@ -1669,8 +1669,6 @@ void PhongGLTest::renderZeroLights() {
.setStorage(1, TextureFormatRGBA, ambientImage->size())
.setSubImage(0, {}, *ambientImage);
GL::Texture2D bogus;
shader
.bindAmbientTexture(ambient)
.setAmbientColor(0x9999ff_rgbf)