Browse Source

Support for '0' and '1' constants in swizzle() functions.

Also deconfused related documentation a bit.
vectorfields
Vladimír Vondruš 14 years ago
parent
commit
949b092a60
  1. 6
      doc/matrix-vector.dox
  2. 84
      src/Swizzle.h
  3. 8
      src/Test/SwizzleTest.cpp
  4. 1
      src/Test/SwizzleTest.h

6
doc/matrix-vector.dox

@ -138,9 +138,9 @@ For more involved operations with components there are two swizzle() functions,
they have the same features, but one is guaranteed to do most of the work at
compile-time, while the second has more convenient syntax:
@code
Vector4<int> original(1, 2, 3, 4);
Vector4<int> bgra = swizzle<'b', 'g', 'r', 'a'>(original); // { 3, 2, 1, 4 }
Vector<6, int> a10rgb = swizzle(original, "a10rgb"); // { 4, 1, 0, 1, 2, 3 }
Vector4<int> original(-1, 2, 3, 4);
Vector4<int> bgra = swizzle<'b', 'g', 'r', 'a'>(original); // { 3, 2, -1, 4 }
Vector<6, int> a10rgb = swizzle(original, "a10rgb"); // { 4, 1, 0, -1, 2, 3 }
@endcode
@section matrix-vector-column-major Matrices are column-major and vectors are columns

84
src/Swizzle.h

@ -28,21 +28,27 @@ namespace Implementation {
using Math::Implementation::Sequence;
using Math::Implementation::GenerateSequence;
template<size_t size, size_t position> struct GetPosition {
template<size_t size, size_t position> struct ComponentAtPosition {
static_assert(size > position, "Swizzle parameter out of range of base vector");
inline constexpr static size_t value() { return position; }
template<class T> inline constexpr static T value(const Math::Vector<size, T>& vector) { return vector[position]; }
};
template<size_t size, char component> struct GetComponent {};
template<size_t size> struct GetComponent<size, 'x'>: public GetPosition<size, 0> {};
template<size_t size> struct GetComponent<size, 'y'>: public GetPosition<size, 1> {};
template<size_t size> struct GetComponent<size, 'z'>: public GetPosition<size, 2> {};
template<size_t size> struct GetComponent<size, 'w'>: public GetPosition<size, 3> {};
template<size_t size> struct GetComponent<size, 'r'>: public GetPosition<size, 0> {};
template<size_t size> struct GetComponent<size, 'g'>: public GetPosition<size, 1> {};
template<size_t size> struct GetComponent<size, 'b'>: public GetPosition<size, 2> {};
template<size_t size> struct GetComponent<size, 'a'>: public GetPosition<size, 3> {};
template<size_t size, char component> struct Component {};
template<size_t size> struct Component<size, 'x'>: public ComponentAtPosition<size, 0> {};
template<size_t size> struct Component<size, 'y'>: public ComponentAtPosition<size, 1> {};
template<size_t size> struct Component<size, 'z'>: public ComponentAtPosition<size, 2> {};
template<size_t size> struct Component<size, 'w'>: public ComponentAtPosition<size, 3> {};
template<size_t size> struct Component<size, 'r'>: public ComponentAtPosition<size, 0> {};
template<size_t size> struct Component<size, 'g'>: public ComponentAtPosition<size, 1> {};
template<size_t size> struct Component<size, 'b'>: public ComponentAtPosition<size, 2> {};
template<size_t size> struct Component<size, 'a'>: public ComponentAtPosition<size, 3> {};
template<size_t size> struct Component<size, '0'> {
template<class T> inline constexpr static T value(const Math::Vector<size, T>&) { return T(0); }
};
template<size_t size> struct Component<size, '1'> {
template<class T> inline constexpr static T value(const Math::Vector<size, T>&) { return T(1); }
};
template<size_t size, class T> struct TypeForSize {
typedef Math::Vector<size, typename T::Type> Type;
@ -55,24 +61,26 @@ namespace Implementation {
template<class T> struct TypeForSize<4, Color3<T>> { typedef Color4<T> Type; };
template<class T> struct TypeForSize<4, Color4<T>> { typedef Color4<T> Type; };
inline constexpr size_t getPosition(size_t size, size_t position) {
return size > position ? position : throw;
template<size_t size, class T> inline constexpr T componentAtPosition(const Math::Vector<size, T>& vector, size_t position) {
return size > position ? vector[position] : throw;
}
template<size_t size> inline constexpr size_t getComponent(char component) {
return component == 'x' ? getPosition(size, 0) :
component == 'y' ? getPosition(size, 1) :
component == 'z' ? getPosition(size, 2) :
component == 'w' ? getPosition(size, 3) :
component == 'r' ? getPosition(size, 0) :
component == 'g' ? getPosition(size, 1) :
component == 'b' ? getPosition(size, 2) :
component == 'a' ? getPosition(size, 3) :
template<size_t size, class T> inline constexpr T component(const Math::Vector<size, T>& vector, char component) {
return component == 'x' ? componentAtPosition(vector, 0) :
component == 'y' ? componentAtPosition(vector, 1) :
component == 'z' ? componentAtPosition(vector, 2) :
component == 'w' ? componentAtPosition(vector, 3) :
component == 'r' ? componentAtPosition(vector, 0) :
component == 'g' ? componentAtPosition(vector, 1) :
component == 'b' ? componentAtPosition(vector, 2) :
component == 'a' ? componentAtPosition(vector, 3) :
component == '0' ? T(0) :
component == '1' ? T(1) :
throw;
}
template<size_t size, class T, size_t ...sequence> inline constexpr Math::Vector<sizeof...(sequence), T> swizzleFrom(Sequence<sequence...>, const Math::Vector<size, T>& vector, const char(&components)[sizeof...(sequence)+1]) {
return {vector[getComponent<size>(components[sequence])]...};
return {component<size>(vector, components[sequence])...};
}
}
#endif
@ -82,14 +90,15 @@ namespace Implementation {
Creates new vector from given components. Example:
@code
Vector4<int> original(1, 2, 3, 4);
Vector4<int> original(-1, 2, 3, 4);
auto vec = swizzle<'a', 'b', 'b', 'g', 'r', 'r'>(original);
// vec == { 4, 3, 3, 2, 1, 1 }
auto vec = swizzle<'a', '1', '0', 'r', 'g', 'b'>(original);
// vec == { 4, 1, 0, -1, 2, 3 }
@endcode
You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a`. Count of
elements is unlimited, but must be at least one. If the resulting vector is
two, three or four-component, corresponding Vector2, Vector3 or Vector4
You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a` for addressing
components or letters `0` and `1` for zero and one. Count of elements is
unlimited, but must be at least one. If the resulting vector is two, three or
four-component, corresponding Vector2, Vector3, Vector4, Color3 or Color4
specialization is returned.
@attention This function is less convenient to write than
@ -101,7 +110,7 @@ instead of at runtime.
Vector4::xy(), Vector3::xy()
*/
template<char ...components, class T> inline constexpr typename Implementation::TypeForSize<sizeof...(components), T>::Type swizzle(const T& vector) {
return {vector[Implementation::GetComponent<T::size, components>::value()]...};
return {Implementation::Component<T::size, components>::value(vector)...};
}
/**
@ -109,15 +118,16 @@ template<char ...components, class T> inline constexpr typename Implementation::
Creates new vector from given components. Example:
@code
Vector4<int> original(1, 2, 3, 4);
Vector4<int> original(-1, 2, 3, 4);
auto vec = swizzle(original, "abbgrr");
// vec == { 4, 3, 3, 2, 1, 1 }
auto vec = swizzle(original, "a10rgb");
// vec == { 4, 1, 0, -1, 2, 3 }
@endcode
You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a`. Count of
elements is unlimited, but must be at least one. If the resulting vector is
two, three or four-component, corresponding Vector2, Vector3 or Vector4
specialization is returned.
You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a` for addressing
components or letters `0` and `1` for zero and one. Count of elements is
unlimited, but must be at least one. If the resulting vector is two, three or
four-component, corresponding Vector2, Vector3 or Vector4 specialization is
returned.
@attention This function is more convenient to write than
swizzle(const T&), but unless the result is marked with

8
src/Test/SwizzleTest.cpp

@ -30,6 +30,7 @@ typedef Math::Vector4<int> Vector4;
SwizzleTest::SwizzleTest() {
addTests(&SwizzleTest::xyzw,
&SwizzleTest::rgba,
&SwizzleTest::constants,
&SwizzleTest::fromSmall,
&SwizzleTest::type,
&SwizzleTest::defaultType);
@ -49,6 +50,13 @@ void SwizzleTest::rgba() {
CORRADE_COMPARE((swizzle<'b', 'r', 'a', 'g'>(orig)), swizzled);
}
void SwizzleTest::constants() {
Vector4 orig(2, 4, 5, 7);
Vector4 swizzled(1, 7, 0, 4);
CORRADE_COMPARE(swizzle(orig, "1w0g"), swizzled);
CORRADE_COMPARE((swizzle<'1', 'w', '0', 'g'>(orig)), swizzled);
}
void SwizzleTest::fromSmall() {
/* Force compile-time evaluation for both */
constexpr Vector2 orig(1, 2);

1
src/Test/SwizzleTest.h

@ -25,6 +25,7 @@ class SwizzleTest: public Corrade::TestSuite::Tester<SwizzleTest> {
void xyzw();
void rgba();
void constants();
void fromSmall();
void type();
void defaultType();

Loading…
Cancel
Save