::Data& d = manager->data(key);
const typename Implementation::ResourceManagerData<T>::Data& d = manager->data(_key);
lastCheck = manager->lastChange();
/* Try to get the data */
@ -368,7 +371,7 @@ template<class T, class U = T> class Resource {
}
Implementation::ResourceManagerData<T>* manager;
ResourceKey key;
ResourceKey _key;
size_t lastCheck;
ResourceState _state;
T* data;
@ -423,7 +426,7 @@ Resource<Mesh> cube(manager->get<Mesh>("cube"));
if(!cube) {
Mesh* mesh = new Mesh;
// ...
manager->set("cube", mesh, ResourceDataState::Final, ResourcePolicy::Resident);
manager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident);
}
@endcode
- Using the resource data.

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