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@ -28,21 +28,27 @@ namespace Implementation {
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using Math::Implementation::Sequence; |
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using Math::Implementation::GenerateSequence; |
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template<size_t size, size_t position> struct GetPosition { |
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template<size_t size, size_t position> struct ComponentAtPosition { |
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static_assert(size > position, "Swizzle parameter out of range of base vector"); |
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inline constexpr static size_t value() { return position; } |
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template<class T> inline constexpr static T value(const Math::Vector<size, T>& vector) { return vector[position]; } |
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}; |
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template<size_t size, char component> struct GetComponent {}; |
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template<size_t size> struct GetComponent<size, 'x'>: public GetPosition<size, 0> {}; |
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template<size_t size> struct GetComponent<size, 'y'>: public GetPosition<size, 1> {}; |
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template<size_t size> struct GetComponent<size, 'z'>: public GetPosition<size, 2> {}; |
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template<size_t size> struct GetComponent<size, 'w'>: public GetPosition<size, 3> {}; |
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template<size_t size> struct GetComponent<size, 'r'>: public GetPosition<size, 0> {}; |
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template<size_t size> struct GetComponent<size, 'g'>: public GetPosition<size, 1> {}; |
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template<size_t size> struct GetComponent<size, 'b'>: public GetPosition<size, 2> {}; |
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template<size_t size> struct GetComponent<size, 'a'>: public GetPosition<size, 3> {}; |
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template<size_t size, char component> struct Component {}; |
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template<size_t size> struct Component<size, 'x'>: public ComponentAtPosition<size, 0> {}; |
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template<size_t size> struct Component<size, 'y'>: public ComponentAtPosition<size, 1> {}; |
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template<size_t size> struct Component<size, 'z'>: public ComponentAtPosition<size, 2> {}; |
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template<size_t size> struct Component<size, 'w'>: public ComponentAtPosition<size, 3> {}; |
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template<size_t size> struct Component<size, 'r'>: public ComponentAtPosition<size, 0> {}; |
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template<size_t size> struct Component<size, 'g'>: public ComponentAtPosition<size, 1> {}; |
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template<size_t size> struct Component<size, 'b'>: public ComponentAtPosition<size, 2> {}; |
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template<size_t size> struct Component<size, 'a'>: public ComponentAtPosition<size, 3> {}; |
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template<size_t size> struct Component<size, '0'> { |
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template<class T> inline constexpr static T value(const Math::Vector<size, T>&) { return T(0); } |
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}; |
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template<size_t size> struct Component<size, '1'> { |
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template<class T> inline constexpr static T value(const Math::Vector<size, T>&) { return T(1); } |
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}; |
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template<size_t size, class T> struct TypeForSize { |
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typedef Math::Vector<size, typename T::Type> Type; |
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@ -55,24 +61,26 @@ namespace Implementation {
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template<class T> struct TypeForSize<4, Color3<T>> { typedef Color4<T> Type; }; |
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template<class T> struct TypeForSize<4, Color4<T>> { typedef Color4<T> Type; }; |
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inline constexpr size_t getPosition(size_t size, size_t position) { |
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return size > position ? position : throw; |
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template<size_t size, class T> inline constexpr T componentAtPosition(const Math::Vector<size, T>& vector, size_t position) { |
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return size > position ? vector[position] : throw; |
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} |
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template<size_t size> inline constexpr size_t getComponent(char component) { |
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return component == 'x' ? getPosition(size, 0) : |
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component == 'y' ? getPosition(size, 1) : |
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component == 'z' ? getPosition(size, 2) : |
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component == 'w' ? getPosition(size, 3) : |
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component == 'r' ? getPosition(size, 0) : |
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component == 'g' ? getPosition(size, 1) : |
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component == 'b' ? getPosition(size, 2) : |
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component == 'a' ? getPosition(size, 3) : |
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template<size_t size, class T> inline constexpr T component(const Math::Vector<size, T>& vector, char component) { |
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return component == 'x' ? componentAtPosition(vector, 0) : |
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component == 'y' ? componentAtPosition(vector, 1) : |
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component == 'z' ? componentAtPosition(vector, 2) : |
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component == 'w' ? componentAtPosition(vector, 3) : |
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component == 'r' ? componentAtPosition(vector, 0) : |
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component == 'g' ? componentAtPosition(vector, 1) : |
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component == 'b' ? componentAtPosition(vector, 2) : |
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component == 'a' ? componentAtPosition(vector, 3) : |
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component == '0' ? T(0) : |
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component == '1' ? T(1) : |
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throw; |
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} |
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template<size_t size, class T, size_t ...sequence> inline constexpr Math::Vector<sizeof...(sequence), T> swizzleFrom(Sequence<sequence...>, const Math::Vector<size, T>& vector, const char(&components)[sizeof...(sequence)+1]) { |
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return {vector[getComponent<size>(components[sequence])]...}; |
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return {component<size>(vector, components[sequence])...}; |
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} |
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} |
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#endif |
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@ -82,14 +90,15 @@ namespace Implementation {
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Creates new vector from given components. Example: |
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@code |
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Vector4<int> original(1, 2, 3, 4); |
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Vector4<int> original(-1, 2, 3, 4); |
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auto vec = swizzle<'a', 'b', 'b', 'g', 'r', 'r'>(original); |
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// vec == { 4, 3, 3, 2, 1, 1 }
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auto vec = swizzle<'a', '1', '0', 'r', 'g', 'b'>(original); |
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// vec == { 4, 1, 0, -1, 2, 3 }
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@endcode |
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a`. Count of |
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elements is unlimited, but must be at least one. If the resulting vector is |
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two, three or four-component, corresponding Vector2, Vector3 or Vector4 |
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a` for addressing |
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components or letters `0` and `1` for zero and one. Count of elements is |
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unlimited, but must be at least one. If the resulting vector is two, three or |
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four-component, corresponding Vector2, Vector3, Vector4, Color3 or Color4 |
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specialization is returned. |
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@attention This function is less convenient to write than |
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@ -101,7 +110,7 @@ instead of at runtime.
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Vector4::xy(), Vector3::xy() |
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*/ |
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template<char ...components, class T> inline constexpr typename Implementation::TypeForSize<sizeof...(components), T>::Type swizzle(const T& vector) { |
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return {vector[Implementation::GetComponent<T::size, components>::value()]...}; |
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return {Implementation::Component<T::size, components>::value(vector)...}; |
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} |
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/**
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@ -109,15 +118,16 @@ template<char ...components, class T> inline constexpr typename Implementation::
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Creates new vector from given components. Example: |
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@code |
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Vector4<int> original(1, 2, 3, 4); |
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Vector4<int> original(-1, 2, 3, 4); |
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auto vec = swizzle(original, "abbgrr"); |
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// vec == { 4, 3, 3, 2, 1, 1 }
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auto vec = swizzle(original, "a10rgb"); |
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// vec == { 4, 1, 0, -1, 2, 3 }
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@endcode |
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a`. Count of |
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elements is unlimited, but must be at least one. If the resulting vector is |
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two, three or four-component, corresponding Vector2, Vector3 or Vector4 |
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specialization is returned. |
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a` for addressing |
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components or letters `0` and `1` for zero and one. Count of elements is |
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unlimited, but must be at least one. If the resulting vector is two, three or |
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four-component, corresponding Vector2, Vector3 or Vector4 specialization is |
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returned. |
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@attention This function is more convenient to write than |
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swizzle(const T&), but unless the result is marked with |
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